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Brad Copp

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Everything posted by Brad Copp

  1. Updated, the CI create/update panel should no longer refresh so much
  2. Brad Copp

    Question v2

    Changed Fixed In to Next Version
  3. Changed Status from Pending to Closed
  4. Thanks for leting me know, i saw your screenshot, glad you figured it out If you ever need to use the image library ID, it's basically stuff your imagelibrary has already loaded in even from other plugins, with ids contained in /data/ImageLibrary/image_data.json
  5. Changed Status from Work in Progress to Closed
  6. Changed Status from Pending to Work in Progress
  7. Hi VENIQQ , i just came back from vacation, will settle back in and look at stuff over the coming days
    It's solid and regularly updated on both prod and staging. I've so far come across ZERO backwards compatibiilty issues with oxide, even plugins written specifically for servers running carbon can work on oxide using pitereq's carbon aliases. LUI is so far
  8. I thought i already pushed that update Will check again once i return from offlline world
  9. This icon appears when the steam workshop skin has not yet applied to the item. Not related to plugins. Some possible reasons: - Skin is still downloading, can take a few seconds-minutes or a game/steam restart - Skin download has timed out - Skin doesnt exist - Skin is invalid for the item its used on if you show me a screenshot of the item creation page showing the parent/shortname/skinID etc i might be able to point you in the right direction
  10. I have the same suggestion as above post - when there are new items added to the game, there should be some intelligent way of adding the new items to correct containers
  11. I think you need to own the plugin to have access to support. Try asking in discussions instead, DM the author, or ask the person who purchased the plugin to open the support ticket
  12. Changed Status from Pending to Fixed Changed Fixed In to 1.1.3
  13. Hi 1.1.3 is correct, typo in the listing
  14. Brad Copp

    what do you think?

    Changed Status from Pending to Not a Bug
  15. Brad Copp

    what do you think?

    Not saying it will not happen, but not currently in the scope of this mod, the idea itself is good
  16. Changed Status from Pending to Closed
  17. Changed Status from Pending to Fixed Changed Fixed In to 1.0.1
  18. Brad Copp

    Not Spawning

    .
  19. Brad Copp

    Not Spawning

    Hi JRR I've done a full test of this today - set up the config as expected for deep sea to remain always open, then loaded current version of the plugin I did have to force the opening of deepsea by running /deepsea open as the deepsea manager wasn't running, as i generally keep it permanently disabled. After a server save and restart, the deep sea is still running as expected. troubleshooting try opening it with /deepsea open and see what the console says. If it says 'Missing DeepSeaManager - creating' then good, give that 2-3 minutes. You might then need to run /deepsea open again /deepsea status will tell you what's going on . If Busy = True, usually means opening is in progress. If you still don't see it opening after 10 mins, try /deepsea forceopen Also worth checking if nothing else forces deepsea to be disabled (could be set in a hosts startup panel, or in server config file. Write deepsea.enabled in console to check, should be True) My test config attached . DeepSeaOptions.json
  20. Hi, sorry i didn't follow up to this I'll aim to have an option to delete these for version 1.1.4 (1.1.3 is already scheduled for release on wipe day)
  21. Brad Copp

    Option to edit commands

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  22. Brad Copp

    Option to edit commands

    Hi @user_404 I'm currently working on a new version of the plugin and will include this option in config. In the meantime, i'm sending you the current version with chat command changed to /mail in a private message
  23. Hi JRR Its possible to make the boombox stop colliding with entities and terrain, but not currently possible to stop collision with players. The best workaround i have for now is to use the above head positioning of the boombox If there's ever a better solution, i will be on top of it
  24. Unknown, but potentially . Let us know on KPC discord and if/how it can be replicated

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