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Everything posted by Bubles Buternuts
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since i posted a few of these they finally got round to accepting one, blocked me from putting in support tickets too lol, there behaviour is boarder line criminal, had to get in touch with the ftc and the attorney general of Indiana for consumer rights, so your review might come through eventually lol
- 399 comments
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- #builder
- #automation
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(and 9 more)
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- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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- 92 comments
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- #sorting
- #auto-sort
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(and 66 more)
Tagged with:
- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
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- 399 comments
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- #builder
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done that they just run towards you like they are trying to melee you, works fine with every other gun including the grenade launcher just the rpg and i tried every type of rpg shortname too
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it was the order that was the issue that helps because i changed it before but did not do it in that order, now i can position the ai in not so esasy snipe spots, i had to overtune there detection because of that before, the only sad part is they spawn with rpg on there backs but dont use them hahahaha, but thanks that has defo change the way i can make my map dont have to hide 1 npc behind 20 different objects
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omg it worked !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! now i dont have to place like 20 objects in front of npc just to spawn in them in the open or i dont have to overtune the detection range either now because i can hide the npc inside a building thank you
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when i change the 0 to 1 i get this in the console NullReferenceException: Object reference not set to an instance of an object, and in game spawn point with the name test1 was not found, if i revert the 1 back to te 0 and reload again error in console goes away and when i type the command again in game it registers the spawn point in the chat but does not change the location even after another reload
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i should state that the default auto spawn for monuments are fine they spawn on all floors, it is just tunnels and manual spawns on lower floors inside buildings or bellow a roof that the spawn location ie the height becomes an issue
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just change 0 to 1 then tried to reload same thing they spawn on the roof then i changed radius to 5 still above ground on the roof
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i can quickly record it give me a min
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my only issue now is trying to spawn them under the roof even if i do it manualy they spawn on the roof rather than underneath on the base floor level it is getting rather annoying,i even restricted the spawn range to a lower amount went into rustedit to get the exact xyz cords but nope if there is a roof above them they will spawn on the roof
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yeah when i looked at it, it says default so i honestly thought that just meant default loot table, kinda easy mistake to make since the wording is like that
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
Bubles Buternuts reviewed Scalbox's file in Plugins
- 186 comments
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- #carbon
- #oxide
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(and 56 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
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- 197 comments
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- #rust plugin
- #custom rust plugin
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love this plugin, it is always a pain to clean up your inventory, then you get to the electrics then yo u can auto sort but your base is filled with boxes of crap everywere by this point, so this fixes that issue, would of been cool if it came with a skin for the dump chest dont think it does other than that clean ui
- 92 comments
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- 1
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- #sorting
- #auto-sort
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(and 66 more)
Tagged with:
- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
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this is a hard one for me great plugin when it works there is a bug that has existed for a long time that seems to break on later updates same bug just seems to come back again, dev does not seem to respond to this bug if you look through the chat history of the support or discussion page you can see they seem to be absent a lot, when it works 5 out of 5 stars, if you buy it for god sake dont delete the interactions that seems to be the cause of the plugin breaking
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- 399 comments
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- #builder
- #automation
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the biggest thing i need is to be able to make sure each npc spawns in the directly area i want ie xyz of my choice and be able to set loot drops, i did try that custom loot before but god i did not understand it lol sounds good i will probely get the botrespsawn on next payday
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this looks like a addon for the BotReSpawn plugin, i use betternpc but it has issues spawning ai underground because a lack of navmesh or confusion on were its pos is compared to the spawnpoint, using rustedit and the this plugin has been helpful, one question i would like to ask is there a set way for lets say with the NPCKits or BotReSpawn to give a kit to a a scientist at a sniper tower a sniper kit and a scientist at the bottom a rifle kit, so far with NPCKits it seems to be i have to set it at random if i am able to give scientist 1 a sniper scientist 2 a Ak without it being random i would make the switch from betternpc to botrespawn, and with either of the two plugins can i control what the bots drop as loot as betternpc you can configure the loot drop of the ai you spawn, i did notice though with npckits that all npc could not use either sniper unless at close range and the thompson
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possible cause for the Failed to call hook 'OnServerInitialized' on plugin 'StaticLootables v2.10.4' each time i delete a couple of the interactions it throws the error happened three times now
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the first one is the material used to create the wallpaper is called fabric and on my client it is called cloth, cloth is a fabric so it is not a huge deal
