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Everything posted by Deisel
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i use only custom maps, this is the only map giving me problems. Map is Gasoline by Gruber. Your plugin usually runs flawlessly hence why i was confused. Thanks again.
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yeah ok. the configs been fine until now, but yes the map would explain it. thanks for the reply. ill see how it goes next map.
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custom map with 177 spawn points. Is it possible they are blocking themselves perhaps. there is not that many bases on my server???
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[RaidableBases] DEBUG: 8x - Blocked by a building privilege: 142.36 132.80 815.64, -273.66 157.58 129.54, 108.48 132.80 809.20, 77.75 132.72 899.96, -300.90 36.36 1168.04 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: -1360.50 0.07 -10.50, 1777.00 0.93 1539.50, 1764.50 0.87 1552.00, -1248.00 0.19 -60.50, -1260.50 0.30 -98.00 [RaidableBases] DEBUG: 7x - Blocked by a building privilege: -300.90 36.36 1168.04, 108.48 132.80 809.20, -1265.53 4.23 -842.27, 142.36 132.80 815.64, -273.66 157.58 129.54 [RaidableBases] DEBUG: 4x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: -1060.50 0.79 -1448.00, 314.50 1.72 -1823.00, -1335.50 0.01 -85.50, 402.00 0.49 -1173.00, -1398.00 0.13 -10.50 [RaidableBases] DEBUG: 8x - Blocked by a building privilege: -300.90 36.36 1168.04, -273.66 157.58 129.54, -1265.53 4.23 -842.27, 142.36 132.80 815.64, 108.48 132.80 809.20 [RaidableBases] DEBUG: 3x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: -1598.00 0.80 -1635.50, -1223.00 0.05 -910.50, -1060.50 0.92 -1435.50, -1535.50 2.41 -1648.00, -1373.00 0.18 -98.00 [RaidableBases] DEBUG: 3x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 8x - Blocked by a building privilege: -1265.53 4.23 -842.27, -273.66 157.58 129.54, 142.36 132.80 815.64, -300.90 36.36 1168.04, 77.75 132.72 899.96 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: -1373.00 0.21 27.00, -1260.50 0.10 -60.50, -1335.50 0.22 -123.00, -1285.50 0.24 39.50, 1777.00 0.93 1539.50 [RaidableBases] DEBUG: 8x - Blocked by a building privilege: -300.90 36.36 1168.04, 142.36 132.80 815.64, -273.66 157.58 129.54, -1265.53 4.23 -842.27, 77.75 132.72 899.96 [RaidableBases] DEBUG: 3x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: 1764.50 0.87 1552.00, -1573.00 1.49 -1660.50, -1410.50 0.18 -60.50, 502.00 0.76 -1148.00, -1598.00 0.74 -1660.50 [RaidableBases] DEBUG: 7x - Blocked by a building privilege: -273.66 157.58 129.54, 142.36 132.80 815.64, -300.90 36.36 1168.04, 108.48 132.80 809.20, -1265.53 4.23 -842.27 [RaidableBases] DEBUG: 4x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: -1373.00 0.18 -98.00, -1335.50 0.25 27.00, 502.00 0.76 -1148.00, -1610.50 0.12 -1660.50, -1598.00 0.80 -1635.50 [RaidableBases] DEBUG: 3x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 8x - Blocked by a building privilege: 108.48 132.80 809.20, -300.90 36.36 1168.04, -273.66 157.58 129.54, 142.36 132.80 815.64, -1265.53 4.23 -842.27 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: -1598.00 0.74 -1660.50, -1210.50 0.40 -923.00, -1223.00 0.61 -110.50, -1235.50 0.20 -48.00, -1323.00 0.16 -98.00 [RaidableBases] DEBUG: 4x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 7x - Blocked by a building privilege: 108.48 132.80 809.20, -300.90 36.36 1168.04, -273.66 157.58 129.54, 142.36 132.80 815.64, -1265.53 4.23 -842.27 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: -1348.00 0.33 27.00, -1585.50 1.42 -1660.50, -1373.00 0.18 -98.00, -1273.00 0.03 -85.50, -1223.00 0.89 -123.00 [RaidableBases] DEBUG: 8x - Blocked by a building privilege: 108.48 132.80 809.20, -300.90 36.36 1168.04, -1265.53 4.23 -842.27, 77.75 132.72 899.96, -273.66 157.58 129.54 [RaidableBases] DEBUG: 3x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 8x - Blocked by a building privilege: -273.66 157.58 129.54, 142.36 132.80 815.64, -300.90 36.36 1168.04, 77.75 132.72 899.96, -1265.53 4.23 -842.27 [RaidableBases] DEBUG: 3x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 90x - Area is submerged: -1060.50 0.50 -1398.00, -1273.00 0.15 27.00, -1573.00 1.04 -1648.00, -1598.00 0.80 -1635.50, 1877.00 1.11 -1560.50 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: 502.00 0.76 -1148.00, -1285.50 0.24 39.50, 402.00 0.49 -1173.00, -1398.00 0.51 -23.00, -1398.00 0.15 -85.50 [RaidableBases] DEBUG: 8x - Blocked by a building privilege: 142.36 132.80 815.64, -300.90 36.36 1168.04, -1265.53 4.23 -842.27, 77.75 132.72 899.96, 108.48 132.80 809.20 [RaidableBases] DEBUG: 3x - Blocked by other object: wall 76.61 132.60 899.74 [RaidableBases] DEBUG: 2x - Max amount of events reached for difficulty: Easy, Medium [RaidableBases] DEBUG: 90x - Area is submerged: -1010.50 3.91 -1110.50, -1360.50 0.29 -110.50, -1273.00 0.15 27.00, -1323.00 0.05 -110.50, -1210.50 0.85 -898.00 [RaidableBases] DEBUG: 7x - Blocked by a building privilege: -273.66 157.58 129.54, 142.36 132.80 815.64, -1265.53 4.23 -842.27, 108.48 132.80 809.20, -300.90 36.36 1168.04 [RaidableBases] DEBUG: 4x - Blocked by other object: wall 76.61 132.60 899.74
