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Everything posted by Stark
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Just a small overhaul would be nice. 1.) There's two types of Zombies during the event, however, there's only one in the config. 2.) prefab loot default for the Zombies is for oilrig npcs, and cannot be changed unless using Custom items individually. This is insane. 3.) NPC loot doesn't appear to allow just Custom loot config, it uses both the default and custom loot.
- 5 comments
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- #npc spawn
- #true pve
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(and 3 more)
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- 221 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 221 comments
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- #permissions
- #admin
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(and 7 more)
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- 104 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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NEW: NPC loot seems to be working fine on the Test Server, but on the actual server the NPCs do not drop anything. OLD: Is it no longer possible to use loot crates as loot prefabs for NPCs? Like this: "assets/bundled/prefabs/radtown/crate_normal_2.prefab". <---- I can't use that anymore?
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This is the biggest issue with "Devs" like this and sites like these. Nothing stopping Devs from abandoning a project with no real consequence Or you could now pay almost $100 for "insurance" but only for 2 years in case the Dev abandons the file but after that you're on your own. So pay for the plugin and 3x the cost for nothing essentially.
- 95 comments
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Hello, Testing out mounting and dismounting the chicken and when I do I die: Failed to find dismount position for player :Stark / 76561199190797602 on obj : assets/prefabs/deployable/chair/chair.deployed.prefab Not sure for other animals though. So far just the chicken. Also, the chicken is laying eggs faster than a $2 hooker looking for next fix.
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- 95 comments
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There appears to be an issue with Fort_1 Base -- thought it was something on my end, however, it looks like every ticket here is discussing that specific base. Simply cannot set perms to it. Doesn't show up at all.
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- 48 comments
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- #adem
- #madmappers
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(and 6 more)
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I appreciate it. I think I may have left a review that's pending. Don't approve it. It's not needed when map is being fixed.
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Sure no problem: Image 1 ) - Player was scuba diving and the water there "pops" him out onto dry land somehow? Image 2 ) - Missing water at Bandit Camp (cross it off the list since you've stated it was fixed) Image 3) - You'll have to read it. There aren't any pics unfortunately. Image 4) - Is a death drop (the player explains in the pic) The issue with people getting stuck in rocks I'm still working on finding which ones. The person that happened to made a whole bunch of hoopla in-game chat and just left.
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This map needs a complete overhaul. I have players falling through parts of the map. Getting stuck inside rocks. Missing terrain. Terrain floating in some areas. There's no water/lake at bandit. I lost players because of this.
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When my players go to claim their rewards I see this in the console: [RustServer.gg Vote] Failed to give reward to '76561198029351830' (Item: ) [RustServer.gg Vote] Failed to give reward to '76561198029351830' (Item: ) [RustServer.gg Vote] Failed to give reward to '76561198029351830' (Item: ) [RustServer.gg Vote] Failed to give reward to '76561198029351830' (Item: ) I've checked my config nothing seems to be wrong and the plugin loads fine. RSVote.json
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Find a few more potential issues -- There's two Sewer Branches and they aren't showing up like regular monuments. I have Zone Status and Real PvE that find and recognize monuments and these two are showing up at all. There's a third Oil Rig, not sure if you meant to do that as well. (which has the same issue) And two of the Underwater Labs aren't showing as monuments either.
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- 104 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hello, Appears that the oasis monument in the top left corner is missing. This is what it looks like when you go over there.
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Okay I'm getting closer to working, but now there's not tags for Heli Crashes or Cargo: [AgileZones] Reload Cargo Ships [AgileZones] Reload Supply Drops [AgileZones] Reload Bradley APCs [AgileZones] Add BradleyAPC - PVP Zone [AgileZones] Reload HeliCrashes [AgileZones] Reload Tugboats [AgileZones] Add TugBoat - PVP Zone [AgileZones] Add TugBoat - PVP Zone [AgileZones] Add TugBoat - PVP Zone [AgileZones] Add TugBoat - PVP Zone
