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tacman1981

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Everything posted by tacman1981

  1. tacman1981

    Heavy Rig

    there is a minor cosmetic issue with smoil, the switch added in the latest update, is slightly overlapping the button. you can still use both, as i said, minor.
  2. why would you amputate the in air check? look above your message to find the actual fix for it, rather than just butchering the code
  3. isInAir is now part of AntiHack as IsInAir. not sure how much that helps you out. this seems to work. replace the single part where it says player.isInAir with AntiHack.PlayerFlyhackStates[player.ActivePlayerInd].IsInAir
  4. tacman1981

    Quarry Levels

    does this latest update fix the lack of persistence on server restarts? it has always been an issue that when the server restarts, the quarry and pumpjacks would give very little compared to the pre restart amounts. even less than a freshly placed level 1 quarry
  5. I believe it is a persistence issue rather than anything else. after a server restart, it would revert to default values, not even configured values.
  6. while mine didnt say the key was invalid, getting the keys from the store actually worked, they were different but we were not told the keys would be different.
  7. tacman1981

    api inaccessible

    [Tip4serv] Tip4serv API is temporarily unavailable (HTTP 403). Will retry on the next cycle. think you forgot to set rules on the new api
  8. its likely a miscoinfigured web server, hopefully be solved soon otherwise vip purchases no longer automatically apply
  9. ok, ive downloaded the old version and fixed it so it compiles AND functions, not just compiles.
  10. you have to update it, then it will compile. only problem doing that, is you end in the same situation as me
  11. seems you missed something when updating it, i had it working yesterday, updated with your release, no longer functions.
  12. ive noticed a weird quirk with this plugin. i love its features, but when your inventory is open, any attachments removed from guns in the recycler, will go to the owner inventory, rather than the output stash in the recycler.
  13. tacman1981

    Electric Furnace

    Changed Status from Pending to Fixed Changed Fixed In to 1.4.7
  14. tacman1981

    Electric Furnace

    did you reload after removing the provided electric furnace entry from config? i cant replicate the issue once it is removed and reloaded. edit: actually i did find something, ill upload the fix in a moment.
  15. tacman1981

    Electric Furnace

    if you want the electric furnace to be normal, you can remove this id from the config, and it will skip electric furnaces on reload. 3808299817 the start of the cs file, has a bunch of comments for which id refers to which deployed furnace, in case you want to remove others too.
  16. i see the latest version contains an imgur link once again.
  17. tacman1981

    IQAlcoholFarm

    i figured it out, its salt water now instead of water. thanks for replying.
  18. while it compiles, it does this ```vbnet Unloaded plugin TeamInfo v1.2.19 by AhigaO#4485 InvalidOperationException: Collection was modified; enumeration operation may not execute. Loaded plugin TeamInfo v1.2.19 by AhigaO#4485 Shutting down compiler because idle shutdown Compiler shutdown completed Unloaded plugin TeamInfo v1.2.19 by AhigaO#4485 InvalidOperationException: Collection was modified; enumeration operation may not execute. Loaded plugin TeamInfo v1.2.19 by AhigaO#4485 ``` i copied it multiple times to prove it is this plugin causing this issue. can you look into it?
  19. tacman1981

    IQAlcoholFarm

    im curious why ivan refuses to take my alcohol. i took it in bottles and jugs, always says not enough, even when there is enough
  20. Changed Fixed In from 1.3.1 to 1.4.6
  21. ok i will push the update to mark this fixed. thank you for your assistance.
  22. Give this 1 a try. I separated wood and ore logic so they don't try to fight each other. I think I done the check wrong in the previous update by combining them. FurnaceNoOreStop.cs
  23. i have no intention to remove it, but I will make a config setting for it, so others aren't forced to deal with this 1. thank you for your suggestion, expect an update soon
  24. i wont be editing quicksmelt, that previous fix I offered before, was temporary until I could figure out the problem in my code. you can try this 1, It checks for wood being removed, then toggle ovens off, in theory. FurnaceNoOreStop.cs

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