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now that the bot issue is fixed my bases only spawn 2 difficulties. i had 1 of each, easy to nightmare, on map at all times. ive not changed the config? any thoughts as to why?
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this plugin doesnt seem to work, doesnt generate any config files or even en example to modify. i cant set any parameters for time between votes, events to vote for etc. i think it needs some attention.
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Is there an Rcon command to run a check manually, outside of the specified timeframe for a check (60mins)??
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i just deleted the contents of the data/monuments folder.. Thanks.
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is there a simple way to turn all monument bots off/on in the config. I dont have to enable/disable every one individually.
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ok ill give it a go if i encounter any more issues. Thanks!
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When it works its great, Facepunch has changed the way the plugin code is handled and broke alot of plugins. Im sure it will be sorted asap.
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was a Keirox map i think. Sorry i cant remember more than that, server has since wiped twice. i use only custom maps
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thought this was just me... had the same issue
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can confirm. still broken. c.reload CustomEventManager Failed compiling 'CustomEventManager.cs': 1. The name 'arg' does not exist in the current context [CS0103] (CustomEventManager 35 line 777)
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Failed compiling 'PlayersUI.cs': 1. A constant value of type 'StringView' is expected [CS9135] (PlayersUI 22 line 239) 2. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (PlayersUI 41 line 422) Pretty common error with most plugins after force wipe.
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unfortunately i was forced to use another event manager. My server is based on pve events, needed something promptly.
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Plugin is now failing to compile.. can this be fixed please. Failed compiling 'CustomEventManager.cs': 1. Argument 2: cannot convert from 'Facepunch.StringView[]' to 'string[]' [CS1503] (CustomEventManager 35 line 789)
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Im getting alot of Navmesh Ai errors, will the new version fix the Nashmesh? Alot of my Npc are floating just above ground. i wrote a script to find the broken Ai, heres the results: [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331949 | Location: (802.2511, 20.47451, -259.2789) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331963 | Location: (-77.3009, 8.618931, -814.8408) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3331977 | Location: (-633.8439, 14.80593, -994.6011) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332364 | Location: (-914.4799, 13.06732, -167.7307) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3332760 | Location: (-4.594961, 7.477641, 1042.488) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332975 | Location: (521.4092, 38.9108, 802.6328) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3332976 | Location: (520.7423, 39.03656, 802.4291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: boar | ID: 3333195 | Location: (708.1044, 26.12394, 941.9861) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333443 | Location: (-677.4614, 7.060528, 138.8734) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333444 | Location: (-676.7595, 7.657166, 140.0989) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: wolf2 | ID: 3333445 | Location: (-676.2508, 8.038086, 140.8846) [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333685 | Location: (-539.9185, 16.10089, -959.1496) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: chicken | ID: 3333686 | Location: (-540.2864, 15.90967, -959.3454) Error was initally spamming my console as above, but my script handled the Broken Ai and stopped the message. Hopefully the navmesh issues will be resolved.
