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KingSizeKevin

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Everything posted by KingSizeKevin

  1. Whoops. My bad again. UpdateChecker plugin wasnt showing it needed updated.. hmmm. I will update and confirm
  2. There is another issue, red text on the screen when you kill one of them. death.prefab issue
  3. Disregard, I think the plugin just didnt load
  4. This plugin needs an update for the new Rust update
  5. I'm certain this is the only plugin that I add ore remove that causes the issue. Ever since facepunch hardcore mode came out, it started happening. Once I removed your plugin, the problem went away. 4 months later, I tried to add it back, and it started happening again to players. I know you stay strongly that you dont think it could cause it, but very few people run Facepunch hardcore more. I ran into another server admin who came to the same conclusion that this plugin was also causing it on his hardcore server and we worked together to find a fix. Its a RARE bug on top of that, only about 1 out of 50 players affected even when I put this plugin on, so its very hard to reproduce by itself. I Know in my gut the problem was gone for 4months while this plugun was removed, and a few days after adding it back on, the problem returned, and players complained they cant join the server. Ive done enough troubleshooting to isolate it to this plugin + hardcore mode
  6. The limit entities plugin is causing this error on hardcore servers. I found another server admin who has the same issues. I left the plugin removed from my server for 4 months and never had the issue. I just put the plugin back on this month, and players are getting this error again. Something with your plugin combined with Facepunch Hardcore mode does something unusual.
  7. I tested it out on the staging branch and still had the same issues. Also the presents loot below does not seem to be spawning either
  8. KingSizeKevin

    Client side errors

    Getting these messages on the client side when I join a map with this monument pasted in Seems to be a problem with the snowman and christmas balls
  9. Definitely this plugin that caused it. I removed NPCKits, and made a Save Recovery plugin, to fix entity saving again, and it fixed the problem without going back again. Warning to anyone who updates this plugin to the latest version. If anyone needs the Save recovery plugin, DM me on discord - rabidkevin
  10. Anyone else experiencing a corrupt .sav file after updating this plugin? I'm pretty sure it is the culprit. After I updated this plugin, my console looked like this, and if I restart the server, its totally ruined. As long as I dont restart, everything appears normal to players (08:55:07) | Saved 84,656 ents, cache(0.02), write(0.02), disk(0.01). (09:00:07) | Saved 84,690 ents, cache(0.02), write(0.04), disk(0.01). (09:05:07) | Saved 84,716 ents, cache(0.03), write(0.01), disk(0.01). (09:10:07) | Saved 81 ents, cache(0.00), write(0.01), disk(0.00). (09:15:07) | Saved 299 ents, cache(0.00), write(0.00), disk(0.00). (09:20:08) | Saved 442 ents, cache(0.00), write(0.01), disk(0.00).
  11. Any way to support the new radiation timer on monuments? Making the cards/loot spawn faster doesnt really help anymore when the monument has its own rads timer now to force players out of the monument, making this plugin mostly useless. Would be nice if we could adjust the Rad timer per monument too.
  12. Broke with the latest update AntiLadderandTwig - Failed to compile: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 38, Pos: 80
  13. Can we add the blueprint fragments in as an option to speed up?
  14. edit: disregard, I was loading profile not loot
  15. I have been racking my brain trying to find the culprit of this error. What happens is a player is playing fine for a few days, then he logs back in only to get these errors: If I kill the player in-game, and then they try to rejoin, the error shifts to this: I removed the limit entities plugin, the server had a daily restart, and then the player could re-join the server again. Am I right that Limit Entities is a possible culprit for this RPC error? Thank you for your time.
  16. Will BotReSpawn NPCs work on this thing? Does it have navmesh for them to move around?
  17. Seems to be something weird with new update. I see the junkpile NPC name tags way high i n the ski like they are floating, and cant see them spawned anywhere
  18. Getting this error on staging when killing a zombie at a junkpile
  19. Hello, quick question.. When players run a tugboat into the Raid Bases dome, the tugboat goes flying half across the map. Any way to make it just bounce back a little instead?
  20. There is one vanilla NPC that spawns as roamtethered, which will absorb the desert scientist profile. So I always have 1 desert scientist in arctic research base which is kinda weird. Can that be fixed?
  21. Would it be possible to allow wind variable as if its always max height? Essentially any placed windmill would behave the same as one placed at maximum height, instead of a forced constant variable?
  22. KingSizeKevin

    Shooting at bots

    I fixed the issue with this addition of code: private object CanBradleyApcTarget(BradleyAPC apc, BasePlayer player) { // First check if it's a BotReSpawn NPC if (player is NPCPlayer npc && BotReSpawn?.Call<bool>("IsBotReSpawn", npc) == true) { return false; // Prevent targeting BotReSpawn NPCs } // Original player targeting logic if (controller?.currentAPC != apc || !player.userID.IsSteamId()) return null; return CanInteractWith(player, apc) ? controller.apcSettings.Behavior.AlwaysShoot ? true : (object)null : false; }
  23. KingSizeKevin

    Convoy

    Can you please break the config file into multiple files? Maybe a config file for each tier? The 200KB config file is very hard to edit
  24. Edit: Found it - "Lock Treasure To First Attacker": true, I had it enabled but its not working based on using explosives first. I am trying to have raidable bases with no NPCs. Is it possible do detect the first attacker on raid damage?
  25. Is it possible to add support for jungle junkpile npc? and im not sure if any other news ones that im not thinking of
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