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Everything posted by Stark
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- 43 comments
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- #adem
- #madmappers
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(and 6 more)
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I appreciate it. I think I may have left a review that's pending. Don't approve it. It's not needed when map is being fixed.
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Sure no problem: Image 1 ) - Player was scuba diving and the water there "pops" him out onto dry land somehow? Image 2 ) - Missing water at Bandit Camp (cross it off the list since you've stated it was fixed) Image 3) - You'll have to read it. There aren't any pics unfortunately. Image 4) - Is a death drop (the player explains in the pic) The issue with people getting stuck in rocks I'm still working on finding which ones. The person that happened to made a whole bunch of hoopla in-game chat and just left.
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This map needs a complete overhaul. I have players falling through parts of the map. Getting stuck inside rocks. Missing terrain. Terrain floating in some areas. There's no water/lake at bandit. I lost players because of this.
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When my players go to claim their rewards I see this in the console: [RustServer.gg Vote] Failed to give reward to '76561198029351830' (Item: ) [RustServer.gg Vote] Failed to give reward to '76561198029351830' (Item: ) [RustServer.gg Vote] Failed to give reward to '76561198029351830' (Item: ) [RustServer.gg Vote] Failed to give reward to '76561198029351830' (Item: ) I've checked my config nothing seems to be wrong and the plugin loads fine. RSVote.json
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Find a few more potential issues -- There's two Sewer Branches and they aren't showing up like regular monuments. I have Zone Status and Real PvE that find and recognize monuments and these two are showing up at all. There's a third Oil Rig, not sure if you meant to do that as well. (which has the same issue) And two of the Underwater Labs aren't showing as monuments either.
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- 98 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hello, Appears that the oasis monument in the top left corner is missing. This is what it looks like when you go over there.
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Okay I'm getting closer to working, but now there's not tags for Heli Crashes or Cargo: [AgileZones] Reload Cargo Ships [AgileZones] Reload Supply Drops [AgileZones] Reload Bradley APCs [AgileZones] Add BradleyAPC - PVP Zone [AgileZones] Reload HeliCrashes [AgileZones] Reload Tugboats [AgileZones] Add TugBoat - PVP Zone [AgileZones] Add TugBoat - PVP Zone [AgileZones] Add TugBoat - PVP Zone [AgileZones] Add TugBoat - PVP Zone
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Hello, I'm getting this error and I don't know why: ExType: JsonSerializationException Could not initialize plugin 'AgileZones v1.1.14' (ArgumentException: Could not cast or convert from System.String to System.String[].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0 Previous version of plugin failed to load: AgileZones o.reload AgileZones Unloaded plugin AgileZones v1.1.14 by Goblox ExType: JsonSerializationException Could not initialize plugin 'AgileZones v1.1.14' (ArgumentException: Could not cast or convert from System.String to System.String[].) at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00062] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00031] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0008d] in <271c58b7a8684db5a2c92be17a81f252>:0 Here is my config: { "Enable TruePVE": false, "Enable NextGenPVE": false, "Enable ZoneDomes": false, "Enable ZoneDomes For TCs": false, "Enable ZoneDomes For SupplyDrops": false, "Enable ZoneDomes For Cargo": true, "Enable ZoneDomes For HeliCrash": true, "Enable ZoneDomes For BradleyAPC": true, "Enable ZoneDomes For Tugboats": false, "Visible Domes for Moving Zones Darkness (Default 1)": 0, "Delay creating a zone after placing a TC in seconds": 1.0, "Delay removing a zone after a TC is destroyed": 1.0, "TC Zone Radius in meters - set zero to disable": 0, "TC RuleSet": "exclude", "TC Zone Flags": null, "CargoShip Zone Radius in meters - set zero to disable": 200, "Cargo RuleSet": "exclude", "Cargo Zone Flags": " - PVP Zone", "SupplyDrop Zone Radius in meters - set zero to disable": 0, "SupplyDrop RuleSet": "exclude", "Supply Drop Zone Flags": null, "Apc Zone Radius in meters - set zero to disable": 125, "Apc RuleSet": "exclude", "Apc Zone Flags": " - PVP Zone", "HeliCrash Zone Radius in meters - set zero to disable": 125, "Heli RuleSet": "exclude", "Heli Zone Flags": " - PVP Zone", "Tugboats Zone Radius in meters - set zero to disable": 0, "Tugboats RuleSet": "exclude", "Tugboats Zone Flags": null, "Entering Zone Message": null, "Leaving Zone Message": null, "Zone Tag (Adds this string to zone names)": null }
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- 137 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 23 comments
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- 18 comments
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- #ferry terminal
- #ch47
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The issue with this base seem to be with the water system. Placing it in the ocean makes salt water go on the planters, I do see the pump, but that doesn't seem to be working (If the pump is supposed to filter the water making it clean/fresh useable water) -- if that's not the case, then what is the pump even for? And if this is meant to be placed in the ocean how have the water system use salt water?
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This doesn't work when trying to claim my server. I have the tag and it's been in there for months and it's not working at all.
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- 44 comments
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- #drone
- #dronepatrol
- (and 8 more)
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- 41 comments
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- 1
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