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Everything posted by Robis
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- 55 comments
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Ammm by the way guys how to make skins can use everyone, but cost 50 scrap to reskin item! But vip players can reskin items for free... Permissions very not clear.... I imagine they suppose to be like this: LSkins.use ( all players can use it but cost the amount set in config) if player dont have this permission he cant open lskin plugin at all LSkin.vip (wit this permissions players can resking for free) and all other permissions, no idea why need them, even if i add it on my self, i have no idea what they doing. please help me to find out if this plugin can do what i need. really dont like complicated stuff, or if its complicated, it must be explained fully in description how to properly use plugin
- 248 comments
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@LAGZYA i see this errors Failed to call hook 'OnItemAddedToContainer' on plugin 'LSkins v1.6.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.LSkins.OnItemAddedToContainer (ItemContainer container, Item item) [0x00092] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00537] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Failed to call hook 'OnItemAddedToContainer' on plugin 'LSkins v1.6.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.LSkins.OnItemAddedToContainer (ItemContainer container, Item item) [0x00092] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00537] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Failed to call hook 'OnItemAddedToContainer' on plugin 'LSkins v1.6.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.LSkins.OnItemAddedToContainer (ItemContainer container, Item item) [0x00092] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.LSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00537] in <06c61ec085c94179babd79a6c54b23b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 mb you can find out where is a reson ?
- 248 comments
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Failed to call hook 'OnHelicopterDropCrate' on plugin 'BetterNpc v1.1.8' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.BetterNpc.OnHelicopterDropCrate (CH47HelicopterAIController ai) [0x00000] in <562c3b2d0dc94cc9bbae9106437b56f8>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007b9] in <562c3b2d0dc94cc9bbae9106437b56f8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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- 1,144 comments
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- #loot
- #customloot
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- 14 comments
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Well i fully tested it out..... got this plugin very long time ago, waited to improve it.... Config still lack of settings to edit.... Resoureces outputs not clear Can abuse it 100% add 1 diesel barel, start quarry, remove diesel barel and quarry still going :DDD First at all developer have to learn how to make it clear.... Config must be clear and full!!!! 1 How long quarry run with 1 diesel barrel and what is a tick rate 2 Every lvls with every resources settings!!! Waited this plugin to improve like 1 year + and still cant use it!!! Shit and waste of money.... I better make custom map and add more natural quarries to a map instead of using low quality script.
- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
Tagged with:
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- 215 comments
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- 215 comments
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- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
Tagged with:
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- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
Tagged with:
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- 215 comments
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- 215 comments
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Here my config, may it helps for noobs to figure out stuff.... { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 60, "Time format for UI(True - 24H format, False - 12H format)": true, "Display UI": true, "Enable Alerts": true, "Allow players to close the UI": false, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "LOWER_CENTER_LITE", "NPP amount": 48, "Block only offline raids": false, "Add safe days after wipe": 0, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": false, "Raid By MLRS": true, "Using Ladders In Building Block": false, "Damage By Fire": true, "Build Ceiling In Building Block": false, "Build Turrets In 2x Building Block Radius": true, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [ "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab", "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab", "assets/prefabs/npc/flame turret/flameturret.deployed.prefab", "assets/prefabs/deployable/playerioents/teslacoil/teslacoil.deployed.prefab", "assets/prefabs/deployable/landmine/landmine.prefab", "assets/prefabs/deployable/bear trap/beartrap.prefab", "assets/prefabs/deployable/floor