vanzylquintin42
Member-
Posts
73 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by vanzylquintin42
-
private void PingHackableCrateFor(BasePlayer player) { if (hackableLockedCrates.Count == 0) return; bool isTempAdmin = false; try { if (!player.IsAdmin) { player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, true); player.SendNetworkUpdateImmediate(); isTempAdmin = true; } player.SendConsoleCommand("ddraw.text", new object[] { 1f, Color.red, hackableLockedCrates.First().transform.position + Vector3.up * 2f, $"<size=24>◈</size>" }); } finally { if (isTempAdmin) { player.SetPlayerFlag(BasePlayer.PlayerFlags.IsAdmin, false); player.SendNetworkUpdateImmediate(); } } }
-
After extensive testing and back-and-forth with this plugin, I decided to remove my PvE plugins to eliminate that possibility. However, the event still grants god mode when players leave it. I investigated further and found that when the locked crate is opened, if a player enters the event and then leaves, they receive god mode. I ran several tests without the locked crate spawning, and everything worked fine—no god mode was granted in those cases. However, this approach also means that reinforcements cannot be called in.
-
- 1,361 comments
-
- #leveling
- #progression
- (and 19 more)
-
i added the manual reload command again so it can work after a restart will do more testing on my test server to see if its a fresh wipe with new recyclers if it still does that
-
yes i left it for 3 restart to check for that and on all 3 restarts it did the same.