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Raiven_007

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Everything posted by Raiven_007

  1. Raiven_007

    Raidable Bases

    Hey quick question, What is the new Explosive Costs for in the Data Files? Like EasyBases.Json etc? Is that what it costs to destroy the base or something? Or is that an entry fee?
  2. Raiven_007

    Boss Monster

    I missed some of your previous response or something. I didn't even see it said going to the mad Mappers Discord which I been in for a while already haha. I have been talking with the Dev about the Issue though. I think we resolved it now. Will let you know. Thanks for your help JBird!!
  3. Raiven_007

    Vote Rewards

    Anyone else keep going to Download the Update, but keep getting 1.2.0 instead of 1.2.1? Because that's what I keep getting.
  4. Raiven_007

    Boss Monster

    The NPCLoot Plugin stops the bosses from spawning and it overwrites their kits they are wearing. There aren't any errors with the plugins. The NPCLoot Plugin only populates Monument Scientists based on what you set up. And it determines what Loot they drop so we need to have that fixed lololol
  5. Raiven_007

    Convoy Reforged

    Are you using custom routes for Convoy on your Server? I've only really seen that error if the Convoy gets stuck or is clipped into the ground somewhere. If you are not using a custom route, and are instead using a ring road setting, check the Convoy's route it takes when it spawns or spawn it to see what route it's taking. You may want to create your own custom route for your map so the Convoy goes on that exact path. You would do: /convoyrootstart to start a route where you are <standing at>!! To save the route when finished you would do: /convoyrootsave "ChooseFileName". To end a route, or to end a route if you made a mistake you would do: /convoyrootstop.
  6. Raiven_007

    Convoy Reforged

    Line 21: "The convoy attacks first [true/false]": false, (True is: Yes, False is: No.)
  7. Raiven_007

    NPCLoot

    I am not sure what this is exactly but I will post it anyways. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NPCLoot+<>c__DisplayClass14_0.<OnCorpsePopulate>b__0 () [0x0003c] in <2335549a5a2f4a9bac0d624f9326dcfb>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  8. Raiven_007

    Death Drops

    It looks like this plugin interferes with DeathNotes I believe. After adding this plugin, My Discord Logger is no longer logging the kills now. It's because the player drops an item now or something. Always something lol
  9. Sweet! I tested the different projectiles out today. Rocket Types: Basic and High Velocity do not work but the Fire Rockets do.
  10. Yeah I would like to know that as well. Because I tried ALL Rocket Types and nothing.
  11. Raiven_007

    NPCLoot

    The Dev of Boss Monsters said if you had API Calls going in your plugin it could help with the issue. Bosses still won't auto spawn for me so your plugin is still blocking them from doing so.
  12. Raiven_007

    Server Hud

    Is there new dimensions for width and Length after the new update? I have a custom HUD now and with the 3 new buttons it now needs to be longer than it was before. I am also aware I can just disable the 3 new buttons as well. What would the default dimensions be now? Because I have tried other longer dimensions and it hasn't gotten any longer LoL!
  13. Raiven_007

    NPCLoot

    The plugin was stopping them from auto spawning tho. So now I have to manually spawn them for them to even show up and that was not there before I added the plugin. So everytime the Server restarts or the bosses are killed, they won't come back until I manually spawn them. It is also overriding the NPCs Kits that the bosses spawn for a duration as well which is an ability that the bosses have if you choose to have them do that which I do. All the help is greatly appreciated!!! Thx!!
  14. Raiven_007

    NPCLoot

    Did you make it so the Plugin does not block the Bosses from spawning and where it does not override the Kits with the NPCLoot Prefab Kit? Because I just shut down my Server, added the new update and restarted it and the Bosses didn't spawn. I have it set to always maintain 3 Bosses on the Map. And I am not exactly sure what this means: Now doesn't affect on loot from Boss Monster Plugin. Because the Loot was never the issue. The bosses Auto-Spawning and their Kits being overridden was the issue LoL! So Idk what on Loot meant.
  15. Raiven_007

    Death Drops

    Do you recommend a particular plugin that's compatible with Death Drops to track Player Stats?
  16. Raiven_007

