
TomHud
Member-
Posts
361 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by TomHud
-
yeah fair point but if he could adjust it so it did control the smelting speed or even add a new one to do that - it would be awesome as this plugin so far allows me to do away with quite a few others. I know it can be done as he seems to be able to do everything else with this plugin @Zoreeno cheers for reply
- 1,299 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
- 1,299 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,299 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,299 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,299 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 573 comments
-
- 1
-
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
- 234 comments
-
- #rust server tool
- #rust server management
-
(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
-
- 177 comments
-
- #server
- #installer
-
(and 7 more)
Tagged with:
-
> o.reload CraftMenu Unloaded plugin CraftMenu v1.1.0 by David [CraftMenu] Stored Images (52). All images has been successfully stored in image library. Loaded plugin CraftMenu v1.1.0 by David [ENTCMD] [SUS] TomHud/76561198061302358 used *kill* on ent: assets/prefabs/deployable/repair bench/repairbench_deployed.prefab Failed to call hook 'OnEntityBuilt' on plugin 'PlaceAnything v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0003a] in <edaf691af6e9404fb36038b598423753>:0 rs 6kb/s in, 18kb/s out at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <edaf691af6e9404fb36038b598423753>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0
-
- 177 comments
-
- #server
- #installer
-
(and 7 more)
Tagged with:
-
TradingPlatform was compiled successfully in 1822ms [TradingPlatform] Config update detected! Updating config values... [TradingPlatform] Config update completed! Missing plugin name prefix 'tradingplatform.' for permission 'trading.use' (by plugin 'TradingPlatform') Loaded plugin TradingPlatform v1.0.9 by Xavier can you fix perms ??? Cant use it till its fixed
- 130 comments
-
TradingPlatform was compiled successfully in 1822ms [TradingPlatform] Config update detected! Updating config values... [TradingPlatform] Config update completed! Missing plugin name prefix 'tradingplatform.' for permission 'trading.use' (by plugin 'TradingPlatform') Loaded plugin TradingPlatform v1.0.9 by Xavier can you fix perms ??? Cant use it till its fixed
- 130 comments
-
- 177 comments
-
- 1
-
-
- #server
- #installer
-
(and 7 more)
Tagged with:
-
- 177 comments
-
- #server
- #installer
-
(and 7 more)
Tagged with:
-
- 177 comments
-
- #server
- #installer
-
(and 7 more)
Tagged with:
-
- 177 comments
-
- #server
- #installer
-
(and 7 more)
Tagged with:
-
yeah i did not wrap the name so that may be the issue
-
this is still available if anyone interested If no one wants to take the job then i have another idea A menu system where a page of copied bases i have already got on the server can be pasted back by players Obviously some checks will need to be made such as not near another base,and no multiple pasting back to stop lagging the server