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Everything posted by tacman1981
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- 1,362 comments
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- #leveling
- #progression
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Changed Status from Fixed to Work in Progress Changed Fixed In from 2.1.0 to 2.1.1
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hopefully 2.1.1 fixes this issue.
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Changed Status from Can't Reproduce to No Response
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Changed Fixed In from Next Version to 2.1.0
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Changed Status from Pending to Can't Reproduce Changed Fixed In to Next Version
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Changed Status from Can't Reproduce to Fixed Changed Fixed In from 1.6.0 to 2.1.0
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this should have been fixed in the latest version
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does this happen regularly? ive done some testing and cant replicate it. do you use any custom crate types in config?
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private object CanStackItem(Item source, Item target) { if (source == null || target == null) return null; if (!_furnacesData.ContainsKey(source.uid.Value) || !_furnacesData.ContainsKey(target.uid.Value)) { return null; } else { return false; } return null; } I basically flipped your check to prevent the conflict, so far so good.
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it is still doing this, quite regularly. it affects the furnace output by making a new stack of cooked ore, that wont stack with the others. when it happens more than once, the furnace stops because its no longer able to place a cooked item into the furnace output, dumping it on the ground and switching off the furnace. this is a serious issue and cant remain ignored.
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- 1,362 comments
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- #leveling
- #progression
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Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean)) it often leaves smaller stacks of things like metal frags, or charcoal in a furnace, which will not stack on top of the same item. 1 player even reported that their picked up furnace, went onto a skinned door stack.
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Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean)) i will post it to the furnace upgrades plugin too. this often leaves small stacks of items that cant be put into larger stacks of the same item.
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i did manually add it yes, in hopes it would just read the value and work.
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as the title states. it doesn't give RP rewards for killing the new wolf. its in the config, has a value set, but gives nothing when killing it.
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at line 1203, before the closing brackets, there is "e" and its mistaking this as code
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Error while compiling CraftMenu: Syntax error, ',' expected | Line: 1203, Pos: 169 this is the latest update
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can confirm im getting the same, even tried to fix it with the new page they use for images and its forbidden too
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- 37 comments
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- #optimize
- #optimization
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Interfering with Junkyard Event
tacman1981 replied to BetterDeadThanZed's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 2.0.3 -
Interfering with Junkyard Event
tacman1981 replied to BetterDeadThanZed's Support Request in Support
hi mate, sorry about that, if there are any further events that have problems please let me know. i am pushing an update now to disable the transform while the junkyard event is running. i believe there should be no more issues with the new update. -
Version 1.0.1
121 downloads
Simple plug and play. it will transform position of bradley crates and heli crates upwards by 10f on spawn. This will prevent the gibs from dragging the crates through terrain that i noticed happens sometimes. I have this same functionality for only helicopter crates in another plugin, but you can use this without floating crates, to address the issue outlined above.Free -