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Brad Copp

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Everything posted by Brad Copp

  1. Changed Fixed In to 1.1.5
  2. Crates should respawn in correct positions now Hackable crate respawning worked fine, but note it will not necessarily respawn on the same boat it was looted on. Debugging has been added (enable in config) so you can see when a crate is looted, and when/where it respawns Let me know if you run into any further issues
  3. This user downloads pirated plugins. Sellers beware.

     

     

  4. Brad Copp

    Errors after update

    Let me know if you change your mind
  5. Brad Copp

    Errors after update

    Can you attach or DM the data file - /data/CustomItemManager.json
  6. Updated, the CI create/update panel should no longer refresh so much
  7. Brad Copp

    Question v2

    Changed Fixed In to Next Version
  8. Changed Status from Pending to Closed
  9. Thanks for leting me know, i saw your screenshot, glad you figured it out If you ever need to use the image library ID, it's basically stuff your imagelibrary has already loaded in even from other plugins, with ids contained in /data/ImageLibrary/image_data.json
  10. Changed Status from Work in Progress to Closed
  11. Changed Status from Pending to Work in Progress
  12. Hi VENIQQ , i just came back from vacation, will settle back in and look at stuff over the coming days
    It's solid and regularly updated on both prod and staging. I've so far come across ZERO backwards compatibiilty issues with oxide, even plugins written specifically for servers running carbon can work on oxide using pitereq's carbon aliases. LUI is so far
  13. I thought i already pushed that update Will check again once i return from offlline world
  14. This icon appears when the steam workshop skin has not yet applied to the item. Not related to plugins. Some possible reasons: - Skin is still downloading, can take a few seconds-minutes or a game/steam restart - Skin download has timed out - Skin doesnt exist - Skin is invalid for the item its used on if you show me a screenshot of the item creation page showing the parent/shortname/skinID etc i might be able to point you in the right direction
  15. I have the same suggestion as above post - when there are new items added to the game, there should be some intelligent way of adding the new items to correct containers
  16. I think you need to own the plugin to have access to support. Try asking in discussions instead, DM the author, or ask the person who purchased the plugin to open the support ticket
  17. Changed Status from Pending to Fixed Changed Fixed In to 1.1.3
  18. Hi 1.1.3 is correct, typo in the listing
  19. Brad Copp

    what do you think?

    Changed Status from Pending to Not a Bug
  20. Brad Copp

    what do you think?

    Not saying it will not happen, but not currently in the scope of this mod, the idea itself is good
  21. Changed Status from Pending to Closed
  22. Changed Status from Pending to Fixed Changed Fixed In to 1.0.1
  23. Brad Copp

    Not Spawning

    .
  24. Brad Copp

    Not Spawning

    Hi JRR I've done a full test of this today - set up the config as expected for deep sea to remain always open, then loaded current version of the plugin I did have to force the opening of deepsea by running /deepsea open as the deepsea manager wasn't running, as i generally keep it permanently disabled. After a server save and restart, the deep sea is still running as expected. troubleshooting try opening it with /deepsea open and see what the console says. If it says 'Missing DeepSeaManager - creating' then good, give that 2-3 minutes. You might then need to run /deepsea open again /deepsea status will tell you what's going on . If Busy = True, usually means opening is in progress. If you still don't see it opening after 10 mins, try /deepsea forceopen Also worth checking if nothing else forces deepsea to be disabled (could be set in a hosts startup panel, or in server config file. Write deepsea.enabled in console to check, should be True) My test config attached . DeepSeaOptions.json

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