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Everything posted by Deisel
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Plugin is now failing to compile.. can this be fixed please. Failed compiling 'CustomEventManager.cs': 1. Argument 2: cannot convert from 'Facepunch.StringView[]' to 'string[]' [CS1503] (CustomEventManager 35 line 789)
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Im getting alot of Navmesh Ai errors, will the new version fix the Nashmesh? Alot of my Npc are floating just above ground. i wrote a script to find the broken Ai, heres the results: [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331949 | Location: (802.2511, 20.47451, -259.2789) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331963 | Location: (-77.3009, 8.618931, -814.8408) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331977 | Location: (-633.8439, 14.80593, -994.6011) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332364 | Location: (-914.4799, 13.06732, -167.7307) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332760 | Location: (-4.594961, 7.477641, 1042.488) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332975 | Location: (521.4092, 38.9108, 802.6328) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332976 | Location: (520.7423, 39.03656, 802.4291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3333195 | Location: (708.1044, 26.12394, 941.9861) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333443 | Location: (-677.4614, 7.060528, 138.8734) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333444 | Location: (-676.7595, 7.657166, 140.0989) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333445 | Location: (-676.2508, 8.038086, 140.8846) [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333685 | Location: (-539.9185, 16.10089, -959.1496) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333686 | Location: (-540.2864, 15.90967, -959.3454) Error was initally spamming my console as above, but my script handled the Broken Ai and stopped the message. Hopefully the navmesh issues will be resolved.
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so i got Ai to write me a begugger Script.. heres the results: [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308191 | Location: (-1307.062, 44.13961, 2388.38) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308199 | Location: (-1306.915, 43.86114, 2387.291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308207 | Location: (-1309.118, 44.33431, 2388.203) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308215 | Location: (-1308.936, 43.98808, 2386.848) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308223 | Location: (-1317.665, 45.14605, 2386.73) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311129 | Location: (683.8771, 14.93721, 175.4392) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311140 | Location: (679.4662, 13.91482, 171.3039) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312925 | Location: (17.79346, 7.69511, 933.6167) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312939 | Location: (-100.647, 13.08814, -871.085) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312953 | Location: (-100.7216, 15.62391, -460.299) [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab [event] assets/prefabs/npc/ch47/ch47scientists.entity.prefab [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308191 | Location: (-1307.062, 44.13961, 2388.38) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308199 | Location: (-1306.915, 43.86114, 2387.291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308207 | Location: (-1309.118, 44.33431, 2388.203) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308215 | Location: (-1308.936, 43.98808, 2386.848) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308223 | Location: (-1317.665, 45.14605, 2386.73) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311129 | Location: (683.8771, 14.93721, 175.4392) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311140 | Location: (679.4662, 13.91482, 171.3035) i got Ai to write into the script code to delete the erroneous Ai as they occur, stopping my console spam. i think these errors relate more to the custom map than anything. Thanks for your input!
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Heres a section of the server startup log where the error appears. snip.txt
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The error doesnt occur until BetterNpc loads as stated in the first message. It loads all other locations fine. The one indicated is the only one that errors: this is the initial error on startup when loading plugins: BetterNpc] File station-we-0 has been loaded successfully! Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [BetterNpc] File station-we-1 has been loaded successfully! [BetterNpc] File station-we-2 has been loaded successfully! [BetterNpc] File station-we-3 has been loaded successfully! [BetterNpc] File straight-sn-0 has been loaded successfully! [BetterNpc] File straight-sn-1 has been loaded successfully! [BetterNpc] File straight-sn-2 has been loaded successfully! [BetterNpc] File straight-sn-3 has been loaded successfully! [BetterNpc] File straight-sn-4 has been loaded successfully! As you can see the others are fine with no navmesh error.
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ShowFailedNavMesh [BetterNpc] NavMesh validation completed. All spawn points have been checked for ground and navigation grid issues. Please review the console for warnings or errors Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 ive not spawned any custom NPCs. The spawn points are all generated by the NPC spawn and Better Npc plugin??
