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tacman1981

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Everything posted by tacman1981

  1. void OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter crafter) on line 1079 and BasePlayer basePlayer = crafter.owner; on line 1081 this will compile without errors
  2. if i could i would, ive spent multiple days and i just cant fix it. making it compile in its current state will destroy your server performance whenever a specified crate spawns in the water. it has to be rewritten so could be a while before this 1 is updated
  3. the problem doesnt lie in shipwreck. this whole thing needs to be rewritten sadly. i can remove the NRE spam but it will still lag the server as long as any of the specified crate types are under the water. for now i recommend uninstalling it until i or someone else can solve it.
  4. what can i do about this? its a paid plugin that i dont own.
  5. thank you for the suggestion. I have now added the command permission info to the description.
  6. it disables placement unless permission is granted
  7. Version 1.5.2

    212 downloads

    Conveyors lagging your server? Disable them with this. Comes with multiple language support and a permission to allow admins to control who can place them. Can add more languages if requested, currently supports French, German, Spanish, Chinese, Russian and Dutch. Not including the default English support. If any languages are incorrect, please do let me know. New languages added are Finnish, Swedish, Danish, Norwegian, Portuguese and Japanese.
    Free
  8. tacman1981

    IQAlcoholFarm

    the exploit in this plugin is not actually related to the plugin itself, but the functionality of another 1 causing undesired results in combination. water catcher boost breaks the whole point of this 1 when you put a drop of alcohol into a water catcher, as it overrides your check to make water catchers not create anything if not water
  9. tacman1981

    IQAlcoholFarm

    i have managed to apply a patch to water catcher boost to prevent this exploit from taking place. it seems the checks are there but was being overridden by the water catcher boost. i will be suggesting my fix to them instead
  10. tacman1981

    IQAlcoholFarm

    so, apprently you need to add a check so water catchers dont take the liquids too. i have had to disable water catcher boost due to a massive exploit basically same problem as with the barrel before it was patched
  11. latest update, no load Loottable - Failed to compile: Loottable.cs(866,33): error CS0117: `Oxide.Plugins.CSharpExtension' does not contain a definition for `SandboxEnabled'
  12. i will look into it tomorrow, but ive had no complaints from my players. which crate is the problem?
  13. Version 2.1.1

    442 downloads

    Permission based full stack composting. This plugin allows full stacks to be done at 1 time inside composter. I am not sure if anyone needs this but here you go.
    Free
  14. Version 2.1.6

    2,535 downloads

    Support for 3 crate types, heli_crate, codelockedhackablecrate and supply_drop by default, now fully configurable. They can be removed or you can add more, it is now up to you as the user. CONFIG { "How long after the crate lands in water does it apply buoyancy (lower is faster)": 1, "Buoyancy Scale (recommended to use between 0.7 and 2.0, any higher and it will be a trampoline)": 1.0, "Debug Mode": false, "Crates which will float (list by crate name)": [ "heli_crate", "codelockedhackablecrate", "supply_drop" ] }
    Free
  15. forgot to mention in update notes. Added frequency check on c4 so it should now function as normal if RF is detected, else it continues to the stored data like before. previous upload i forgot to include permission for the OnExplosiveThrown hook so updated with same version number after fix. console spam can be solved by commenting or removing line 326 `Puts($"Player {player.displayName} threw an RFTimedExplosive");` also i should mention, if not figured out yet, permissions are now throw and drop, to allow for functionality of the plugin throw and drop must be assigned. command permission is still required to open the ui.
  16. "List of rewards the player receives based on level" you probably added a bunch of extra stuff under this
  17. these unfortunate souls, could edit the plugin locally, then upload it the usual way you upload plugins
    Another amazing piece of work. I just used this to find a crap ton of skins that no longer exist in the workshop from my skinbox config.
  18. tacman1981

    IQAlcoholFarm

    conflict OnNpcTarget between IQAlcoholFarm and NeutralNPCs
  19. tacman1981

    IQAlcoholFarm

    im curious as to why this plugin spams conflict errors with a plugin that makes npcs passive.
  20. tacman1981

    Ammo HUD

    thanks for the quick fix, this will definitely be a long term addition for my server
  21. tacman1981

    Ammo HUD

    Great plugin. My players love it, and it adds that extra touch that I didnt know was missing. 5 stars from me.
  22. tacman1981

    Ammo HUD

    yes, sorry for the late reply. i have sent you a private message. it is very late here
  23. tacman1981

    Ammo HUD

    could it be possible that it is being caused by the ui being linked globally, so if another player is putting away a gun, it removes the ui for all? it is happening to everyone online at the same time
  24. tacman1981

    Ammo HUD

    hi, i just installed it to give it a try, but i find the ui disappears sometimes when reloading or even shooting. it was tested with m249 and assault rifle, both vanished on reload. this is a great idea, could this please be looked in to. not tested with other weapons for full disclosure, only using these 2 currently thanks

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