-
Posts
141 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Deisel
-
images arent loading after wipes.. ive noticed lots of people reporting the same issue, but you havent posted how to fix, just change the status and closed the support tickets. what is the solution? If we could share it for everyone that would save you alot of time im sure. Thanks.
-
above airfield and the few shallow water spots would be the main ones... reloacation im not sure, wherever they fit i guess.. Again, just suggestion based of feedback from my players. I know i can edit the map myself using rust edit, but im sure other servers may be feeling the effects as well. Thanks again
- 35 comments
-
- #gruber
- #custom map
-
(and 5 more)
Tagged with:
-
- 35 comments
-
- #gruber
- #custom map
-
(and 5 more)
Tagged with:
-
Just a bit of feedback from my players. All the large flat build spots are now littered with the new rock structures or taken over by god rock structures since the World 2.0 update. Any chance of relocating some of the godrocks to smaller areas of terrain, or removing some of the rock spam from the shallower water areas? otherwise 10/10. personally my favourite map by far!!
- 35 comments
-
- #gruber
- #custom map
-
(and 5 more)
Tagged with:
-
found the issue, the subfolder for the plugins (en and ru) are not transferring the cs file to correctly to the plugins folder using my sftp... if i tranfer the plugin file manually without subfolder it overwrites correctly. an oversight on my part. thanks, working perfectly now.
-
npc spawn is 2.7.9 and gas station event is 1.2.9
-
also convoy airfield and all other events using NPC spawn are working fine.
-
npc spawn is updated, sorry 8th november im in Australia c.reload GasStationEvent [22:10:05] Transmitting console input: c.reload GasStationEvent [22:10:06] Failed compiling 'GasStationEvent.cs': [22:10:06] 1. The type or namespace name 'AI' does not exist in the namespace 'Rust' (are you missing an assembly reference?) [CS0234] (GasStationEvent 12 line 13) [22:10:06] 2. The type or namespace name 'SimpleAIMemory' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (GasStationEvent 68 line 2261) still broken let me know how u go???
-
this is after latest update on 8/11
-
[11:41:38] Transmitting console input: c.reload GasStationEvent [11:41:39] Failed compiling 'GasStationEvent.cs': [11:41:39] 1. The type or namespace name 'AI' does not exist in the namespace 'Rust' (are you missing an assembly reference?) [CS0234] (GasStationEvent 12 line 13) [11:41:39] 2. The type or namespace name 'SimpleAIMemory' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (GasStationEvent 68 line 2261)
-
- 8 comments
-
game myself as admin all permisions. ran /animalsstart command, got message i would no longer be attacked, was attacked by both pig and bear. does not work.
-
you are correct, its working fine. sorry for the inconvienience. perhaps i didnt save and reload?? appreciate the quick response.
-
even with drop amount set to 3 still only drops 2 in my specified configuraation, of 1 crate 3 supply drops. "Minimum drops amount(minimum number of cargo spawns after plane landing)": 3, "Maximum drops amount(maximum number of cargo spawns after plane landing, maximum 10)": 3, "Minimum crates amount(spawn every cargo drop)": 1, "Maximum crates amount(spawn every cargo drop)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 9, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 9, "Remove crates after being looted by a player(in seconds)": 60, "Extend the duration of the event if the NPCs were attacked(if there is less time left, then increase to the set time(in seconds))": 0, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 2700, "Crates timer(in seconds)": 120, "Minimum airdrops amount(spawn every cargo drop)": 3, "Maximum airdrops amount(spawn every cargo drop)": 3, any thoughts???
-
be good to be able to use both info and alert by somehow adding a placeholder to the global.say command. eg. global.say/info [message] or global.say/alert [message] is that even possible? id like to be able to use the plugin for a few different tasks. either way, thankyou. Plugin currently works as intended.
-
sweet. thanks, i knew it had to be something i was misinterpreting. appreciate your work!
-
rbe debug [21:50:52] Transmitting console input: rbe debug [21:50:52] Debug mode (v2.8.9): True [21:50:52] Scheduled Events Running: False [21:50:52] Maintained Events Running: True [21:50:52] Queues Pending: 0 [21:50:52] DEBUG: Last messages: [21:50:52] [RaidableBases] DEBUG: 146x - Maintained: The max amount of events are spawned [21:50:52] Potential points on Grid: 93 [21:51:02] [RaidableBases] DEBUG: Maintained: The max amount of events are spawned
-
Hi my despawn timer has stopped showing on map markers and bases are not despawning/respawning if inactive. they used to cycle through bases in my profiles and display despawn time of 45mins? any help appreciated.. some of my settings are as follows. am i missing something??? "Spawn Silently (No Notifcation, No Dome, No Map Marker)": false, "Hide Despawn Time On Map Marker (PVP)": false, "Hide Despawn Time On Map Marker (PVE)": false, "Map Markers": { "Marker Name": "Raidable Base Event", "Radius": 0.35, "Radius (Map Size 3600 Or Less)": 0.25, "Use Vending Map Marker": true, "Show Remaining Loot When No Owner (PVE)": false, "Show Remaining Loot When No Owner (PVP)": false, "Show Owners Name on Map Marker": true, "Show If Purchased On Map Marker": false, "Use Explosion Map Marker": false, "Create Markers For Buyable Events": true, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": true, "Create Markers For Manual Events": true global deespawn options in cfg: "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Maximum Water Depth For All Npcs": 1.5, "Minutes Until Despawn After Looting (min: 1)": 10, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true
-
- 6 comments
-
- 1
-
-
- #trader
- #travelvendor
- (and 11 more)
-
-
love your work, thankyou!!
-
Can you possibly add support for a better way to adjust image size. I know it can be done by adjusting the offset min/max but its painful. Maybe a few different size options in the config we can choose from. Just a suggestion. Thanks
-
ok cool. thanks for the response.