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this is the initial error on startup when loading plugins: BetterNpc] File station-we-0 has been loaded successfully! Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [BetterNpc] File station-we-1 has been loaded successfully! [BetterNpc] File station-we-2 has been loaded successfully! [BetterNpc] File station-we-3 has been loaded successfully! [BetterNpc] File straight-sn-0 has been loaded successfully! [BetterNpc] File straight-sn-1 has been loaded successfully! [BetterNpc] File straight-sn-2 has been loaded successfully! [BetterNpc] File straight-sn-3 has been loaded successfully! [BetterNpc] File straight-sn-4 has been loaded successfully! [AlphaLoot] Repopulating loot for 2770 containers I traced back through the startup log to where the error occurs. This is the only entry that throws the navmesh error. Then the console just continuously spams: Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Custom map, Modded server.. Any thoughts on this error?
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Whats the go? This plugin is starting to be very problematic for my server. Ive updated as per the instructions. Even went as far as deleting EVERYTHING, and trying a fresh install. i use only custom maps and now no NPCs spawn at monuments, and if any spawn they are in the sky. its starting to be very annoying. what has happened with this plugin? Updating used to as simple as overwriting the .CS file and copying across a few DATA files. Now its delete this, copy this, move this folder, pat your head and rub your stomach and say abracadabra 3 times. AND IT STILL DOESNT WORK! If it wasnt for the fact my events depend on this plugin and NPC spawn they would both be gone. Updating needs to be a simple process. Most modded servers run between 50 and 100 plugins, people dont have time to crack the Da Vinci code to perform an update.
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also, carbon framework for me.
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fixed in 2.2.0
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same error here also
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this version worked, thanks.
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latest version of gravity.cs is not running on the map for me. Failed compiling 'Gravity.cs': 1. 'Gravity.MovableDroppedItem.MaxVelocity()': no suitable method found to override [CS0115] (Gravity 35 line 1904) any thoughts?
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Didnt notice the changes cause it wont run. Deletes itself on restart as the per the support ticket, shame u didnt notice that.
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All these plugins have been updated to accomodate lootmanager is what they have to do with it!
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x2 ^^^^^^^^ Having the same issue. This lootmanager plugin cooked every event plugin i own. Contemplating just removing them all and being done with it. Its turned admin into a fultime job.
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my issue is the crates arent populating using the specified prefab from my loot table. i selected the elite crate prefab and its only spawning 4 items, my prefab in the loot table has 9 items. where is it getting the item count from?? its using items from the prefab selected in lootmanager, but not enough of them?
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Why cant players use their own skins with the spraycan. what settings do i need to enable/disable in the config?? currently the sparaycan opens both player skins and skin menu skins for the entity (large box for example) player selects their own skin, which is not in skin menu list, and nothing happens???
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getting an error with my other plugins heli drops and bradley drops since installing this plugin. i have vanilla events disabled in cem config,and am spawning them on a timer. when players throw a supply signal to call heli or bradley get this error in console: [Custom Event Manager] Blocked vanilla CH47 spawn (disabled in config) [Economics] Saving balances for players... [RaidProtection] Saved 11/11 protected entities [GunShip] [02/01/2026 04:32:10] Data Saved. Saved 0 vehicles Saved 97,309 ents, cache(0.13), write(0.06), disk(0.01). Saving complete obviously neither come because they cant spawn. being blocked by your plugin. also this pluggin effects the spawn mini plugin as well.. minis were spawning and instantly getting destroyed. i re enabled "EnablePatrolHelicopter": true, and it solved that issue. i dont really want to have to enable all vanilla events just to use the other plugins so it works around this.. any thoughts? otherwise cool plugin, just need to integrate with other plugins some more.
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vendorspawn Failed executing command (Object reference not set to an instance of an object) at Oxide.Plugins.AnyMapVendor+PathManager.DefineSpawnRotation () [0x0005b] in /home/container/carbon/plugins/AnyMapVendor.cs:567 at Oxide.Plugins.AnyMapVendor+PathManager.GenerateNewPath () [0x00037] in /home/container/carbon/plugins/AnyMapVendor.cs:518 at Oxide.Plugins.AnyMapVendor.SpawnTravellingVendor () [0x00019] in /home/container/carbon/plugins/AnyMapVendor.cs:177 at Oxide.Plugins.AnyMapVendor.ConsoleSpawnCommand (ConsoleSystem+Arg arg) [0x0000e] in /home/container/carbon/plugins/AnyMapVendor.cs:102 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0