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tacman1981

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Everything posted by tacman1981

  1. I'm not a fan of debug spam in console, but if needs must. I just forgot to remove it before release, and decided to keep it in case I need it in future, who knows how the game changes can break it.
  2. ill push an update tomorrow when i get back to my pc, until then you can comment line 44 so it no longer displays if it is problematic
  3. it literally spams my chat when i run /sab ingame. with player names, that they are still active and cant be converted. this didnt happen before where can i turn this spam off?
  4. after going through my boxes, ive noticed the "oversized stacks" were just dissolved to match the "non updated" max stack instead of splitting into other stacks. cant imagine the players are coming back this wipe because of these stacking problems
  5. tacman1981

    fix the stacking problems

    this sucks. ive had to change the stacks again for a third time since installing this "update". when does it start to work properly?
  6. tried 2.0.2 and 2.0.3 and both do not convert my stack sizes or custom items. i will never update if it doesnt do this conversion properly. i have at least 12 custom items set up, and everything has custom stack sizes, but still no converted file.
  7. if anyone is interested, I have an update ready to go that will allow customizing of the UI elements. This will allow server owners to make it fit within a colour theme better, instead of the various shades of grey.
  8. tacman1981

    【WORSE】StackSizeCont

    null
  9. tacman1981

    Bradley Drops

    this maybe useless spam, but we have no smoke on the signals for bradleys, and sometimes helis too. it spits an error to console with nexttick error, and no heli or bradley arrive, nor does the smoke spawn or the chat announcement. the provided image, is a heli signal has been sat there now for about 45 minutes. it errorred in console, no chat announcement, no smoke or plane
  10. Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2+KeyCollection[TKey,TValue].System.Collections.Generic.ICollection<TKey>.Contains (TKey item) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00013] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.HeliSignals.HeliSignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x00092] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Plugins.HeliSignals+<>c__DisplayClass59_0.<OnExplosiveThrown>b__0 () [0x00000] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 same, with update it is the same error as bradley drops now
  11. tacman1981

    v2 Stack dont work

    it does not convert the stack sizes or the custom items when i try to update, so im sticking with v1 until v2 actually works. i spent hours putting everything together, and the update doesnt convert it properly so it is no use as is.
  12. no, nothing furnace. this conflicts with other plugins. there are multiple options for airdrops, such as loot defender.
  13. Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BradleyDrops.BradleySignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x0005b] in <ba2a3f0123a14f919d3678520cbdb0ea>:0 at Oxide.Plugins.BradleyDrops+<>c__DisplayClass39_0.<OnExplosiveThrown>b__0 () [0x00000] in <ba2a3f0123a14f919d3678520cbdb0ea>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 this happens when players use the signals, but when admin test it works perfectly fine. can you diagnose? ive watched the players throw it, then this error pop into console as soon as the smoke is supposed to start, but nothing happens.
  14. it is not populating the stack sizes folder, or the items folder. i have custom items set up and stack sizes too, but v2 doesnt convert these...
  15. tacman1981

    NpcRaiders

    is not compiling in the latest update, can we get a fix please?
  16. i saw about 20 plugins with the same error when i went into testing about 3 days ago. i patched some of them as they were mine.
  17. im gonna take a stab at patching it, shouldnt be too hard
  18. it does not compile in the latest update, please fix
  19. tacman1981

    World Modifier

    hi, can we please get the option to include or exclude the new radtown monument? it doesnt seem to auto populate the config.
  20. thats alright, i should have mentioned it when i was fixing my plugins a couple of days ago. ill remove it for the update as planned.
  21. it is not going to allow connections, but give the "Client Ready" error when players try to connect to servers with this mod installed. it must be updated today.
  22. this breaks tomorrow, please update it before then. its that "Client Ready!" again, and upon removal on staging test server, it allowed connections.
  23. omg this, while hilarious, is not intended behaviour and should be fixed in the latest update. it was a quick fix for the crates sometimes spawning under the gibs and being forced under the terrain and was never meant to work this way. it should now be fixed and ignore locked crates in the transform process
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