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Everything posted by Zoreeno
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- 82 comments
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- #stats
- #statistics
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The image loading issues seems to come and go, even with the update that was pushed today. Sometimes the images load up and everything seems normal, but if I disconnect and reconnect they stop showing or if the server restarts it stops showing, maybe it will come back after a reload, maybe it won't. I have players reporting that some of them are seeing the images while others are not. I had to go back to old version 2.0.9. Unfortunately it doesn't have all the nice new features, but i guess I have no choice at the moment.
- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 82 comments
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- #stats
- #statistics
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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I noticed that if i have the hud position set to RIGHT, the image behind the grid location doesn't load (it's just the rust logo icon in the background). However if i move the hud to the LEFT position, it works fine. Seems to be this specific image that it doesn't load https://i.imgur.com/zeNVJV3.png
- 567 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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So every time they type /recycle it spawns one under the map near them. when they close the UI does it then destroy the recycler under the map? and then if they /recycle again, it brings it back? I'm considering this plugin but I'm already pushing the limits on performance. Just trying to get an idea of the performance hit something like this might bring.
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Running into an issue with the "Overall" stats. After wipe #1, it moved everyone stats from the wipe stats to the overall stats as expected. However, after a 2nd wipe, most of the players stats that were already in the "Overall" database were removed, so now they have no overall stats even though they have spent hours on the server and have many kills, ect. Their entry was completely deleted. Just guessing here but it seems that if the Overall database is empty (ie there hasn't been a wipe yet), the stats move over fine. But if there is data in the Overall database and it tries to add more after the 2nd wipe, it can't do it properly and is removing some data when it transfers the wipe data into it.
- 82 comments
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- #stats
- #statistics
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When using the console command stresetskills to refund skill points, the custom perm based skills that i've set up do not clear. They remain listed as active in the Skill Tree UI and the player is still granted the permission that the Skill granted. However, if the player repecs his skills himself through the UI button, the custom skills are properly cleared and the permission is revoked.
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Noticed a minor bug with the newest update surrounding using the "custom" setting for Skill Point respec costs. I'm currently using paper with a custom cash name and skin as payment, like so.... "Currency type to respec [scrap, economics, srp, custom]": "custom", "If currency is set to custom, what are the details of the item": { "displayName": "Cash", "shortname": "paper", "skin": 2420097877 If the player does not have enough of the "Cash" to pay for the cost of a respec, it does not print a message to chat telling them they have do not have enough, like it does for scrap. It also throws the following error in the console: Failed to call hook 'DoRespec' on plugin 'SkillTree v1.2.0' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <fb001e01371b4adca20013e0ac763896>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <fb001e01371b4adca20013e0ac763896>:0 at System.String.Format (System.String format, System.Object[] args) [0x00020] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.SkillTree.DoRespec (ConsoleSystem+Arg arg) [0x004ba] in <4abe414cfb07483da14127077dfa1613>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05311] in <4abe414cfb07483da14127077dfa1613>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 However, if the player does have enough to cover the cost, it takes the currency and resets their skills like normal.
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As the majority of server owners can likely agree... a lot of Rust players are.... not always the brightest... An alarming amount of players on my server had no idea that there were other skill trees to spend points in other than the Mining tree that it opens up on. For some reason their brains couldn't make out that the > > symbols at the bottom meant NEXT PAGE!..... Anyway, I had to dumb it down for them by changing the > > symbols to NEXT > > and the < < symbols to < < BACK in bright green text. I did this long ago and have just been re-editing it on each of the updates that you have pushed, but figured I should probably share in case you wanted to change it to something like this in a future update. Pic below for example of how i have it set.
- 1,253 comments
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- 3
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
- #progression
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This is a great plugin! It's interesting to watch how players react when they are lucky enough to find the egg. Most players open it up right away, while others take on the challenge of hording it at their base to generate resources while making their base a target for other players. Crunch has been great about implementing features that are suggested and has made the plugin completely customizable as a result. I could not be happier with my purchase. I wish there were more unique plugins that offer different and interesting concepts like this plugin does. This has been my best plugin purchase in a long time.
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This seems to be fixed with the newest update. Thanks.
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- 82 comments
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- #stats
- #statistics
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Thanks. Your recent update fixed it. Also, what method is the plugin using to detect a wipe? We wiped today but the "overall" database is still empty and our previous wipes data is still showing up in the "wipe" database. Our wipe was just a new save, so map, bps, ect were not wiped. Does it not detect new saves only?
- 82 comments
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- #stats
- #statistics
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Spawn_Hackable_Death_Crate_percent -- When the NPC is killed do you want a locked crate to spawn? if yes set a number here (50% = 50/50 chance it will spawn, 100% = it will always spawn, ect) Death_Crate_lockDuration -- If you have a value set in Spawn_Hackable_Death_Crate_percent this setting will controls the timer for the crate to unlock once hacked. 15 is default.
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After update version 1.0.4 each player kill is given to the person that was killed, not the killer.
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- 82 comments
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- #stats
- #statistics
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I wonder if they just picked it up with a hammer to move it a new location and didn't realize that picking it up will remove the upgrades they bought. If that's not it either and you do find an issue, you can join David's discord server and open up a ticket. He's very helpful and usually quick with his responses.
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That's weird. I've been using this plugin for ages and I've never had that issue. Do you maybe have another plugin running that is also messing with furnace speeds? like PowerSmelt or Quick Smelt. I know those can cause issues with this plugin. If that's not it, do you have any kind of automation that could be deleting the data file in the oxide>data folder when your server restarts?