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MichuX

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Everything posted by MichuX

  1. Hello! The revoke command after data wipe is not working, tested a lot of times and it did not work. otherwise could be something that I am doing wrong...
  2. MichuX

    Advanced Hit Bar

    Ok, I deleted file .Json and reload the plugin. It worked and all normal
  3. MichuX

    Advanced Hit Bar

    Hello! I am Having Image issues after server steam update!
  4. This is spamming on EVERY second on my console: Failed to call hook 'OnCustomNpcTarget' on plugin 'Sputnik v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik+SputnikClass.IsSputnikAgressive () [0x0000f] in <c7ab2492c57048c0b571fd4cf2ede8a1>:0 at Oxide.Plugins.Sputnik.OnCustomNpcTarget (ScientistNPC npc, BasePlayer player) [0x0007c] in <c7ab2492c57048c0b571fd4cf2ede8a1>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b6] in <c7ab2492c57048c0b571fd4cf2ede8a1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Failed to call hook 'OnCustomNpcTarget' on plugin 'Sputnik v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik+SputnikClass.IsSputnikAgressive () [0x0000f] in <c7ab2492c57048c0b571fd4cf2ede8a1>:0 at Oxide.Plugins.Sputnik.OnCustomNpcTarget (ScientistNPC npc, BasePlayer player) [0x0007c] in <c7ab2492c57048c0b571fd4cf2ede8a1>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b6] in <c7ab2492c57048c0b571fd4cf2ede8a1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  5. MichuX

    Abandoned Bases

    I was about to ask same question. My server is full of legacy wood shelters because they know that is not possible to raid it. It would be nice to add as a abandoned base like the tugboat
  6. MichuX

    Airfield Event

    these plugins are supported for every plugin, Only the owner event plugins need to give option for economics and serverrewards
    Disappointing Experience I recently purchased the Battlefield Map - QuadX for my server, and unfortunately, the experience has been quite disappointing. The map, while visually promising, is plagued with significant issues that detract from the gameplay. Flying Monuments: Several monuments on the map seem to be floating in mid-air, making navigation and engagement challenging. This issue seriously impacts the overall experience. Nonexistent Custom Monuments: The inclusion of custom monuments that do not exist in the game is misleading. Players expect a certain level of authenticity, and the presence of non-existent monuments undermines the credibility of the map. Entrance Tunnels Lead Out of Map: All tunnels leading out of the map result in game crashes, rendering portions of the map unplayable and compromising overall stability. To mitigate this issue, the seller should promptly close all entrances to these problematic tunnels, preventing unintended exits and crashes. No Password for Map Editing: A serious security concern arises from the absence of a shared password for map editing. Despite the map being password-protected, buyers are left without the necessary access to make modifications or improvements. I understand that creating a map is a complex task, and bugs are inevitable. However, these issues significantly impact the playability of the map. I hope the developer can address these concerns in future updates to provide a better experience for users. Suggestions for Improvement: Regular updates to address and fix bugs. Improved communication regarding updates and bug fixes. While the potential of the map is evident, the current state hinders the overall enjoyment. I encourage the developer to actively work on resolving these issues to deliver a more polished product.
  7. MichuX

    Permission Status

    Hello! Is there an option to disable the "unlimited" status to show?
  8. MichuX

    Permission Status

    Hello! Is there an option to disable the "unlimited" status to show?
  9. MichuX

    GlobalStorage

    Hello! Is there a way to limit items/weapons like to not put duplicate weapons with the same skin/type? If no, can you add it? Really appreciate Regards
  10. MichuX

    Bug with Jackhammer

    I found which plugin is causing it. Customizable Weapons is the plugin that is causing it, I already pmed the dev of the plugin because of this bug. Even with raidable bases with Stab 0 damage , it does damage. Only when I disactivate the plugin, everything turns normal.
  11. MichuX

    Probleme with melee weapons

    After Rust update all melee weapons are very powerful, inside raidable bases I can wipe all easy bases with just a knife or pickaxe hitting 2/3 hits against the wall. I found that was this plugin because I tested 1 by 1 that I have and when I disactivate this everything turns to normal.
  12. MichuX

    Bug with Jackhammer

    is there a way to disactivate jackhammer to do damage to bases until I/you find what is causing? Thank you so much in advance
  13. MichuX

    Bug with Jackhammer

    hmm strange, I have any plugin related to bases or damage dealt to bases or hp. Just TruePVE. I need to find out what is it because I did not install any plugin before or after update, not even updated any of what I have, this wipe I just updated 1 plugin, this one thats why I thought that was this. I will see but I didn´t find out what is it yet and it´s been like 2 days finding
  14. MichuX

    Bug with Jackhammer

    Hello! After the update I got some reports and I tested myself. Everything can be broke with Jackhammer just for 2/3 hits (metal doors, any type of walls, etc). So now with a Jackhammer everything is destroyed with some hits (1 jackhammer enough to wipe all easy base without repair).
  15. MichuX

    Skill Tree

    They only get EAC Ban If they cheat only on Oficial servers, non-oficial servers they don't care If they are cheating or not... it is admins work, not facepunch as they said
  16. MichuX

    Airfield Event

    that´s sad that I need other plugin to edit it. In all plugins that I have all of them have loot config on Json file. This is the only one that I don´t have. for example: "Locked Crates setting": { "Time to unlock the Crates [sec.]": 300.0, "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 20, "Use minimum and maximum values? [true/false]": true, "List of items": []
  17. MichuX

    Airfield Event

    Hello! Can you add in the config to edit loot from lockcrate and drop for each point? (without requiring any other plugins to edit) Thank you in advance
  18. MichuX

    Automatic / Manual / Schedule

    Yes, the error from the MichuX8.Json is solved (I had almost all bases like that). I deleted the last line of the file JSON (from copypaste) that was written "null" there. (the version of Raidable Bases before this one were ignoring it but now they don´t, so it might more people have the same issue)
  19. MichuX

    Automatic / Manual / Schedule

    Today it happened again! and I ran into log server and found this error [RaidableBases] MichuX8 could not be read from the disk #1: Newtonsoft.Json.JsonReaderException: Additional text encountered after finished reading JSON content: 0. Path '', line 29106, position 1. at Newtonsoft.Json.JsonTextReader.Read () [0x000c8] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.Load (System.String filename) [0x0001a] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.DataFileSystem.GetDatafile (System.String name) [0x00011] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Plugins.RaidableBases+<SetupCopyPasteObstructionRadius>d__232.MoveNext () [0x00066] in <1aae4b25ec7343c5baf13ee3bb123a63>:0 InvalidOperationException: Queue empty. at System.Collections.Generic.Queue`1[T].Dequeue () [0x00016] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.RaidableBases+QueueController+<FindEventPosition>d__26.MoveNext () [0x0052e] in <1aae4b25ec7343c5baf13ee3bb123a63>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0
  20. MichuX

    Automatic / Manual / Schedule

    Today worked good, I reinstalled all plugins that was connected, If the bug comes again I will disactivate the auto console rbe to solve it
  21. MichuX

    Automatic / Manual / Schedule

    I mean, I will try to find out what it is, on logs. now only tomorrow at same time but found after I do in console "rbevent expert", it stopped the automatic events, 2 days in a row. lets see tomorrow. I have everything automatic with TimedExecute.
  22. MichuX

    Automatic / Manual / Schedule

    Yes I have 2.7..8. hmm idk either, I have on my console to manual spawn by command the bases at 22h and 23h raidbases and after that the automatic bases stop working. and it is the second day that happens, Just find out what it is exactly
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