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Deisel

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Everything posted by Deisel

  1. Deisel

    Raidable Bases

    [2024.06.16 07:38:40] [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at HumanNPC+<Heal>d__59.MoveNext () (at <7f07009c0751494d8796f350fdb4a53f>:0) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0) at UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) at HumanNPC:UseHealingItem(Item) at Oxide.Plugins.HumanoidBrain:EquipMedicalTool() (at /home/container/carbon/plugins/RaidableBases.cs:2663) at Oxide.Plugins.HumanoidBrain:Update() (at /home/container/carbon/plugins/RaidableBases.cs:2587) just had this spamming my console, any thoughts anyone? initially i thought it was because my bot kits possibly had no meds but rectified and same error.
  2. Deisel

    IQCases

    just installed this plugin and configured.. currently if a player opens any case there is no way to close the ui.. any thoughts? it just freezes
  3. Deisel

    Heli Signals

    Ive set the config for these entities to be protected.... all got destroyed. is there somewhere i need to enable this elsewhere in the config? is it possible im using the incorrect prefab path? even your default prefabs got destroyed, wood box lrg and planter??? "Protected Prefab List (Prefabs Listed Here Will Never Take Damage)": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/planters/planter.large.deployed.prefab", "assets/prefabs/deployable/barricades/barricade.metal.item.prefab", "assets/prefabs/deployable/barricades/barricade.sandbags.item.prefab", "assets/prefabs/deployable/furnace.large/furnace.large.item.prefab", "assets/prefabs/deployable/oil refinery/small_oil_refinery.item.prefab", "assets/prefabs/deployable/playerioents/app/smartalarm/smartalarm.item.prefab", "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.item.prefab", "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.item.prefab", "assets/prefabs/deployable/playerioents/batteries/small.rechargable.battery.item.prefab", "assets/prefabs/deployable/playerioents/gates/branch/electrical.branch.item.prefab", "assets/prefabs/deployable/playerioents/gates/combiner/electrical.combiner.item.prefab", "assets/prefabs/deployable/playerioents/generators/generator.small.item.prefab", "assets/prefabs/deployable/playerioents/generators/solar_panels_roof/solarpanel.large.item.prefab", "assets/prefabs/deployable/playerioents/splitter/splitter.item.prefab", "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab", "assets/prefabs/deployable/windmill/generator.wind.scrap.item.prefab", "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "assets/prefabs/npc/flame turret/flameturret.deployed.prefab", "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab"
  4. Deisel

    Kong: Skull Island

    oxidized 30x [Au] is currently running this map. feel free to try it out.
  5. Deisel

    Kong: Skull Island

    current map has an issue with new harbour. Cargo cuts through land killing anyone below deck. reported by my players.

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