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Everything posted by EllieCat
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How to solve the problem of plants stopping at a certain stage frequently? It's been over 10 hours now, still in the seed stage. Part in the seed stage, part growing normally.
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Click on the DLC skin upgrade have, there is no response! Permission has been granted.
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- 778 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Failed to call hook 'OnEntityBuilt' on plugin 'FarmPro v1.0.7' (InvalidOperationException: Sequence contains no elements) at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.FarmPro.GetPlayerVipGroup (System.String ownerId) [0x000b2] in <15bc9bf99ef945ee8ce08739c31096fa>:0 at Oxide.Plugins.FarmPro.GetPlayerVipGroup (System.UInt64 ownerUid) [0x00008] in <15bc9bf99ef945ee8ce08739c31096fa>:0 at Oxide.Plugins.FarmPro.OnEntityBuilt (Planner planner, UnityEngine.GameObject gameObject) [0x00091] in <15bc9bf99ef945ee8ce08739c31096fa>:0 at Oxide.Plugins.FarmPro.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00376] in <15bc9bf99ef945ee8ce08739c31096fa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Placing the box without authorization will result in an error.
- 49 comments
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- #farm
- #automatic
- (and 6 more)
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- 49 comments
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- #farm
- #automatic
- (and 6 more)
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- 49 comments
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- 1
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- #farm
- #automatic
- (and 6 more)
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- 49 comments
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- #farm
- #automatic
- (and 6 more)
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- 49 comments
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- #farm
- #automatic
- (and 6 more)
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- 180 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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- 180 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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- 141 comments
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- #chatsystem
- #chat
- (and 11 more)
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"Remove only if all NPCs are dead": true, "Remove only if all boxes are destroyed": false, "Remove only if all turrets are destroyed": false, The dungeon NPC killed using this plugin cannot settle rewards. After killing all NPCs, the red light cannot turn green. https://umod.org/plugins/rocket-fire
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- 391 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
