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vanzylquintin42

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Everything posted by vanzylquintin42

  1. private void PingHackableCrateFor(BasePlayer player) { if (hackableLockedCrates.Count == 0) return; bool isTempAdmin = false; try { if (!player.IsAdmin) { player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, true); player.SendNetworkUpdateImmediate(); isTempAdmin = true; } player.SendConsoleCommand("ddraw.text", new object[] { 1f, Color.red, hackableLockedCrates.First().transform.position + Vector3.up * 2f, $"<size=24>◈</size>" }); } finally { if (isTempAdmin) { player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, false); player.SendNetworkUpdateImmediate(); } } }
  2. found a fix for the god mode issue.The problem is on the plugin side after i add a line to the code the event functions as normal with no god mode
  3. After extensive testing and back-and-forth with this plugin, I decided to remove my PvE plugins to eliminate that possibility. However, the event still grants god mode when players leave it. I investigated further and found that when the locked crate is opened, if a player enters the event and then leaves, they receive god mode. I ran several tests without the locked crate spawning, and everything worked fine—no god mode was granted in those cases. However, this approach also means that reinforcements cannot be called in.
  4. im also running simple pve.if that is the case that the player gets admin flags when entering and leaving the event how would i go about to turn it off
  5. Started running the events on my main server, noticed that on some players, when they exit the event dome that they have a god mode from NPC damage its a rare chance and only to some players not all of them
  6. Is there a command i can run to reset the scoreboard
  7. never mind i got i working did not look at my test server settings it was on pve
  8. hi just got the plugin Noticed that when npc starts attacking im not taking damage and the npc then just die as if the damage done is reflected back to them how do i fix this
  9. hi if noticed that when the server starts up the skill tree spawns in a bunch of workbenches is there a reason for it [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed
  10. how can i set it to use random arenas. and can you use any json file as an arena or must it be build in the rust edit
  11. i added the manual reload command again so it can work after a restart will do more testing on my test server to see if its a fresh wipe with new recyclers if it still does that
  12. yes i left it for 3 restart to check for that and on all 3 restarts it did the same.
  13. i loaded the new update and its still the same dont know it its a plugin interfering with it.its shows that the plugin is loaded but not working still have to reload manualy to get it to function
  14. thank you i will try that and keep you updated if its fixed
  15. hi after the rust update the rockets no longer works in the attack heli
  16. hi I'm currently using the free kit plugin on umod but want to get this one to replace the free one. Will this kit menu work with botrespawn That's mainly the use for it and I want to use this one to make I easy for my admins to great and delete kits for the npcs
  17. I'm on the latest version 1.7.3
  18. yes its still happening not sure whats causing it I just placed it on a timer to reload the plugin a few min after server restart
  19. Yeah makes sense It's no stress I'm planning on removing the restore upon death anyway, if it would not work with both
  20. hi quick question I'm running a pve server with these 2 plugins on will this plugin work with them in a case where a player dies when offline and loses all their gear https://umod.org/plugins/restore-upon-death
  21. hi Don't know if it's a bug or just on my side, but the easy brad drop is not working. When I throw it the it says that it spawned and when I run the stats command, is says the brad is in the center of the map but not on land
  22. hi, after the update and skilltree update i noticed that you no longer get XP rewards after taking a heli down
  23. after some digging i got it sorted its a setting in simplepve that locks supply crates to the player that used the supply signal after turning that of if was working fine
  24. morning have an issue where after a server restart or plugin reload the furnaces is no longer accessible and have to remove it and start from scratch with a new furnace
  25. found this bug when a player tries to place something on another player's base that's blocked by simplepve it still counts towards their limit
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