ive spent 4hrs trying to configure in every possible variation and npc always end up with default loot unless i manually specify the items. Thought it was just me doing a wrong setting???
4hrs of fiddling with this plugin to sort loot profiles for easy convoy. got nowhere, loot wont populate. Just going round and round with this structure, alphaloot is not recognising the prefabs and is populating its own configurations.
At this point im just going to remove all plugins that require using this plugin. Its not helpful for me at all, i dont have time to go back and forth between screens on a gui.
Its a no from me!
i only run custom maps (mostly yours lol ).. its all good, i reloaded the plugin and it started working.. not sure what happened.
thanks.. u can close the ticket
why does config generate another default server evrytime the plugin reloads.. i now have 8 and counting.
my server details and id are correct etc, rewards are working.. even if i delete all default servers from config and only have mine, it generates another default server on reload
the plugin is just bloating currently. /vote lists all the blank default servers as well as my own.
how do i stop them generating.
when can we expect the update to fix bots pushing crates etc.. i seen more issues regarding players getting stuck inside bots also... surely an update soon???
ive set a custom spawn, got 3 drops now. bots are still pushing crates and drops but its a Botrespawn issue as stated.
Must of been a glitch with the airfield on my previous custom map. I currently have it set to drop on a random road using custom settings, and its all functioning fine.
i will update if i encounter any more abnormalities.
thanks again.
i applied your latest update and still got only 2 drops regardless of config setting of 3.
On further investigation the bots pushing the drops issue seems to be related to a botrespawn issue, with "Ai_weapon_safe" setting. Steenamaroo is in the process of sorting an update to fix this.
hope this helps?
Bots are now pushing crates and airdrops at my events.. they used to walk through them.. kind of annoying when trying to keep crates in middle of airfield for pvp?
is there a setting for this?
ive always had it at zero and used botrespawn to assign bots to the crates and airdrops. ive also just noticed bots are now pushing the drops around.
i set it to 6 to see if that helped.. it did not. also set number of items to 0 and am not using simple loot table. just using alphaloot to populate.
[20:14:35] Timer of 3s has failed in 'AirfieldEvent v1.5.0 by Fruster' [callback] (Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index)
at Vector3 System.Collections.Generic.List<UnityEngine.Vector3>.get_Item(int index)
at void Oxide.Plugins.AirfieldEvent.NpcAI(BaseEntity npc) in /home/container/carbon/plugins/AirfieldEvent.cs:line 1354
at void Oxide.Plugins.AirfieldEvent.SpawnDrop()+() => { } in /home/container/carbon/plugins/AirfieldEvent.cs:line 1091
at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86
latest update seems to be ignoring the min and max number of drops..
i have always had config set to 3, but its now only dropping 2. Regardless of what number is in config? they also seem to start a long way down the runway???
AirfieldEvent.json
sorry, yes just changed the botrespawn profiles to be "ai weapon safe- true" and reloaded the plugin.. The most recent update converted all custom profiles to be false, causing bradley and patrol heli to target npc.
ok so new map, same issue. i unloaded every npc plugin, or bradley related plugin one by one.. turns out Botrespawn was the issue.. will look further into it asap.
Thanks for your time.
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