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Everything posted by Andariel
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Hi, after Update to the new Version all my Raidable Bases are running nuts How can I get rid of the PVE and Information above the health-status? Also the Bases are blocked, this has been disabled by myself, but I can´t find the option anymore I already changed the RaidableBasesConfig.json like this for each difficulty entry. "Time in seconds (1-15) given to respond for purchasing a Raidable Base. Note: This is shown to everyone who enters, and the first person to buy it will claim it": 1.0, "Price": 0.0, "Is it worth using a progress bar for bars with a counter?": false, Also there are colored ID Tags? Where can I use them? Please help, thanks
- 101 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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This happened with the regular Heli
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thanks a lot, this worked
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Any Idea or at least support for this ?
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Hi, after unloading RealPVE I get killed whenever I try to raid any building. Is there something specific I need to do to properly unload RealPVE without restarting the server? And yes, it’s definitely caused by RealPVE – I tested it by enabling each of my 110 plugins one by one.
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Failed to call hook 'OnEntityTakeDamage' on plugin 'RealPVE v0.1.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x0008d] in <8f7bb510a2674b9081ef6adaa25d11d9>:0 8 slprs 12kb/s in, 88kb/s out at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01359] in <8f7bb510a2674b9081ef6adaa25d11d9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'RealPVE v0.1.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x0008d] in <8f7bb510a2674b9081ef6adaa25d11d9>:0 8 slprs Server will fail and I have to reboot.
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Same here, have to kill the session an restart the server. Please help
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After starting Convoy I get the following errror and the server is running nuts. Have to kill the session and restart RUST 09:33 [Error] Failed to call hook 'CanBradleyApcTarget' on plugin 'BradleyOptions v2.3.2' (StackOverflowException: The requested operation caused a stack overflow.) at (wrapper managed-to-native) System.RuntimeTypeHandle.GetCorElementType(System.RuntimeType) at System.RuntimeTypeHandle.HasElementType (System.RuntimeType type) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.RuntimeType.HasElementTypeImpl () [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Type.get_HasElementType () [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.RuntimeType.get_ContainsGenericParameters () [0x00033] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.RuntimeType.get_FullName () [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Core.Plugins.HookCache.GetHookMethod (System.Object[] args, System.Int32 index, Oxide.Core.Plugins.HookCache& cache) [0x00055] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.HookCache.GetHookMethod (System.Object[] args, System.Int32 index, Oxide.Core.Plugins.HookCache& cache) [0x00082] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.HookCache.GetHookMethod (System.String hookName, System.Object[] args, Oxide.Core.Plugins.HookCache& cache) [0x00023] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.CSPlugin.FindHooks (System.String name, System.Object[] args) [0x00000] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00004] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Plugins.BradleyOptions.CanBradleyApcTarget (BradleyAPC bradley, BaseEntity target) [0x00000] in <7d397cb85bd24ca98713e1ebaf6a4deb>:0 at Oxide.Plugins.BradleyOptions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <7d397cb85bd24ca98713e1ebaf6a4deb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <d59b507fd76240e5b62228d0eae39b73>:0 and so on... Edit: i could send you the complete logfile if you need.
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1up for custom config to buy
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- 18 comments
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Hi, implemented the new version, but the patrolhelicopter still attacks my NPC. Cheers
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Will get this error: [RaidableBases] Newtonsoft.Json.JsonReaderException: Input string '2.0' is not a valid integer. Path '['Event Messages']['Notify Plugin - Type (-1 = disabled)']', line 690, position 47. at Newtonsoft.Json.JsonTextReader.ParseNumber (Newtonsoft.Json.ReadType readType) [0x0027b] in <271c58b7a8684db5a2c92be17a81f252>:0
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- 22 comments
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HumanNPC is a plugin, which allows me to create extra NPC for other Plugins as Shop by Mevent, also I’m able to let the NPc walk/run a specific way on the map. (I think BetterNPc is also based on the plugin?!) but as soon as the NPC is wearing clothes, the patrol Heli will attack them. Now I’m searching for a plugin, which will prevent this or manipulate the patrol heli, that clothes wouldn’t be a problem anymore.
- 22 comments
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- 22 comments
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Open MonumentsConfig.json at oxide/data/RealPVE Search for: "The cost for the right to loot the monument. A value of 0 makes the monument free": Change prices to 0.0 for each Monument Also you need to change each Monument to a real PVP Zone: Search for: "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other and loot will be publicly accessible": false, Set to true
- 101 comments
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- 2
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- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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- 1,055 comments
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- #loot
- #customloot
- (and 13 more)
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- 18 comments
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- 1
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thanks a lot mate
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Hi, is there a possibility to get an automatic raise of the shop prices, if the players are buying more like in the original rust shops? Cheers
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help?
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you could close this, I created a copy/paste Building and deleted the ID from the box.