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Everything posted by Deisel
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rbe debug [21:50:52] Transmitting console input: rbe debug [21:50:52] Debug mode (v2.8.9): True [21:50:52] Scheduled Events Running: False [21:50:52] Maintained Events Running: True [21:50:52] Queues Pending: 0 [21:50:52] DEBUG: Last messages: [21:50:52] [RaidableBases] DEBUG: 146x - Maintained: The max amount of events are spawned [21:50:52] Potential points on Grid: 93 [21:51:02] [RaidableBases] DEBUG: Maintained: The max amount of events are spawned
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Hi my despawn timer has stopped showing on map markers and bases are not despawning/respawning if inactive. they used to cycle through bases in my profiles and display despawn time of 45mins? any help appreciated.. some of my settings are as follows. am i missing something??? "Spawn Silently (No Notifcation, No Dome, No Map Marker)": false, "Hide Despawn Time On Map Marker (PVP)": false, "Hide Despawn Time On Map Marker (PVE)": false, "Map Markers": { "Marker Name": "Raidable Base Event", "Radius": 0.35, "Radius (Map Size 3600 Or Less)": 0.25, "Use Vending Map Marker": true, "Show Remaining Loot When No Owner (PVE)": false, "Show Remaining Loot When No Owner (PVP)": false, "Show Owners Name on Map Marker": true, "Show If Purchased On Map Marker": false, "Use Explosion Map Marker": false, "Create Markers For Buyable Events": true, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": true, "Create Markers For Manual Events": true global deespawn options in cfg: "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Maximum Water Depth For All Npcs": 1.5, "Minutes Until Despawn After Looting (min: 1)": 10, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true
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- 7 comments
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- #trader
- #travelvendor
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love your work, thankyou!!
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Can you possibly add support for a better way to adjust image size. I know it can be done by adjusting the offset min/max but its painful. Maybe a few different size options in the config we can choose from. Just a suggestion. Thanks
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ok cool. thanks for the response.
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Bradley not spawning with custom event location, is this normal??? Everything else works fine.
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- 413 comments
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- #helicopter
- #helicopters
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- 413 comments
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- #helicopter
- #helicopters
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- 413 comments
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- #helicopter
- #helicopters
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im on carbon. also same message for /players and get kicked. [23:29:41] 58.96.14.131:50996/76561198042456421/Deisel disconnecting: RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%3d0386c55c512d0dd861de2a43ba663a192608f4 (UnityEngine.GameObject %359f5905f956a1ad4c6f499607381ef737c503ab, JSON.Object %5f5c6c3b63656cc8fbf1cbd7acd5abfffb8ad05b, System.Boolean %262557a8ca435910f751e138cee0a30bfaa957ff) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%814662a19b550e0d94f5cf01acdf37cf71aa06b3 (BaseEntity+%93519bb210fd47bacc5d6b99a2863d00c47f4e82 %ca6699bd2196d0a3d11283744a7eb9d499049642) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%dd6d4696db5d3a2336f1ea3ad11d7ff90684e8dc (BasePlayer %a79727afee6ebe9aeb5d8459c9150f37ae8f5e02, System.UInt32 %9379d710fcd6fdedd71b9c00d5c75efee56bd30f, Network.Message %ca6699bd2196d0a3d11283744a7eb9d499049642) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.%4a4310be7a5d73fc74c5efcf2733abbb00915dfc (System.UInt32 %1c2c230630fe4d20653d802c8450423ab7df8c43, Network.Message %70380191bbe66e4f0c9150cef4653029f8a0b468) [0x00000] in <00000000000000000000000000000000>:0 at Client.%4615146e43ea903d659b73516a09ee883aecdbfe (Network.Message %ef765fce27c4d296b013f97a7ab6a3c842752f66) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message %ef765fce27c4d296b013f97a7ab6a3c842752f66) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 4 months after initial post, same problem... not looking like being fixed any time soon.l
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}, "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 4, "Medium": 4, "Hard": 4, "Expert": 2, "Nightmare": 2 }, this whole section is missing from updated config????
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Very helpful plugin, thankyou. Would be even more amazing if in future updates it was able to be configured to trigger prior to wipe, not using rust timezones but by using our wipe schedule somehow.. Heres mine: [10:48:07] Transmitting console input: printwipe [10:48:07] Frequency: BiWeekly Timezone: AEST (ID=Australia/Queensland, IANA=Australia/Queensland) Wipe day of week: Friday Wipe hour: 16 Test time: 2024-06-29T10:48:07.9637450+00:00 Wipe time: 2024-07-05T16:00:00.0000000+10:00 Time until wipe: 5:19:11:52.036255 Ticks until wipe: 5011120362550 Cron: 0 16 1-7,15-21,29-31 * 5 be good if we could execute a command xminute-xhours-xdays-dow "@beforewipe" or "@before forcewipe" Just a suggestion i myself would find very helpful. Thanks again!!
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[2024.06.16 07:38:40] [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at HumanNPC+<Heal>d__59.MoveNext () (at <7f07009c0751494d8796f350fdb4a53f>:0) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0) at UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) at HumanNPC:UseHealingItem(Item) at Oxide.Plugins.HumanoidBrain:EquipMedicalTool() (at /home/container/carbon/plugins/RaidableBases.cs:2663) at Oxide.Plugins.HumanoidBrain:Update() (at /home/container/carbon/plugins/RaidableBases.cs:2587) just had this spamming my console, any thoughts anyone? initially i thought it was because my bot kits possibly had no meds but rectified and same error.
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- 29 comments
