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Fusion 3.64

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Everything posted by Fusion 3.64

  1. I'm assuming this is only compatible with the paid version?
  2. Thank you for making this. I've asked numerous devs if they could make something like this. And most I've gotten as a response is "That's a good idea." and nothing more. This is something that FP should have just added themselves in the first place. These are they types of plugins I love. The ones that actually fix and improve the game.
  3. Suggestion Add a Min/Max drop for items in the containers. Not per item. But for the contents in the container. So each door and exit box won't be full of loot every time. Add a little variety.
  4. This is a great addition to the plugin. The less commands a user has to type in the better. Just one suggestion though. Maybe move the position of the description under the Lives information. It's a bit cramped under the level name. Or possibly position a text field in the empty space to the right of all the information.
  5. Fusion 3.64

    Safe Sleep

    Caught this in console on server load Failed to run a 10.00 timer in 'SafeSleep v1.0.0' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.SafeSleep.MoveToSafezone (BasePlayer player) [0x00025] in <747dbf5dacd8495db91ee0a4d4d70aae>:0 at Oxide.Plugins.SafeSleep.CheckDisconnectTime (BasePlayer player) [0x00053] in <747dbf5dacd8495db91ee0a4d4d70aae>:0 at Oxide.Plugins.SafeSleep.<OnServerInitialized>m__0 () [0x00050] in <747dbf5dacd8495db91ee0a4d4d70aae>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <ec05e0208c9149bba43236ca58fea105>:0
  6. Thank you for the consideration.
  7. I have several loot managers that have the name as an entry. They're a pretty sloppy layout though. I like how clean yours is. There's also plugins with loot tables that allow for custom loot with these option as well. I'm going on a wild assumption since I know nothing at all about coding. But maybe this plugin has something that will be helpful. https://umod.org/plugins/general-item-modifier It lets you change the names and skins of vanilla items. Maybe the name changing aspect will be useful.
  8. Would it be possible to add in a couple more lines? Name and SkinID. This will allow for adding "custom loot" to CustomLoot. Standard config "grenade.beancan": { "probability": 0, "name": null, "SkinID": 0, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0 }, Custom item "grenade.beancan": { "probability": 0, "name": "Molotov Coctail", "SkinID": 1972822423, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0 }, I totally understand there's more to it than just "adding a couple lines". But I think it would be a huge bonus to the plugin.
  9. Does this always generate in the same location? I run a PVE server, so the traps would be rendered harmless(with my general settings) unless I can put this in a zone that lets the traps do their thing.
  10. The road next to the outpost has some really bad terrain issues next to it. Also could stand to have some barns added to it
  11. I found something really unusual Not sure if it's intentional or not.
  12. Fusion 3.64

    BPUnlock

    Hey there @Death I'm getting this error in console on connect. Failed to run a 0.20 timer in 'BPUnlock v1.0.4' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.BPUnlock+<UpdatePlayerBlueprints>c__AnonStorey1.<>m__0 () [0x00032] in <bd0c026e5d504c068bc80ec1804913e4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <cf88a28c7fb44d36890d85a78331cc9d>:0 I'm guessing it's something I did since nobody else has said anything about it. lol Any idea?
  13. Works perfectly. Thank you.
  14. I've got browser notifications activated as well as watching the discord updates feed. My only other email is a gmail account which is a festering cesspool of spam. I only keep it because it's my play store account. I'll just wait to see if there's a fix for live and watch the current options
  15. I'm just using Outlook (live.com). Nothing is showing up in the junk email folder.
  16. Okay. So I shut the server down. Pulled everything. And now I'm just running Kits, WalkingDead and NPCKits, and I'm still having the same issue. All plugins are current. I downloaded everything again just to make sure. I even wiped the NPCKits config to make sure nothing was wrong in there. And nothing changed. I have no idea what's wrong on my end.
  17. NPCKits is current. And all intended profiles are active. I know I have to unload WalkingDead to make NPCKits to work. But is there something I should be looking for in other plugins that may be causing this?
  18. The Walkers are fine. They're working perfectly. The BotSpawn NPCs and the ones running under the ZombieHorde plugin are fine as well. It's the Vanilla ones that are setup under NPCKits. The Murderers are naked and the Scientists are in their default blues. They should have specific kits applied to them depending on the type that they are. But when WalkingDead is running, they're all default. It's not giving any error in console. They're just not getting their kits applied.
  19. So I'm just now noticing this. But if this plugin is running, it prevents NPCKits from working. If I unload walking dead and reload npc kits they all get the kits I applied to them.
  20. @Death My alert settings are still resetting on random files. And a "guest" managed to close a support ticket I had opened on a map error. Still not getting any emails about anything that's been updated.
  21. Fusion 3.64

    Salt lake.

    That's interesting. How can a guest change the status of a support ticket? @Deeplyfri3d I'm sure you're not getting the notifications. Maybe a ping will alert you. I fixed the map myself. The lake topology didn't reach the shore in some areas. But you may want to take a look at it for yourself.
  22. Fusion 3.64

    Salt lake.

    The right eye(lake) drinks fresh but pumps salt. No idea about the other. Going to see about that now.
  23. Perfect. I'll be putting this on my main server starting Halloween on out. I think the players are gonna love it. Possibly having to fight yourself after you die? So cool
  24. Just picked up the plugin and absolutely loving it. Only issue I've found is it's incompatible with NPCKits if you have Murderers active. It will overwrite the dead players gear and use one of the kits set in the NPCKits config. I don't know which end this would need to be fixed on.
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