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Everything posted by Chernarust
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What about a way to check if a steam ID is attached to the person who sent the message?
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Funny enough I use to use BetterChat and I never noticed it happening then, but I am paying a lot more attention to this server. But currently I am not using any chat modifying plugin.
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I use playtime tracker and I display server announcements in the notification window so I have one configured for "/playtime". However if I start out a message like this "if you use /playtime it will display rewards" It will put my player chat message into the notification bar, any way to disable player chat messages from going into the notification bar?
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There is no way to trick it into working? Like have the scroll wheel assigned to the button so it's not scrolling but changes the page like if you hit the button?
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I was just using text editor to replace all of the sell true sections to false, but yes I ended up removing everything and just adding my own items and categories using the in game editor. Also suggestions, can you make this be able to scroll with mouse wheel instead of click?
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I am trying update the default config to change all the Sell price to 0 and all the selling true to false. I have made these changes reupload the new config and when I reload the plugin everything overwrites the config again.
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- 2 comments
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- #hdrp
- #roundabout
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I also have a area inside of here that you can build a base in but they cannot move in there either. Rust edit contains all of the triggers for the prefab as well.
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Hello I have a prefab that has terrain modifiers and placed into the air. My boss spawns and attacks but doesn't move from the spawn location. Any way to allow movement or create a path the boss can follow back and forth?
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- 177 comments
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- #server
- #installer
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(and 7 more)
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That made it worse haha, server crashed when installing the plugin then after a restart I am unable to connect to the server just says "connecting" indefinitely. I am seeing zombiehorde messages popping up in the console that they are killing or being killed but no console commands or reloading of plugins work.
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I only have raid protection I am pretty sure.
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Failed to call hook 'OnPlayerMetabolize' on plugin 'CustomStatusFramework v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomStatusFramework+StatusHud.Instance (BasePlayer basePlayer) [0x00000] in <2b61e8590f4a42f585d629c98fd37d9b>:0 at Oxide.Plugins.CustomStatusFramework.OnPlayerMetabolize (PlayerMetabolism metabolism, BasePlayer basePlayer, System.Single delta) [0x00012] in <2b61e8590f4a42f585d629c98fd37d9b>:0 at Oxide.Plugins.CustomStatusFramework.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00529] in <2b61e8590f4a42f585d629c98fd37d9b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d4a0be71194349e98f7b43231b9cea3b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
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I do have internal bool CanTargetOtherNpc = false; set to true. I will experiment with the CanSleep setting.
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https://www.dropbox.com/scl/fi/gk032qes5pfmqc4zdjjl7/QualityCrafting.cs?rlkey=tznt4y22iutwgfzymfgyvunhs&dl=1
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- 106 comments
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I haven't purchased the script so I can't fix it for you but I can tell you how to fix it. Go to line 530 in the CS file, you should see FindItemID somewhere around there. Replace it with FindItemsByItemID If there are any other occuring FindItemID they all need to be replaced with FindItemsByItemID
- 106 comments
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- 106 comments
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It's the ZombieHorde plugin, default rust NPC are attacking but the zombies just not the zombiehorde spawns. I have all the configurable options to attack and be attacked by other NPCs in zombiehorde set to true as well. I just don't think it works for BetterNpc
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Ok I do have the CanTargetOtherNpc inside NpcSpawn set to true I did that weeks ago, but the BetterNpc still don't attack the zombies only the default scientist. I don't think the NPC also pick up other NPC as a player so they remain dormant, I do have 500 zombies running around that do not go dormant so far so good.
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Also how to configure the AI not stand static until attacked? Kind of how the default scientist walk around the loot piles.