-
Posts
471 -
Joined
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Stark
-
Did he ever respond? This needs to be compatible please.
-
- 51 comments
-
- #adem
- #madmappers
-
(and 6 more)
Tagged with:
-
- 169 comments
-
- #customizablequests
- #dezlife
-
(and 5 more)
Tagged with:
-
Sorry, I've been completely all over the place and forgot about this. Maybe I'm just too stupid to make it work. I'll figure it out. Thanks.
-
So, I've changed the path for the loot to let's say from Basic to underwater The problem I'm seeing is, the actual prefab in-game also changes from Basic to Underwater along with the loot, however, once you loot the box, the box stays. The loot box never leaves. GasStationEvent.json
- 1 reply
-
- 1
-
-
- 26 comments
-
- #ferry terminal
- #ch47
- (and 25 more)
-
-
Some of my players are falling through the floors or the dungeons
-
Just a small overhaul would be nice. 1.) There's two types of Zombies during the event, however, there's only one in the config. 2.) prefab loot default for the Zombies is for oilrig npcs, and cannot be changed unless using Custom items individually. This is insane. 3.) NPC loot doesn't appear to allow just Custom loot config, it uses both the default and custom loot.
- 5 comments
-
- #npc spawn
- #true pve
-
(and 3 more)
Tagged with:
-
- 221 comments
-
- #permissions
- #admin
-
(and 7 more)
Tagged with:
-
- 221 comments
-
- #permissions
- #admin
-
(and 7 more)
Tagged with:
-
- 111 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
NEW: NPC loot seems to be working fine on the Test Server, but on the actual server the NPCs do not drop anything. OLD: Is it no longer possible to use loot crates as loot prefabs for NPCs? Like this: "assets/bundled/prefabs/radtown/crate_normal_2.prefab". <---- I can't use that anymore?
-
This is the biggest issue with "Devs" like this and sites like these. Nothing stopping Devs from abandoning a project with no real consequence Or you could now pay almost $100 for "insurance" but only for 2 years in case the Dev abandons the file but after that you're on your own. So pay for the plugin and 3x the cost for nothing essentially.
- 95 comments
-
- 1
-
-
-
Hello, Testing out mounting and dismounting the chicken and when I do I die: Failed to find dismount position for player :Stark / 76561199190797602 on obj : assets/prefabs/deployable/chair/chair.deployed.prefab Not sure for other animals though. So far just the chicken. Also, the chicken is laying eggs faster than a $2 hooker looking for next fix.
-
- 95 comments
-
There appears to be an issue with Fort_1 Base -- thought it was something on my end, however, it looks like every ticket here is discussing that specific base. Simply cannot set perms to it. Doesn't show up at all.
-
- 51 comments
-
- #adem
- #madmappers
-
(and 6 more)
Tagged with:
-
I appreciate it. I think I may have left a review that's pending. Don't approve it. It's not needed when map is being fixed.
