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Everything posted by Andariel
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Would it be possible to get more resources at the map, as we are really low on that, even with 5 active players
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- 63 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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- 63 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hi, yes, this are regular turrets. Maybe we could mark a building as "Raidable Base" and this will activate the turrets as well as a pvp zone? Or is this something i could realize with zone manager in comibination with RealPVE?
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Okay, so this means, with the next wipe everything will working correctly?
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Hi don´t worry, but I´m still testing everything and let you know my newest information
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Changed every PVE to PVP and now it´s working for me.
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Hi, I configured the plugin to: "How many recyclers would you like players with permissions to start with?": 0, "Maximum recyclers that a player can deploy [0 = no limit]": 1, But all users are still able to redeem a recycler with chat command /redeemrecyclers accept myself
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Hi, i figured out, that this only happened in PVP Zones. So I think there is an problem between PVP and GodMode
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Hi, i use Vanish by whispers88 from umod and yes, if i leave vanish i also leave god mode. If I unload RealPVE everything is working fine.
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Hi, yes that´s correct. But when I leave PVE monument i also will get an message, that I left the monument
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Hi, please help!
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this Problem still exists, please help
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Hi, if i end vanish mode, i also will loose god mode. Reinstalled vanished and godmode and still set.
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Hi, found the issue, was a missconfigured json in zlevels.
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ZLevels Remasterd is not working with RealPVE, would it be possible to have a look? https://umod.org/plugins/zlevels-remastered
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Hi just an idea, Would it be possible, as a new plugin or as an extension, to get something like a PAM System? Idea: Player would be able to change Status from Player to Admin with a chat command, and the following thinks will happen: 1. Message "You´re now an Administrator of this server" 2. Status Bar, new linie "Administrator" 3. All Items incl. Backpack would be stored into a predifined (or more) Storage-Chest(s) 4. User will move into server admin group to get all needed permissions 5. User will get godmode and vanish automatically (maybe in combination with your already existing status plugins) 6. Now Admin can do Admin-Stuff after all this: 1. Admin is using new command 2. Message "You´re not longer an Administrator" 3. Admin will loose all privilieges 4. Admin inventar incl. Backpack would be deleted 5. User will get back all his stuff from the storage chest(s) 6. Status Bar line would be deleted Cheers and Thanks
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Is there a method to override (just for admins) some features like looting Player, have a look into chest/tc or intervent as an admin in a claimed monument? And another question: I installed RealPVE last month and all plugin chat messages (i think) especially messages from raidable bases has been display on the right top corner with a nice template. Now it´s gone, how could i configure this, to get it back Oh, and I would like to translate the language file to german, do I have to save this file only into the de folder or do i also have to add this file into the cs? (Yes,i will send you the file afterwards to implement this into your plugin )
- 63 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hi until now i missing a message about the PVP Zone. Only if i leave the zone, i will get the message, you leave the pvp zone.... Follwoing monuments: excavator supermarket arctic research base another difference between ex. power plant and the monuments above is, that i also get an information about removed from monument list. Don´t know what i have to change to get all monuments at the same level
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after exactly an hour later it appears again.
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same here: Failed to call hook 'CanBuild' on plugin 'RealPVE v0.1.15' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RealPVE.CanBuild (Planner planner, Construction prefab, Construction+Target target) [0x00042] in <5e13d28b18ce4473b63778703b1a781e>:0 23kb/s in, 71kb/s out at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06e54] in <5e13d28b18ce4473b63778703b1a781e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Failed to call hook 'CanBuild' on plugin 'RealPVE v0.1.15' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RealPVE.CanBuild (Planner planner, Construction prefab, Construction+Target target) [0x00042] in <5e13d28b18ce4473b63778703b1a781e>:0 24kb/s in, 83kb/s out at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x06e54] in <5e13d28b18ce4473b63778703b1a781e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Frist Time after update oxide
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so, i changed the map, everything is working now. Thanks for your help
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Hi we get a massive amount of error messages since the forced update. If I try another map, this will not happen. Could you please check. Thanks
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now its all marked as pvp zone
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Attached the files. MonumentsWatcher.zip