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Everything posted by Bubles Buternuts
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there is only realy couple things that i think that could improve this plugin other than those i do think it is realy good 1 wallpaper when we apply it, on the pop up if we dont have cloth it says fabric i just guessed it meant cloth 2 when we apply we only have two options inside or both sides if we had a choice for outside only and then inside only that would be great 3 can we add our own textures is there documentation ie can we use a template texture or can we have a 3d model to texture as that is were i do most of my 3d models ?
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same error worked ok until a server restart then poof not worked since saw on older post with the older version same issue and something about persistent, old fix was to delete the data file but i dont have a data file for this plugin, so i deleted every file that had the this plugins name restarted the server and same issue again and to make sure i disabled all other plugins except this plugin and reloaded it so it is not a plugin confiction issue
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Failed to call hook 'OnServerSave' on plugin 'StaticLootables v2.10.0'
Bubles Buternuts replied to DooMtheKlowN's Support Request in Support
i got the same thing worked fine then server restarted then that error pop up Failed to call hook 'OnServerInitialized' on plugin 'StaticLootables v2.10.4' (NotImplementedException: Unknown wire type: 6) at SilentOrbit.ProtocolBuffers.ProtocolParser.SkipKey (BufferStream stream, SilentOrbit.ProtocolBuffers.Key key) [0x0006b] in <e9d38ad04d6d4340a0fd7bd2ab7f2850>:0 at ProtoBuf.Entity.Deserialize (BufferStream stream, ProtoBuf.Entity instance, System.Boolean isDelta) [0x02b83] in <e9d38ad04d6d4340a0fd7bd2ab7f2850>:0 at ProtoBuf.Entity.Deserialize (System.Byte[] buffer) [0x00013] in <e9d38ad04d6d4340a0fd7bd2ab7f2850>:0 at Oxide.Plugins.StaticLootables.LoadContainer () [0x00060] in <521af0a2244a4c6fa657c7a1838a6188>:0 at Oxide.Plugins.StaticLootables.OnServerInitialized () [0x00029] in <521af0a2244a4c6fa657c7a1838a6188>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0029b] in <521af0a2244a4c6fa657c7a1838a6188>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 -
all the items i placed that could be looted even with reloaded the plugin other items appear in the box also sometimes when i set 1 item to be looted it ends up letting me loot 3
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i have looked in the config folder the data file and the json file but were in the jazz can i change the distane for how far players can attack the convoy ?
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no errors
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there is a discord never saw one on the store page and yeah figured it was a bug as some of the other templates dont have that issue and help on understanding on how to add that new popup to a button would be great other than that no issues
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now like i say in the video if i choose the other tileset ie other template that does not have the app design look i can copy a page edit page 2 and it does not edit page 1 but in the app looking template if i edit page 2 as seen in video it changes page 1 also
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i have it, the only noto i get is in the chat bar and that is behind theshop ui so i have to close the shop ui to see that it says i got it or did not have the scrap to buy it
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ok smart arse i click new page i add category thats easy i think its a bug because on one tile set ie the fullscreen v1 when you clone a page when you edit page one or two it edits both but on fullscreen v2 when you clone a page and edit either it only updates one page meaning yay but that version v2 conflicts with the shop ui as stated the ui for shop overlaps spanel v2 overlay but the part that confuses the shit out of me is how can i link a pop up ? when i go to the popup editor and create a new popup how do i link that new pop to a an image or should i say the button, i have been able to copy lets say the popup.server.rules but if i edit that it edits the original one so how do i link that new popup with the new button on the new page ? lol has over 3 pages on how to install but is the easiest step take
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i know i tried it does not delete the item
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when buying from the vehicle shop unlike the shop plugin it does not show you a pop up to say you bought the vehicle or could not afford it so ended up buying a car 3 times lol
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the one thing i did notice though i was having an issue with smooth restarter or the server dying but still on if you know what i mean server console on but cant connect once server restarter started but problem fixed once convoy and atrain was removed now i would also say thats coz server fps 0 type of thing to many events killing it
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tried that but i think its also with the base game events when they double up with each other there are to many events on the server at the same time
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true but it is also server lag same issue with convoy the vehicles rubber band like a mofo
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It has a stunning UI and is mostly easy to use. I did experience a bug that made it more difficult to navigate, and there’s a lack of documentation, which can be challenging if you’re not used to tools like this. The installation process is easy, but I struggled to get assistance because some of the support links are blocked in my region. since i have been able to communicate with one dev in the group that does this plugin it does raise my rating a bit they were able to fix a bug i had with another plugin conflicting with another plugin, my only concern at this point would be when i lost contact with such dev I'm left with the first instance of contact i had before that was horrendous at best Overall, I would give it a 3 out of 5. If the documentation were available, I’d rate it a 5 out of 5.
- 128 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
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- #menu gui
- #menu rust
- #rust menu
- #info hud
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- #best welcome plugin
- #rust welcome
- #welcomer
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- #welcome plugin
- #welcome hud
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i put an item in the shop but when i changed the short name it wont change it was the short battery then tried to change it to something else it gave me the new item but the short name is the new item but the picture wont change can i delete this in a file to remove the item or can i use the ui to delete the item because i dont want to remove the entire list to just remove one item
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will check but does that also stop the mass lag on the server ?
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its a nice optional choice to surrender if you remove it i hope something replaces it
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ah thats just missing from the main page were it shows the commands and in game when you type the raid command thats supposed to show all commands thanks though
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is there documentation on how to setup up a brand new page i was going to just clone one page then edit the second page but it also edits the cloned page so kinda defeats the purpose of cloning a page and when creating a new page there is so much
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there is an option in the code to surrender with scrap but when i look on the main page of commands or when i type the command to show randomraid commands the surrender command does not seem to exist ? so how can player surrender ?
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when you are on the train you cant move well at all you keep getting stuck or start floating causing a auto kick for flight at the front you are blocked cant walk through second area you have to jump fiddle about to move through you stutter move alot through the an area of the train coz you keep getting stuck on something it is impossible to move through that train bit laggy too the red lines on the pictures is just an example of the areas that you get stuck on
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fixed the bug, at least i think it was a bug on the date file monuments the line "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, change the 4 at the end to a 5 this will allow you to use the 0 ie 0-default loot table so it should look like this instead "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5, and not this "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4,
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this bug is also happening in sulfuret quarry and some other locations as above soe locations fine some are not, also when i use the command to spawn in an npc for the custom spawn it does not do the x y z cords it always puts the npc at the highest point, it also spawns in 2 to 3 npc rather than one defeating the purpose in my opinion
