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Everything posted by tacman1981
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forgot to mention in update notes. Added frequency check on c4 so it should now function as normal if RF is detected, else it continues to the stored data like before. previous upload i forgot to include permission for the OnExplosiveThrown hook so updated with same version number after fix. console spam can be solved by commenting or removing line 326 `Puts($"Player {player.displayName} threw an RFTimedExplosive");` also i should mention, if not figured out yet, permissions are now throw and drop, to allow for functionality of the plugin throw and drop must be assigned. command permission is still required to open the ui.
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regular occurence of error when calling OnItemAddedToContainer
tacman1981 posted A Support Request in Support
Failed to call hook 'OnItemAddedToContainer' on plugin 'AmmoHUD v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Plugins.AmmoHUD.OnItemAddedToContainer (ItemContainer container, Item item) [0x0003a] in <d061de02c0f64dbb87406f04f13e0cba>:0 at Oxide.Plugins.AmmoHUD.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c6] in <d061de02c0f64dbb87406f04f13e0cba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 this was from my console upon restart, nobody online yet. any ideas? -
hi, i just installed it to give it a try, but i find the ui disappears sometimes when reloading or even shooting. it was tested with m249 and assault rifle, both vanished on reload. this is a great idea, could this please be looked in to. not tested with other weapons for full disclosure, only using these 2 currently thanks
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ok, it looks like its related to the PVE flag TurretsIgnorePlayers. i turned this off and the spam went away, however player turrets shoot at players without this.
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ive tried it tonight and it defenitely took longer for the timer to go below 0, activating the default oxygen. weird but it works ok now after the first glitched cycle. maybe it will happen the same for you after repeat testing? I just left myself in water until it killed me and proper function returned.
- 1,449 comments
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- #leveling
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- 1,449 comments
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- #leveling
- #progression
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- 12 comments
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- 1
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- #explosives
- #control
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(and 1 more)
Tagged with:
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- 12 comments
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- #explosives
- #control
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(and 1 more)
Tagged with:
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i get it too, it happens mostly, it seems, when players are fighting for the heli and it locks to 1 of them.
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Is there any examples for how to set up the loot config? The video doesnt even show an example and the scientist loot table i used before isnt working. i have profiles but it doesnt show how to add them
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- 1,449 comments
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- 1,449 comments
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have you considered using 1 of the items that usually sell to the shop as the currency for this? vending manager is supposed to support rp purchases but i have no luck setting it up to use it
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