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Everything posted by tacman1981
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- 33 comments
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Version 2.1.6
2,739 downloads
Support for 3 crate types, heli_crate, codelockedhackablecrate and supply_drop by default, now fully configurable. They can be removed or you can add more, it is now up to you as the user. CONFIG { "How long after the crate lands in water does it apply buoyancy (lower is faster)": 1, "Buoyancy Scale (recommended to use between 0.7 and 2.0, any higher and it will be a trampoline)": 1.0, "Debug Mode": false, "Crates which will float (list by crate name)": [ "heli_crate", "codelockedhackablecrate", "supply_drop" ] }Free- 33 comments
- 2 reviews
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- 6
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forgot to mention in update notes. Added frequency check on c4 so it should now function as normal if RF is detected, else it continues to the stored data like before. previous upload i forgot to include permission for the OnExplosiveThrown hook so updated with same version number after fix. console spam can be solved by commenting or removing line 326 `Puts($"Player {player.displayName} threw an RFTimedExplosive");` also i should mention, if not figured out yet, permissions are now throw and drop, to allow for functionality of the plugin throw and drop must be assigned. command permission is still required to open the ui.
- 12 comments
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- #explosives
- #control
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(and 1 more)
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- 1,592 comments
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- 1
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- #leveling
- #progression
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- 1,592 comments
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- #leveling
- #progression
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hi, i just installed it to give it a try, but i find the ui disappears sometimes when reloading or even shooting. it was tested with m249 and assault rifle, both vanished on reload. this is a great idea, could this please be looked in to. not tested with other weapons for full disclosure, only using these 2 currently thanks
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- 1,592 comments
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- 1
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- #leveling
- #progression
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ive tried it tonight and it defenitely took longer for the timer to go below 0, activating the default oxygen. weird but it works ok now after the first glitched cycle. maybe it will happen the same for you after repeat testing? I just left myself in water until it killed me and proper function returned.
- 1,592 comments
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- #leveling
- #progression
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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- 12 comments
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- 1
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- #explosives
- #control
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(and 1 more)
Tagged with:
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- 12 comments
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- #explosives
- #control
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(and 1 more)
Tagged with:
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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have you considered using 1 of the items that usually sell to the shop as the currency for this? vending manager is supposed to support rp purchases but i have no luck setting it up to use it
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,592 comments
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- #leveling
- #progression
- (and 19 more)