spikes/spikes.floor.prefab", "assets/prefabs/deployable/barricades/barricade.metal.prefab", "assets/prefabs/deployable/barricades/barricade.woodwire.prefab", "assets/prefabs/deployable/barricades/barricade.wood.prefab", "assets/prefabs/deployable/barricades/barricade.stone.prefab", "assets/prefabs/deployable/barricades/barricade.concrete.prefab", "assets/prefabs/deployable/barricades/barricade.sandbags.prefab", "assets/prefabs/deployable/barricades/barricade.cover.wood.prefab", "assets/prefabs/building/gates.external.high/gates.external.high.stone/gates.external.high.stone.prefa", "assets/prefabs/building/gates.external.high/gates.external.high.wood/gates.external.high.wood.prefab", "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab", "assets/prefabs/building/wall.external.high.wood/wall.external.high.wood.prefab", "assets/prefabs/misc/xmas/icewalls/wall.external.high.ice.prefab", "assets/prefabs/misc/xmas/icewalls/icewall.prefab", "assets/prefabs/building/ladder.wall.wood/ladder.wooden.wall.prefab", "assets/prefabs/deployable/furnace.large/furnace.large.prefab", "assets/prefabs/deployable/furnace/furnace.prefab", "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab", "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", "assets/prefabs/building/watchtower.wood/watchtower.wood.prefab", "assets/prefabs/deployable/water catcher/water_catcher_large.prefab", "assets/prefabs/deployable/water catcher/water_catcher_small.prefab", "assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab", "assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab", "assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab", "assets/prefabs/deployable/sleeping bag/sleepingbag_leather_deployed.prefab", "assets/prefabs/deployable/secretlab chair/secretlabchair.deployed.prefab", "assets/prefabs/deployable/chair/chair.deployed.prefab", "assets/prefabs/deployable/table/table.deployed.prefab", "assets/prefabs/deployable/sofa/sofa.deployed.prefab", "assets/prefabs/deployable/sofa/sofa.pattern.deployed.prefab", "assets/prefabs/deployable/planters/planter.large.deployed.prefab", "assets/prefabs/deployable/planters/planter.small.deployed.prefab", "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "assets/prefabs/deployable/hitch & trough/hitchtrough.deployed.prefab", "assets/prefabs/deployable/lantern/lantern.deployed.prefab", "assets/prefabs/deployable/mailbox/mailbox.deployed.prefab", "assets/prefabs/deployable/frankensteintable/frankensteintable.deployed.prefab", "assets/prefabs/deployable/liquidbarrel/waterbarrel.prefab", "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "assets/prefabs/deployable/survivalfishtrap/survivalfishtrap.deployed.prefab", "assets/prefabs/deployable/campfire/campfire.prefab", "assets/prefabs/deployable/waterpurifier/waterpurifier.deployed.prefab", "assets/prefabs/deployable/composter/composter.prefab", "assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab", "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab", "assets/prefabs/deployable/research table/researchtable_deployed.prefab", "assets/prefabs/deployable/computerstation/computerstation.deployed.prefab" ], "Manage raids by day of the week (Used by default)": { "Monday": [ { "Start Raid Block(Hours)": 14, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 18, "Stop Raid Block(Minutes)": 0 } ], "Tuesday": [ { "Start Raid Block(Hours)": 15, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 19, "Stop Raid Block(Minutes)": 0 } ], "Wednesday": [ { "Start Raid Block(Hours)": 16, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 20, "Stop Raid Block(Minutes)": 0 } ], "Thursday": [ { "Start Raid Block(Hours)": 17, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 21, "Stop Raid Block(Minutes)": 0 } ], "Friday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Saturday": [ { "Start Raid Block(Hours)": 11, "Start Raid Block(Minutes)": 30, "Stop Raid Block(Hours)": 23, "Stop Raid Block(Minutes)": 30 } ], "Sunday": [ { "Start Raid Block(Hours)": 11, "Start Raid Block(Minutes)": 30, "Stop Raid Block(Hours)": 23, "Stop Raid Block(Minutes)": 30 } ] }, "Raid management for specific days(Takes precedence over raid management by day of the week)": {} }
- 215 comments
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- 215 comments
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- 1
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- 215 comments
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- 215 comments
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- 215 comments
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- 215 comments
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the problem, server rebooting!!! it will reload all plugins by it self.... no point of timed executions... it working only on already loaded plugins.... In my case i need a npc spawn npcs delay timer... Now i have to do manually everything to get point.... before server reboot i removing npc plugin to dont get it loaded at all !!!!!!! rebooting server, wait until raidable base spawn, then i loading better npc plugin....
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thats not working... The reason why i ask it.... when server reboot, npc raidable bases spawning a base with auto turrets.... and i using better npc plugin to protect it, couse they just better... so whats happening when better npc and raidable base spawn together.... turrest killing betternpc spawned npc... if raidable bases load first, then better npc later then no issues... so thisis only one reason why i wish to have setting in better npc for delay npc spwan after better npc reloading. for example: Delay npc spawn plugin load/reload?: "true" Delay time in seconds: "300"
