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Everything posted by tacman1981
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- 33 comments
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- 33 comments
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- 33 comments
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- 12 comments
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- #explosives
- #control
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(and 1 more)
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- 3 comments
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- #conveyors
- #industrial
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Version 1.5.2
212 downloads
Conveyors lagging your server? Disable them with this. Comes with multiple language support and a permission to allow admins to control who can place them. Can add more languages if requested, currently supports French, German, Spanish, Chinese, Russian and Dutch. Not including the default English support. If any languages are incorrect, please do let me know. New languages added are Finnish, Swedish, Danish, Norwegian, Portuguese and Japanese.Free- 3 comments
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- #conveyors
- #industrial
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the exploit in this plugin is not actually related to the plugin itself, but the functionality of another 1 causing undesired results in combination. water catcher boost breaks the whole point of this 1 when you put a drop of alcohol into a water catcher, as it overrides your check to make water catchers not create anything if not water
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- 1,144 comments
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- #loot
- #customloot
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- 33 comments
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Version 2.1.6
2,535 downloads
Support for 3 crate types, heli_crate, codelockedhackablecrate and supply_drop by default, now fully configurable. They can be removed or you can add more, it is now up to you as the user. CONFIG { "How long after the crate lands in water does it apply buoyancy (lower is faster)": 1, "Buoyancy Scale (recommended to use between 0.7 and 2.0, any higher and it will be a trampoline)": 1.0, "Debug Mode": false, "Crates which will float (list by crate name)": [ "heli_crate", "codelockedhackablecrate", "supply_drop" ] }Free- 33 comments
- 2 reviews
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forgot to mention in update notes. Added frequency check on c4 so it should now function as normal if RF is detected, else it continues to the stored data like before. previous upload i forgot to include permission for the OnExplosiveThrown hook so updated with same version number after fix. console spam can be solved by commenting or removing line 326 `Puts($"Player {player.displayName} threw an RFTimedExplosive");` also i should mention, if not figured out yet, permissions are now throw and drop, to allow for functionality of the plugin throw and drop must be assigned. command permission is still required to open the ui.
- 12 comments
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- #explosives
- #control
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(and 1 more)
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- 1,532 comments
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- #leveling
- #progression
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- 1,532 comments
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- #leveling
- #progression
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hi, i just installed it to give it a try, but i find the ui disappears sometimes when reloading or even shooting. it was tested with m249 and assault rifle, both vanished on reload. this is a great idea, could this please be looked in to. not tested with other weapons for full disclosure, only using these 2 currently thanks