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Everything posted by chuck norris
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- 1,157 comments
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- #loot
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- 76 comments
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- #rust
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- 197 comments
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- #rust plugin
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is it possible to reduce stone production or even eliminate it? the problem is that it produces a lot of stone and the rest very little.
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after carbon update bases dont spawn :S [RaidableBases] Loaded 3 scheduled spawns. (10:53:36) | [RaidableBases] Loaded 3 maintained spawns. (10:53:36) | [RaidableBases] Loaded 1 buyable spawns. (10:53:36) | [RaidableBases] Allowed spawn points in 0 zones. (10:53:36) | [RaidableBases] Blocked spawn points in 16 zones. (10:53:36) | [RaidableBases] Loaded 3 scheduled spawns. (10:53:36) | [RaidableBases] Loaded 3 maintained spawns. (10:53:36) | [RaidableBases] Loaded 1 buyable spawns. (10:53:36) | [RaidableBases] Allowed spawn points in 0 zones. (10:53:36) | [RaidableBases] Blocked spawn points in 16 zones.
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thx! now works
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That would be incredible, it explains why it doesn't work for me
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unfortunately it doesn't work. I use carbon, is the plugin not compatible?
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when will it be fixed?
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I hosted my images on dropbox, the menu is displayed without problem but when shooting it doesn't show the bar. please fix this problem with the images next time...
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already disabled sandbox. (13:25:27) | Warning! CircularNetworkDistance uses Harmony. That may cause instability, use at your own discretion! (13:25:27) | Added reference: 0Harmony (13:25:27) | Failed compiling 'D:\servers\service5281\home\games\rust_stable\carbon\plugins\CircularNetworkDistance.cs': (13:25:27) | 1. 'Type' does not contain a definition for 'GetHarmonyMethods' and no accessible extension method 'GetHarmonyMethods' accepting a first argument of type 'Type' could be found (are you missing a using directive or an assembly reference?) [CS1061] (CircularNetworkDistance 83 line 26) (13:25:27) | 2. 'PatchProcessor' does not contain a constructor that takes 3 arguments [CS1729] (CircularNetworkDistance 17 line 26)
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because the images do not appear. so I uploaded them to the dropbox and copy the dropbox link of each image and put it inside the plugin. but every time you release a new version of the plugin all the work is lost because I have to do it all over again. can't you host these images in another place so that everything always works?