    Death Drops

    What can you add with this Plugin to make it count players total kills and collections of dog tags? I want to count all player activity and reward the #1 or Top 3 Players at the end of wipe like I do with other plugins on my server.
  17. Raiven_007

    NPCLoot

    npc.skinID = 11162132011012
  18. Raiven_007

    NPCLoot

    Waiting for KpucTajl to respond either on Codefling or in the Map Mappers Discord so I can get the SkinID of the Bosses.
  19. Raiven_007

    Boss Monster

    There's a Plugin called NPC Loot that's stopping the bosses from spawning or wearing the proper kits. You have to manually spawn them right now for them to show up. Even with a number set as maintain this many on the map at once. Is there a Specific Skinid the bosses use that I or the Dev could use to add a hook to block that from happening? We need to know what the skinid is to do so. Also would this be the right one? I am not sure: -1372625422
  20. Raiven_007

    NPCLoot

    So I've noticed that the NPC Loot Plugin also is interfering with the Boss Monster Plugin as well. It is overwriting their kits and not allowing them to auto spawn. Please fix this issue as well, Thx Bro!
  21. Raiven_007

    NPCLoot

    I tried to change the Guns for the NPCs and it's not seeming to allow that. Also, the heavy scientist prefab is overwriting my Raidable Bases NPC Kits. Can you add an option to block that for the Raidable Base NPCs? All of the Raidable Base NPCs have the SkinID: 14922524
  22. Raiven_007

    NPCLoot

    Ok cool and that sounds like it does what I was asking as well. Basically creating a brand new Loot Table for the selected NPC Prefab. My only concern was, does it or will it populate the Drop Loot of Default Monument NPCs and the Bot ReSpawn NPCs? They are the only two NPC types I need to configure the Loot for. Thx for your response as well. Didn't see the second reply at first lol
  23. Raiven_007

    NPCLoot

    Of course and that's exactly what I am talking about. I need it to change the Loot from the crappy Default vanilla loot the NPCs drop to a custom Loot Table. Only the Default Monument NPCs and the BotReSpawn NPCs have no configured Loot Tables. They are plain jane vanilla as of right now. So like I said, I would need this Plugin to allow me to build the Loot Tables of what the NPCs drop which is exactly what I was referring to lol.
  24. Raiven_007

    NPCLoot

    So are you able to create a brand new loot table for any and ALL npcs? Or does it only work for specific NPCs? Because I used to use Custom Loot to populate the loot for all of my NPCs including BotReSpawn and I need to be able to populate the Loot for mostly ALL NPCs on the Map because they are the only Loot Tables left that I need to set up still. (BotReSpawn, Default Monument NPCs, (Possibly) Raidable Bases, (Possibly) Gas Station Event, (Possibly) Boss Monster). The (Possibly) NPCs parts are also included as well because I used to set the Custom Loot Plugin's Loot Profiles up for those ones when I used to use it. But was curious if your plugin does kinda what Custom Loot does and allows you to also add Items to existing Loot tables? Or maybe even somewhere that allows a way to choose to add yours to the already existing tables as well. If not that's fine. I really only need it to do Default NPCs and BotReSpawn NPCs Loot. Please lmk. Thx!
  25. Raiven_007

    Admin Toggle

    I am interested in purchasing this Plugin but I have a quick question. I am the only one with Auth Lvl 2 for my Server. I have 2 other "Helpers" that will only ever have Auth Lvl 1. I wanted to know if this Plugin would work with allowing them to Toggle Priv but still only allow the certain perms I have all set up for them. They have limited Priv basically. And I saw the Master section and it sounds like they may be given Auth Lvl 2 when they Toggle. I can't have that as it wouldn't work for me lol. I would need it to allow me to toggle as normal, but they would need some sort of barrier when they toggle to prevent them being given a higher authority then they had in the first place. I was also wondering if they would be able to start as a Normal Player and only be able to toggle for a reason which I see it says it does. But I mean: No priv, then a reason for priv occurs, then toggle and priv is now there/activated. Like how does that work exactly?
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