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so i got Ai to write me a begugger Script.. heres the results: [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308191 | Location: (-1307.062, 44.13961, 2388.38) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308199 | Location: (-1306.915, 43.86114, 2387.291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308207 | Location: (-1309.118, 44.33431, 2388.203) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308215 | Location: (-1308.936, 43.98808, 2386.848) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308223 | Location: (-1317.665, 45.14605, 2386.73) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311129 | Location: (683.8771, 14.93721, 175.4392) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311140 | Location: (679.4662, 13.91482, 171.3039) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312925 | Location: (17.79346, 7.69511, 933.6167) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312939 | Location: (-100.647, 13.08814, -871.085) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_junkpile_pistol | ID: 3312953 | Location: (-100.7216, 15.62391, -460.299) [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab [event] assets/prefabs/npc/ch47/ch47scientists.entity.prefab [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308191 | Location: (-1307.062, 44.13961, 2388.38) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308199 | Location: (-1306.915, 43.86114, 2387.291) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308207 | Location: (-1309.118, 44.33431, 2388.203) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308215 | Location: (-1308.936, 43.98808, 2386.848) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_ch47_gunner | ID: 3308223 | Location: (-1317.665, 45.14605, 2386.73) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311129 | Location: (683.8771, 14.93721, 175.4392) [AIDebugger] [CRITICAL AI] Found broken NPC! Prefab: scientistnpc_roam | ID: 3311140 | Location: (679.4662, 13.91482, 171.3035) i got Ai to write into the script code to delete the erroneous Ai as they occur, stopping my console spam. i think these errors relate more to the custom map than anything. Thanks for your input!
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Heres a section of the server startup log where the error appears. snip.txt
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The error doesnt occur until BetterNpc loads as stated in the first message. It loads all other locations fine. The one indicated is the only one that errors: this is the initial error on startup when loading plugins: BetterNpc] File station-we-0 has been loaded successfully! Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [BetterNpc] File station-we-1 has been loaded successfully! [BetterNpc] File station-we-2 has been loaded successfully! [BetterNpc] File station-we-3 has been loaded successfully! [BetterNpc] File straight-sn-0 has been loaded successfully! [BetterNpc] File straight-sn-1 has been loaded successfully! [BetterNpc] File straight-sn-2 has been loaded successfully! [BetterNpc] File straight-sn-3 has been loaded successfully! [BetterNpc] File straight-sn-4 has been loaded successfully! As you can see the others are fine with no navmesh error.
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ShowFailedNavMesh [BetterNpc] NavMesh validation completed. All spawn points have been checked for ground and navigation grid issues. Please review the console for warnings or errors Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 ive not spawned any custom NPCs. The spawn points are all generated by the NPC spawn and Better Npc plugin??
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this is the initial error on startup when loading plugins: BetterNpc] File station-we-0 has been loaded successfully! Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh [BetterNpc] File station-we-1 has been loaded successfully! [BetterNpc] File station-we-2 has been loaded successfully! [BetterNpc] File station-we-3 has been loaded successfully! [BetterNpc] File straight-sn-0 has been loaded successfully! [BetterNpc] File straight-sn-1 has been loaded successfully! [BetterNpc] File straight-sn-2 has been loaded successfully! [BetterNpc] File straight-sn-3 has been loaded successfully! [BetterNpc] File straight-sn-4 has been loaded successfully! [AlphaLoot] Repopulating loot for 2770 containers I traced back through the startup log to where the error occurs. This is the only entry that throws the navmesh error. Then the console just continuously spams: Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Custom map, Modded server.. Any thoughts on this error?