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Everything posted by dustyhansen
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Can't Reskin Legacy Furnace or Legacy Bow
dustyhansen replied to dustyhansen's Support Request in Support
Sorry, what is your discord? -
You can skin a small furnace into a legacy furnace, but you cannot re-skin a legacy furnace into another small furnace skin. Same thing with the legacy bow.
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I am able to skin a hazmat suit the first time, but then trying to reskin it does not work. It stays whatever I skinned it the first time.
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- 43 comments
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- 1
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- #christmas
- #npc
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(and 5 more)
Tagged with:
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They appear to be gone after server restart. I installed the plugin after I went live yesterday because I forgot to put it in before starting the server, so this was likely my fault. Apologies! Thanks for the beautiful map and for doing an xmas map this year! My players wanted me to thank you as well.
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Thanks, it is fixed now!
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- 37 comments
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- #restart
- #autorestart
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That worked, sorry, thanks!
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I added spinning wheel to the config and added my skins, but they are not selectable as the spinning wheel is still grayed out.
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Why are there NPCs at bandit shooting people in a safe zone for no reason?
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I have the following config and still no default icon showing btw. { "Main config": { "Debug": true, "Auto Name Update": true, "Default Zone Name": "PVE Zone", "Default PVP Icon": "https://cdn-icons-png.flaticon.com/512/5103/5103350.png", "Default PVE Icon": "https://cdn-icons-png.flaticon.com/512/5103/5103350.png" }, "Zone Settings": { "": { "Zone Name": "", "Zone Background Color": "0.16 0.24 0.13 1", "Zone Text Color": "1 1 1 1", "Zone Show Icon": true, "Zone Icon": "https://cdn-icons-png.flaticon.com/512/5103/5103350.png" } } }
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- 37 comments
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- #restart
- #autorestart
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It seems to load the plugin fine at startup, but if you try to reload it at all you get the message above and it fails to compile.
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I tested it again today, it is giving me the items, but not showing on the right hand side the qty that it is giving like it normally does...
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After I use /skinitem I can't move (WASD) or switch weapons in the hotbar. I have to hit ESC first and then I can.
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Got it, thank you!
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Yes, they are. As a clan its not uncommon to have multiple bases. So if they build a new base to get raided, they risk having their other bases raided? That's just how it is?
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We had a player use this tonight and once they acquired the TC in the base, they went after another base on the clan and started attacking it until they got TC. I thought they were supposed to just stay with the original base?
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I did this: { "Main config": { "Debug": false, "Auto Name Update": true, "Default Zone Name": "PVE Zone", "Default PVP Icon": null, "Default PVE Icon": "" }, "Zone Settings": { "": { "Zone Name": "", "Zone Background Color": "0.16 0.24 0.13 1", "Zone Text Color": "1 1 1 1", "Zone Show Icon": false, "Zone Icon": "https://cdn-icons-png.flaticon.com/512/5103/5103350.png" } } } And now it won't work and I get this in the console: } Failed to initialize plugin 'StatusZoneInfo v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StatusZoneInfo.UpdateConfigValues () [0x00088] in <666befc060494a2ba937db83244e8172>:0 at Oxide.Plugins.StatusZoneInfo.Loaded () [0x00006] in <666befc060494a2ba937db83244e8172>:0 at Oxide.Plugins.StatusZoneInfo.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c9] in <666befc060494a2ba937db83244e8172>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 Unloaded plugin StatusZoneInfo v1.0.2 by Island Chronicles No previous version to rollback plugin: StatusZoneInfo