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tacman1981

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Everything posted by tacman1981

  1. hi, yes granting the permission, will allow full stacks to be composted for either the player or the group it was assigned to.
  2. im having stacking issues with loot table and stack size gui. CanCombineDroppedItem conflict. it often leaves 1 item of the cooked resources, that cant be stacked on anything else. also sometimes it picks up the upgraded furnaces, onto a skinned random item in inventory.
  3. I'm not a fan of debug spam in console, but if needs must. I just forgot to remove it before release, and decided to keep it in case I need it in future, who knows how the game changes can break it.
  4. ill push an update tomorrow when i get back to my pc, until then you can comment line 44 so it no longer displays if it is problematic
  5. if anyone is interested, I have an update ready to go that will allow customizing of the UI elements. This will allow server owners to make it fit within a colour theme better, instead of the various shades of grey.
  6. tacman1981

    Bradley Drops

    this maybe useless spam, but we have no smoke on the signals for bradleys, and sometimes helis too. it spits an error to console with nexttick error, and no heli or bradley arrive, nor does the smoke spawn or the chat announcement. the provided image, is a heli signal has been sat there now for about 45 minutes. it errorred in console, no chat announcement, no smoke or plane
  7. no, nothing furnace. this conflicts with other plugins. there are multiple options for airdrops, such as loot defender.
  8. it is not populating the stack sizes folder, or the items folder. i have custom items set up and stack sizes too, but v2 doesnt convert these...
  9. tacman1981

    NpcRaiders

    is not compiling in the latest update, can we get a fix please?
  10. i saw about 20 plugins with the same error when i went into testing about 3 days ago. i patched some of them as they were mine.
  11. im gonna take a stab at patching it, shouldnt be too hard
  12. it does not compile in the latest update, please fix
  13. tacman1981

    World Modifier

    hi, can we please get the option to include or exclude the new radtown monument? it doesnt seem to auto populate the config.
  14. this breaks tomorrow, please update it before then. its that "Client Ready!" again, and upon removal on staging test server, it allowed connections.
  15. omg this, while hilarious, is not intended behaviour and should be fixed in the latest update. it was a quick fix for the crates sometimes spawning under the gibs and being forced under the terrain and was never meant to work this way. it should now be fixed and ignore locked crates in the transform process
  16. ive put out a patch to stop it happening like this. it wont transform any crate other than heli crate, will still apply buoyancy on water detection
  17. you can comment out the following part for now, ill figure out something to do with the cargo ship, didnt even think about it Vector3 currentPosition = entity.transform.position; Vector3 newPosition = currentPosition + new Vector3(0, 5f, 0); entity.transform.position = newPosition; OR you can delete the && entity.ShortPrefabName != "codelockedhackablecrate" on line 75, just this part and not the rest, and this will stop the crate from spawning above its usual location. i mainly added the transform to prevent heli gibs forcing crates under the terrain but should be checking here if its heli crate too. thanks for the report, ill sort it today at some point
  18. sorry it has taken so long, but the update which allows you to use ShipWreck plugin too has finally landed. adhd brain at its finest lol. There may be an issue with the crates that spawn while the event is running, if so please do let me know. I am not magic and can not test against a plugin i have no license for. please do send me a message on discord if you encounter issues while shipwreck is running, where non event crates dont float. really fixed this time, thanks to Mabel for the assist.
  19. i get this 1 too, not just FurnaceUpgrades, but IQAlcoholFarm, BradleyDrops and HeliSignals with Loottable being the common conflicting plugin
  20. ive dealt with this by removing the language function. it really wasnt necessary. the error should now be gone as player.Message is no longer there.
  21. tacman1981

    Spectate

    looks like you use /spectate stop according to the code. it will force a respawn
  22. ive added this feature to the latest update in the form of a permission. if not granted, it will do exactly what you asked for. hope this helps
  23. i am certain it is the command that needs changing, since they use the same /setgenes. you should go into skill tree config and change this "Chat command that players can use to set their plant genes": "setgenes", then reload both skilltree and custom genetics

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