-
Posts
74 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Bubles Buternuts
-
bro i would say put ticket to closed there is a valid reason why the plugin stops the sam sites targeting the convoy heli because of performance reasons this is a good reason to not force the sam site to target the convoy heli all i would say is maybe make a note in the description about this and why its not something you can implement due to performance issues
-
fair enough if its a performacne thing then there is no way around it all good man thanks for looking into it
-
what is the plugin and would that plugin also cause performance issues aswell ?
-
i get why some would not want it to so could be cool if there was an option for sam site targets convoy heli true or false
-
this is what i mean the convoy heli does not get targeted by the sam site
-
- 231 comments
-
- #rust server tool
- #rust server management
-
(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
-
the sam site thing to defend our bases can target a nornal heli but i found the heli in the convoy does not get targeted by the sam site
-
if you are having issues keeping up to date with plugins and want an easy way to deal with it i use mrs the dev is active on this website but he does get back to you faster on discord he listens to suggestions is active on updating the plugin and tries his best to get fixes for bugs its a damn good plugin you can also edit the plugins on that mrs and save it and it auto reloads the plugin so you dont have to type x name of plugin.reload here you can see i need to update some plugins and on the left i can set the tick on paid plugins and what website to search on the server can auto restart so you dont have to do it by yourself as well honestly cant praise it enough and the dev
-
yeah thats all good i dont realy care if you organised what i said, yeah those timelines are a bit ooft, as to the they should do it here im half and half with you that way there is easy proof they are being active on response but when they sell these plugins on multiple places it is a bit hard for them so doing it in one place like discord is good and can be organised better so im not against your thoughts on that i just understand why they may use other ways to communicate
-
defo needs a easy way to configure do love the plugin but i have had to set alot of npc settings down a fair bit because my friends are tottal newbs at this game but to me that config settings are a bit confusing
-
you saidI use update checker and it searches "rustplugins.net" and there is a version there, 1.0.6. Is that different to this, if so is codefling now being unmaintained? i use codefling and mrs but your main question was is codefling unamaned and if there are different versions lets say 1.6 then there is a 1.5 yes they are different next is codefling not being updated i dont know but if you have a 1.6 and this has 1.5 it depends how the version numbers are maintained some people name there stuff 1.5 then 1.5a 1.5.b but from a 1.5 to a 1.6 its just one version they could of been slow to update it on codefling or forgot this version either way they have a discord go to that and ask them directly
-
it would be nice for each persons to decide on that rather than myself then giving you a config to change you know because either each person has a different view on difficulty so it would be a pain in your backside if everyone had to send the config to you would be nice if there was an option on each difficulty now im a assuming the hard part is because you have set up positions for the ai is this the way you have set up how many tankmen are on each car ? if so would could you do it so so we could choose how many tank men per x car ? if it is impossible to do that could you do a true false statement on the cars like "sedan_1", true, then we can put true or false to spawn that car and if that car is set to false then the npc in that car would not spawn ?
-
yeah sure sent
-
Pros: Clean UI Easy to use decent price don't have to go into game files to edit stuff, take such a long time Cons would be nice if we could edit one category at the same time, this may or may not change in the future. General thoughts: it saves a ton of time and gets rid of the frustration of going into the plugin files doing this stuff slow as hell used other stack plugins before by far this one beats all of them
- 67 comments
-
- 1
-
-
- #stacks
- #chest stacks
- (and 9 more)
-
Good plugin does what it says on the tin. Only reason why it gets 4 stars as they missed out on a slight issue with the plugin with the car autopilot when I stated that the mod cars in the middle of the road don't get detected by the autopilot I did say I'm not sure if it is something they could fix, but I'm sure if I mentioned it again they would maybe be able to suggest a fix for that. Gave a suggestion as the mini landing was too rough, so they tried to fix it, so it was not such a rough landing due to mini self damage from landing.
- 23 comments
-
- 1
-
-
- #rust
- #walkinrey
- (and 9 more)
-
Pros: clean UI active dev dev takes it on the chin when suggestions are given bugs do happen, but dev communicates with the users when bugs are listed. General thoughts yes the plugins price is a bit steep, but honestly it is worth it easy to use devs active bugs get fixed dev takes it on the chin when suggestions are given what else can I say honestly worth it even with the price tag it is a work in progress as things are getting added on an active basis also I encountered a couple of bugs and issues the dev was on holiday, but they still took the time to help me out.
- 231 comments
-
- 1
-
-
- #rust server tool
- #rust server management
-
(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
-
Interesting plugin custom settings not refined enough, so you may be asking why the 5 star? The dev takes suggestions and considers it and will do their best to implement it in the future. An active dev that is willing to take it on the chin when it is not up to par yet is a 5 star in my eyes worth waiting for them to update it in the future.
-
i have looked through the files but i dont see an option to edit how many ai that spawn it does look like i can just delete car name that should stop x car from spawning but what about the tank men ? is there a way to set how many tankmen spawn per difficulty ?
-
i know but that would also remove damage against players i think and np hope you can add these options without to much hassle
-
only have 3 major issues with this plugin 1 if you set total rockets npc can fire lets say to 1 all the damn npc can fire 1 rocket this with x amount of npc can just destroy a base in seconds if we had the ability to choose lets say on easy for example 10 npc per wave 8 use ak 2 use rocket and ak the only two that have a rocket if total rockets npc can fire is set to 1 then only two rockets will hit the base same could be said about the explosives like mollies or satchels 2 its a pro that wew get to choose how many npc per wave but if you have not killed the npc by the time limit then you just get more npc so if i set 20 npc with a timer of 120 seconds by then add 10 extra waves thats 200 bots im going to have around my base would be better if we had the option to set it so that wave can no progress to next wave until all the wave has been cleared 3 cant change move speed of ai
-
-
the sam turret does not target the chopper is this a mistake on my end with settings do i need to click somwere in the json file samturret target heli true ?
-
- 296 comments
-
- 1
-
-
- #building
- #foundation
-
(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins