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Everything posted by Scalbox
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Auto Door Closing time resets after Server Restart
Scalbox replied to OfflineGotOfflined's Support Request in Support
write me on discord, I'll send you a version of the plugin that verifies if everything works discord username: scalbox -
Auto Door Closing time resets after Server Restart
Scalbox replied to OfflineGotOfflined's Support Request in Support
Did you solve the problem? I don't understand, when you restart the plugin, does the timer fix itself? -
Auto Door Closing time resets after Server Restart
Scalbox replied to OfflineGotOfflined's Support Request in Support
"Player Auto Closing default settings": { "Allow automatic closing by default. (Default: FALSE)": true, "Allow automatic closing of Door by default. (Default: FALSE)": true, "Allow automatic closing of Double Door by default. (Default: FALSE)": true, "Allow automatic closing of Window by default. (Default: FALSE)": true, "Allow automatic closing of Garage by default. (Default: FALSE)": true, "Allow automatic closing of Ladder Hatch by default. (Default: FALSE)": true, "Allow automatic closing of External Gate by default. (Default: FALSE)": true, "Allow automatic closing of Fence Gate by default. (Default: FALSE)": true, "Allow automatic closing of Legacy Wood Shelter Door by default. (Default: FALSE)": true, } here you have one too many ", " from "Allow automatic closing of Legacy Wood Shelter Door by default. (Default: FALSE)": true, to "Allow automatic closing of Legacy Wood Shelter Door by default. (Default: FALSE)": true -
Auto Door Closing time resets after Server Restart
Scalbox replied to OfflineGotOfflined's Support Request in Support
no, you just need to run the command /ul ctime <time> and have "Auto Close Enabled" set to yes. You also need to enable in the configuration file the ports on which to enable the door closer, send me your configuration file, but the plugin works without problems -
Auto Door Closing time resets after Server Restart
Scalbox replied to OfflineGotOfflined's Support Request in Support
You must type /autolock and enable auto-closer for the various door types, otherwise the timer is not saved -
Auto Door Closing time resets after Server Restart
Scalbox replied to OfflineGotOfflined's Support Request in Support
I have run various tests and everything works correctly, the custom timers remain even after the reboot. if you want I can send you a video that demonstrates that everything works without problems -
- 179 comments
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- #carbon
- #oxide
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(and 54 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
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Auto Door Closing time resets after Server Restart
Scalbox replied to OfflineGotOfflined's Support Request in Support
Changed Fixed In from 1.3.5 to Next Version -
Auto Door Closing time resets after Server Restart
Scalbox replied to OfflineGotOfflined's Support Request in Support
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Auto Door Closing time resets after Server Restart
Scalbox replied to OfflineGotOfflined's Support Request in Support
Hi, I'm running some tests -
Changed Status from Pending to Closed
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type /autolock and enable lock on furnace
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hi, send screen of error and configuration file
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- 135 comments
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- 1
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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Changed Status from Pending to Can't Reproduce
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- 135 comments
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- #industrial storage adaptor
- #expand storage adaptor
-
(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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If it happens again, can you tell me how you did it? So I can try to replicate the problem. Thanks
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- 30 comments
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- 1
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- #stack everything
- #stack entity
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(and 48 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
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Hi Remove the plugin, the configuration file and reinstall the plugin. The plugin does not insert items into your inventory, there is nothing in the code that does something similar. Another user had the same problem, and solved it with the procedure I wrote you
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ok perfect thanks
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This command worked del assets/prefabs/building/swinging.vine/vineswingmountable.prefab Now I schedule it to run at every server startup. Do these prefabs regenerate? Otherwise I have to put a scheduler also hourly. Thanks
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Or generate bases in the air
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Is there a way to make bases spawn in the jungle too? It's not listed as a biome in the config file, and the jungle severely limits the space for base spawns
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Hello I've been getting this error for about 2 weeks now, and the Raidabli Bases are not being generated: The grid is loading; please wait until it has finished No changes have been made to the configuration, it's the same configuration I've been using for 1 year, but now for about 2 weeks it hasn't generated bases anymore. Is there a way to force the bases to be generated? I'm attaching my configuration. The server is a PVE server Thanks RaidableBases.json