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Brad Copp

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Everything posted by Brad Copp

  1. Message me on discord when you have a moment to troubleshoot
  2. Changed Status from Work in Progress to Closed
  3. Version 1.0.3

    46 downloads

    Solar Panel Upgrades adds a part-based upgrade system to electrical solar panels, allowing their performance to be enhanced through modular components. Each part type includes 3 tiers of progression. Players can open an upgrade interface while looking at a solar panel and holding a hammer, then install custom parts by dragging them into specific slots. The menu input button is fully configurable, supporting RELOAD, USE, MIDDLE CLICK, and RIGHT CLICK. Each upgrade part modifies the panel’s behavior, letting you fine-tune max output, sun angle efficiency, low-light performance, and damage power retention through a simple and intuitive interface. Upgrades are saved per panel, and all changes are applied directly to the entity in a lightweight and persistent system. The plugin also includes optional loot crate support, allowing you to control whether upgrade parts spawn in containers and define per-container drop chances for each tier. Alternatively, parts can be integrated into your existing systems such as shops or crafting plugins. All upgrade parts are fully configurable, including their stats and visuals, making it easy to adapt the system to your server’s balance and progression. A default English localization file is included, with full support for custom translations. Part shortnames and skins are pre-configured but can be modified or replaced with items from systems like Custom Item Manager. Permissions: solarpanelupgrades.use – Allows players to open and use the solar panel upgrade interface solarpanelupgrades.admin – Allows access to the admin part-giving command Commands: /sppart – Admin chat command to give yourself all available parts for testing or shop setup. Optionally specify an amount. Pre-Configured Parts: Cells: Tracking Mount: MPPT Controller: Tempered Glass: Default Config:
    $13.99
  4. Yeah, just increases time between spawning things. Most of the lag seems to come from navmesh generating
  5. You're right! It looks like a client side issue though. Not sure a plugin could solve this part. I'll ask around.
  6. The plugin doesn't currently touch it. Are you unable to harvest the plants in the deep sea outpost ? Any messages?
  7. image.png.5984d39f511bc9f9309a925739deec9e.png

     

    This user has been reported for participating in piracy and blocked from making any further purchases in my store

     

    @Razor if you still deal with these

  8. This user has been reported for participating in piracy and blocked from making any further purchases in my store
    image.png.5ad4f8ecb6fcc5fbab7f95a7fe1ff32e.png

  9. This user has been reported for participating in piracy and blocked from making any further purchases in my store

    image.png.f5aae939fbb4874e3107bbd08fb2bf67.png

    1. SoLiD

      SoLiD

      But it's great that you're a member on that Discord too

  10. image.png.95ed13e1f1e3b779667d8f5fa5e36aef.png

     

    This user has been reported for participating in piracy and blocked from making any further purchases in my store
     

  11. Brad Copp

    Plugin not working

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.2
  12. Set Open On Server wipe = should the plugin control this setting? Open On Server Wipe = should deep sea be allowed to open after wipe In short : If you want deepsea to open after a server wipe, set both to true (facepunch made a change so it no longer opens on wipe by default)
  13. Brad Copp

    Plugin not working

    Hi Srtzero I'm looking into this
  14. Version 1.0.4

    70 downloads

    Windmill Upgrades adds a part based upgrade system to electrical windmills, allowing their performance to be improved. Each part type has 3 tiers. Players can open an upgrade interface while looking at a windmill and holding a hammer, then install custom parts by dragging them into specific slots. The menu input button is configurable, with support for RELOAD, USE, MIDDLE CLICK, and RIGHT CLICK. Each upgrade part affects the windmill’s stats, allowing you to tune max output, effective height, wind capture, power stability, and thunder performance through a simple interface. Parts are matched to their proper module slots, upgrades are saved per windmill, and all changes are applied directly to the entity in a lightweight, persistent system. The plugin also includes optional loot crate support, letting you control whether upgrade parts can appear in loot containers and set per-container drop chances for each tier. Alternatively, the parts can be added to any of your existing systems such as shops or crafting plugins. The upgrade parts are all configured in the config, with unique icons and stats, allowing you to quickly deploy this functionality to your server. As with most of my content, localization is possible, with a default English lang file included. The part shortnames and skins are all pre-configured but can be modified, or replaced with items from my Custom Item Manager. Permissions: windmillupgrades.use - Allows players to open and use the windmill upgrade interface. windmillupgrades.admin - Allows access to the admin part giving command. Commands: /wmpart - Admin chat command to give yourself all of the available parts for testing or adding to shops. Optionally can specify amount if you need more than one of each. Pre-Configured Parts: Blades: Shaft: Generator: Regulator: Lightning Rod: Default Config:
    $15.99
    I misread the title at first and thought I was buying Pocket Dementia, which felt fitting, because there are definitely things from the past still haunting me to this day. That said, jokes aside, I’m genuinely really satisfied with Pocket Dimensions. It’s a good plugin, works well, and has been a solid purchase for me. No regrets at all, definitely worth it. 10/10
  15. Brad Copp

    Add in AlphaLoot

    Changed Status from Work in Progress to Closed
  16. Brad Copp

    Problems

    Changed Status from Pending to Closed
  17. Brad Copp

    Question v2

    Changed Status from Pending to Work in Progress
  18. Hello, updated with this option. Thank you for the suggestion.
    Wow! Thanks for doing this, Much better than my sloppy sample config
  19. Changed Status from Work in Progress to Fixed
  20. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  21. Hi, I will add that
  22. Brad Copp

    Auto Pickup all error

    After updating from 2.0.1 to 2.0.4 Auto Pickup doesnt work, with error in console. All players affected. It worked 1 time, then not working, even after plugin reload. (18:29:33) | Failed executing chat command 'pnpc' in 'PersonalNPC v2.0.4 by walkinrey' [callback] (Collection was modified; enumeration operation may not execute.) at bool System.Collections.Generic.List<CollectibleEntity>+Enumerator.MoveNextRare() at bool System.Collections.Generic.List<CollectibleEntity>+Enumerator.MoveNext() at CollectibleEntity[] Oxide.Plugins.PersonalNPC+PlayerBotController.GetPickupResourcesInRadius(bool wood, bool metal, bool sulfur, bool stone, bool hemp, bool corn, bool mushroom, bool pumpkin, bool berries, bool potato) in D:/TCAFiles/Users/filipz/7365906/carbon/plugins/PersonalNPC.cs:line 5425 at bool Oxide.Plugins.PersonalNPC+PlayerBotController.StartAutoMode() in D:/TCAFiles/Users/filipz/7365906/carbon/plugins/PersonalNPC.cs:line 5150 at void Oxide.Plugins.PersonalNPC+BotAutoMode.EnableMode(bool disable) in D:/TCAFiles/Users/filipz/7365906/carbon/plugins/PersonalNPC.cs:line 3272 at void Oxide.Plugins.PersonalNPC.chatCommand(BasePlayer player, string command, string[] args) in D:/TCAFiles/Users/filipz/7365906/carbon/plugins/PersonalNPC.cs:line 2545 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) PersonalNPC.json
  23. Brad Copp

    Raidable boats

    Changed Status from Pending to Work in Progress

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