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Posts
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Everything posted by Deisel
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}, "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 4, "Medium": 4, "Hard": 4, "Expert": 2, "Nightmare": 2 }, this whole section is missing from updated config????
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Very helpful plugin, thankyou. Would be even more amazing if in future updates it was able to be configured to trigger prior to wipe, not using rust timezones but by using our wipe schedule somehow.. Heres mine: [10:48:07] Transmitting console input: printwipe [10:48:07] Frequency: BiWeekly Timezone: AEST (ID=Australia/Queensland, IANA=Australia/Queensland) Wipe day of week: Friday Wipe hour: 16 Test time: 2024-06-29T10:48:07.9637450+00:00 Wipe time: 2024-07-05T16:00:00.0000000+10:00 Time until wipe: 5:19:11:52.036255 Ticks until wipe: 5011120362550 Cron: 0 16 1-7,15-21,29-31 * 5 be good if we could execute a command xminute-xhours-xdays-dow "@beforewipe" or "@before forcewipe" Just a suggestion i myself would find very helpful. Thanks again!!
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[2024.06.16 07:38:40] [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at HumanNPC+<Heal>d__59.MoveNext () (at <7f07009c0751494d8796f350fdb4a53f>:0) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0) at UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) at HumanNPC:UseHealingItem(Item) at Oxide.Plugins.HumanoidBrain:EquipMedicalTool() (at /home/container/carbon/plugins/RaidableBases.cs:2663) at Oxide.Plugins.HumanoidBrain:Update() (at /home/container/carbon/plugins/RaidableBases.cs:2587) just had this spamming my console, any thoughts anyone? initially i thought it was because my bot kits possibly had no meds but rectified and same error.
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- 28 comments
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- 28 comments
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Ive set the config for these entities to be protected.... all got destroyed. is there somewhere i need to enable this elsewhere in the config? is it possible im using the incorrect prefab path? even your default prefabs got destroyed, wood box lrg and planter??? "Protected Prefab List (Prefabs Listed Here Will Never Take Damage)": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/planters/planter.large.deployed.prefab", "assets/prefabs/deployable/barricades/barricade.metal.item.prefab", "assets/prefabs/deployable/barricades/barricade.sandbags.item.prefab", "assets/prefabs/deployable/furnace.large/furnace.large.item.prefab", "assets/prefabs/deployable/oil refinery/small_oil_refinery.item.prefab", "assets/prefabs/deployable/playerioents/app/smartalarm/smartalarm.item.prefab", "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.item.prefab", "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.item.prefab", "assets/prefabs/deployable/playerioents/batteries/small.rechargable.battery.item.prefab", "assets/prefabs/deployable/playerioents/gates/branch/electrical.branch.item.prefab", "assets/prefabs/deployable/playerioents/gates/combiner/electrical.combiner.item.prefab", "assets/prefabs/deployable/playerioents/generators/generator.small.item.prefab", "assets/prefabs/deployable/playerioents/generators/solar_panels_roof/solarpanel.large.item.prefab", "assets/prefabs/deployable/playerioents/splitter/splitter.item.prefab", "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab", "assets/prefabs/deployable/windmill/generator.wind.scrap.item.prefab", "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "assets/prefabs/npc/flame turret/flameturret.deployed.prefab", "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab"
- 390 comments
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- #helicopter
- #helicopters
- (and 16 more)
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- 45 comments
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- #custom map
- #flouones
- (and 10 more)
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- 45 comments
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- #custom map
- #flouones
- (and 10 more)