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Everything posted by Zoreeno
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- #breaking bad
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- 9 comments
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- #breaking bad
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- #leveling
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Look for this setting in the main config file and set the number of minutes extremely high. "Minutes Until Despawn After Inactive (0 = disabled)": 7000, (0 for disabled might work too, never tried it) And then the below setting can be set to something much lower "Minutes Until Despawn After Looting (min: 1)": 15, What should happen is the bases will never despawn (unless you restart or the extremely log timer runs out) but if someone raids them and takes all the loot, they despawn after 15 minutes (or whatever you set it to) and a new base will spawn.
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Hey Nivex, is there a way in the current version to prevent bases from spawning in the Tier 0 topology so that they don't spawn near places that nakeds spawn? If not, would you be willing to add it in a future update? Like how you have the options for Building and Monument Topology spawn prevention.
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Looking for a plugin that would display a pop-up message (using something like notify API if needed) the very first time a player loots an item with a specific skinID. Our server uses a lot of custom items in the loot table and a pop-up to display some info about the item would be amazing.
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Figured i would share this for anyone interested. If you are using Lockout Timers and want to have the UI be small and compact in the bottom left hand corner of the players screen you can use these Anchor settings in the main config file. "Lockouts": { "Enabled": true, "Easy Anchor Min": "0.018 0.012", "Easy Anchor Max": "0.038 0.033", "Medium Anchor Min": "0.04 0.012", "Medium Anchor Max": "0.059 0.033", "Hard Anchor Min": "0.061 0.012", "Hard Anchor Max": "0.08 0.033", "Expert Anchor Min": "0.082 0.012", "Expert Anchor Max": "0.102 0.033", "Nightmare Anchor Min": "0.103 0.012", "Nightmare Anchor Max": "0.123 0.033", You'll also need to adjust the text size to 10 for the timers via the language file. "UIFormatLockoutMinutes": "<size=10><b>{0}m</b></size>",
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Does the paid version of RadiableBases support custom display names for items in the loot tables? Our server has a ton of custom items that i would love to be able to insert into the RaidableBases loot tables, but a lot of the plugins that make our custom items work rely on matching item display names. In the free version i can apply a skin but not a custom display name. This is the one thing that keeps me hesitant from buying the full version.
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Hey man, cool concept here and I like how it looks very close to the rust default mixing UI. Would you be able to add a Custom Display Name setting for ingredients in a future update? So that if I have a custom display name set for an ingredient the PopUi would display it like it does other ingredients?
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Thanks for the recent update, Steen. The enable/disable command works perfectly for what I needed. The temporary spawn command is also great, although i notice that it doesn't spawn the NPCs at the exact custom spawn locations that i set for the profile, instead it spawns them at the profile location based on the radius I have set for the profile. This might actually be intentional, but figured I would let you know just in case.
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No sorry I don't have that error in my console logs. Only other suggestion i have for you is to unload the Image Library plugin then delete all data and config files for ImageLibrary then reload ImageLibrary plugin and allow it to recreate all of the files. Any other issues you should ask on in the Image Library help section on Umod.
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- 248 comments
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Yes sounds like an Image Library issue. did you try running the command refreshallimages in your console? This forces Image Library to clear it's image cache and re-retrieve them. Once you run that command you'll need to do a manual reload of all your plugins that use Image Library. Also make sure you have the most recent version of Image Library before you run the command.
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- 61 comments
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- #custom item
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- 61 comments
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- #custom item
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