-
Posts
264 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by tacman1981
-
- 1,260 comments
-
- 1
-
-
- #leveling
- #progression
- (and 13 more)
-
- 1,260 comments
-
- #leveling
- #progression
- (and 13 more)
-
private object CanStackItem(Item source, Item target) { if (source == null || target == null) return null; if (!_furnacesData.ContainsKey(source.uid.Value) || !_furnacesData.ContainsKey(target.uid.Value)) { return null; } return false; }
-
if (source == null || target == null) return null; if (!_furnacesData.ContainsKey(source.uid.Value) || !_furnacesData.ContainsKey(target.uid.Value)) { return null; } return false; this is months old now, I've had zero issues ever since I changed the check into this, obviously I haven't updated since this, because every update since has just broke it again. I haven't updated since December when I made this change and it works perfectly, stopped conflict spam and prevented the items inside furnace from creating new unstackable cooked items. it may need the same check for the mixing table, which is a weird addition for a furnace plugin
-
Version 1.0.1
13 downloads
This plugin is simple, the config file self populates with all food items, and includes a range of metabolism effects that players can gain. When the config first creates, it includes default values for every food type. does not include liquids yet. The config allows various changes to the metabolism effects related to food. Includes random chance for bad effect when eating pickles. It also includes a no cooldown on eat, if set to true in config, for everyone. Below is what the config looks like on initial load, any changes made will require a reload of the plugin to take effect when eating the food type. Set to negative to reduce the effect instead of increase. Config: { "Remove eating cooldown (players can spam eat the following food with this setting)": false, "Food Items and their metabolism effects": { "apple": { "calories": 30.0, "hydration": 15.0, "health": 2.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "apple.spoiled": { "calories": 15.0, "hydration": 2.0, "health": 2.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "black.raspberries": { "calories": 40.0, "hydration": 20.0, "health": 10.0, "poison": -5.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "blueberries": { "calories": 30.0, "hydration": 20.0, "health": 10.0, "poison": -5.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "grub": { "calories": 3.0, "hydration": -15.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "worm": { "calories": 1.0, "hydration": -10.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "cactusflesh": { "calories": 5.0, "hydration": 20.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 3.0 }, "can.beans": { "calories": 100.0, "hydration": 25.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 4.0 }, "can.tuna": { "calories": 50.0, "hydration": 15.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "chocolate": { "calories": 100.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "fish.cooked": { "calories": 60.0, "hydration": 15.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "fish.raw": { "calories": 5.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "fish.minnows": { "calories": 10.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "granolabar": { "calories": 60.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "chicken.burned": { "calories": 10.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "chicken.cooked": { "calories": 40.0, "hydration": 3.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 10.0 }, "chicken.raw": { "calories": 20.0, "hydration": 0.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "chicken.spoiled": { "calories": 10.0, "hydration": 2.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "deermeat.burned": { "calories": 10.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "deermeat.cooked": { "calories": 40.0, "hydration": 3.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 10.0 }, "deermeat.raw": { "calories": 20.0, "hydration": 0.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "horsemeat.burned": { "calories": 10.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "horsemeat.cooked": { "calories": 45.0, "hydration": 3.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 8.0 }, "horsemeat.raw": { "calories": 20.0, "hydration": 0.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "humanmeat.burned": { "calories": 6.0, "hydration": -30.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "humanmeat.cooked": { "calories": 30.0, "hydration": -30.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 2.0 }, "humanmeat.raw": { "calories": 5.0, "hydration": -3.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "humanmeat.spoiled": { "calories": 10.0, "hydration": 2.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "bearmeat.burned": { "calories": 25.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "bearmeat.cooked": { "calories": 100.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "bearmeat": { "calories": 10.0, "hydration": 3.0, "health": 0.0, "poison": 5.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "wolfmeat.burned": { "calories": 15.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "wolfmeat.cooked": { "calories": 60.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "wolfmeat.raw": { "calories": 20.0, "hydration": 0.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "wolfmeat.spoiled": { "calories": 10.0, "hydration": 2.0, "health": 0.0, "poison": 10.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "meat.pork.burned": { "calories": 15.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "meat.pork.cooked": { "calories": 60.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "meat.boar": { "calories": 60.0, "hydration": 0.0, "health": 0.0, "poison": 5.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "mushroom": { "calories": 15.0, "hydration": 5.0, "health": 3.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "jar.pickle": { "calories": 50.0, "hydration": 20.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 5.0 }, "halloween.candy": { "calories": 25.0, "hydration": 0.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 1.0 }, "candycaneclub": { "calories": 300.0, "hydration": 100.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 16.0 }, "black.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "blue.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "green.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "red.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "white.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "yellow.berry": { "calories": 5.0, "hydration": 2.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 0.0 }, "corn": { "calories": 75.0, "hydration": 10.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 6.0 }, "potato": { "calories": 125.0, "hydration": 5.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 6.0 }, "pumpkin": { "calories": 100.0, "hydration": 30.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 10.0 }, "cakefiveyear": { "calories": 100.0, "hydration": 1.0, "health": 0.0, "poison": 0.0, "bleeding": 0.0, "radiation_poison": 0.0, "pending_health": 10.0 } } }$4.00 -
so basically now, we are forced to set furnace stack size to 1 in loottable, thats not a fix, thats a workaround. you could do a reverse dictionary check like i showed you and it wont conflict with anything
-
it is related to the horse class changing, the horses that spawn are no longer the referenced type.
-
- 1,260 comments
-
- #leveling
- #progression
- (and 13 more)
-
it seems that bradley tiers is taking no notice of bradley drops, assigning them different values compared to the bradley drops config settings.
-
in the latest update, using the command no longer changes the breed of the horse, there is also no feedback in console or in player chat when running the command successfully, it just no longer changes the horse breed.
-
hey, i saw you put out an update and still never fixed the stacking issue. you should really consider this as i have tested it for almost 2 whole months and never had a single conflict. i fear installing this update will make it start happening again. i even fixed the problem for you and you just ignore it....
-
i suggest you fix the stacking issue that loottable users experience. with the fix i gave you in the support request about the very same issue, you have to reverse the dictionary check compared to how its being done now or it will just keep spamming new stacks of items inside of the furnace, which wont stack on the same items, consuming slots and turning them off prematurely.
-
- 21 comments
-
- 1
-
-
- #status
- #simplestatus
-
(and 1 more)
Tagged with:
-
The latest version does not compile, it is the same error as it was on staging Error while compiling JetPack: 'JetPack.MovableBaseMountable.GetDismountPosition(BasePlayer, out Vector3, bool)': no suitable method found to override | Line: 1111, Pos: 34
-
- 33 comments
-
ok, this patch requires adding as an update, so there is no more conflicts with loottable and random items being unstackable inside upgraded furnaces. it stopped happening once i added the above patch, should also be universal to fix all stacking issues across the board.
-
- 33 comments
-
Is it possible that we can get a fix for stacks when plugins are limited to a specific amount, with no wiggle room? When buying from Ivan and choosing more than 1 jug, for example, it will still only give a single jug due to limitations of the stacks. What i propose is, checking the max stack size and giving them either in singles or just refuse the UI to increase for items with stack size 1.
-
it doesnt let players connect, since the mod never finishes loading, due to the lack of said config file i do not want loading screen messages, but im forced to make a config file just to get the basic functionality that i bought it for
-
so now because of changes you added, i am no longer able to use it, since you no longer support the basic version that i want
-
it does not create the config that it looks for, resulting in the DirectoryNotFoundException.