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tacman1981

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Everything posted by tacman1981

  1. ok, its been almost 2 weeks and i have no more reports or visual observations where the stacks are splitting at random. this is definitely the fix for the stacking issue
  2. tacman1981

    Unity Error

    Changed Status from No Response to Fixed Changed Fixed In from 2.1.0 to 2.1.2
  3. Changed Status from Work in Progress to Fixed Changed Fixed In from 2.1.1 to 2.1.2
  4. Changed Status from Fixed to Work in Progress Changed Fixed In from 2.1.0 to 2.1.1
  5. hopefully 2.1.1 fixes this issue.
  6. tacman1981

    Unity Error

    Changed Status from Can't Reproduce to No Response
  7. tacman1981

    Unity Error

    Changed Fixed In from Next Version to 2.1.0
  8. tacman1981

    Unity Error

    Changed Status from Pending to Can't Reproduce Changed Fixed In to Next Version
  9. Changed Status from Can't Reproduce to Fixed Changed Fixed In from 1.6.0 to 2.1.0
  10. this should have been fixed in the latest version
  11. tacman1981

    Unity Error

    does this happen regularly? ive done some testing and cant replicate it. do you use any custom crate types in config?
  12. private object CanStackItem(Item source, Item target) { if (source == null || target == null) return null; if (!_furnacesData.ContainsKey(source.uid.Value) || !_furnacesData.ContainsKey(target.uid.Value)) { return null; } else { return false; } return null; } I basically flipped your check to prevent the conflict, so far so good.
  13. it is still doing this, quite regularly. it affects the furnace output by making a new stack of cooked ore, that wont stack with the others. when it happens more than once, the furnace stops because its no longer able to place a cooked item into the furnace output, dumping it on the ground and switching off the furnace. this is a serious issue and cant remain ignored.
  14. it doesnt work in a lot of plugins since it is a whole new class that is handling just the wolf2. we just have to wait for newguy to update it i guess
  15. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean)) it often leaves smaller stacks of things like metal frags, or charcoal in a furnace, which will not stack on top of the same item. 1 player even reported that their picked up furnace, went onto a skinned door stack.
  16. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean)) i will post it to the furnace upgrades plugin too. this often leaves small stacks of items that cant be put into larger stacks of the same item.
  17. i did manually add it yes, in hopes it would just read the value and work.
  18. tacman1981

    not granting RP for wolf2

    as the title states. it doesn't give RP rewards for killing the new wolf. its in the config, has a value set, but gives nothing when killing it.
  19. tacman1981

    doesnt compile

    at line 1203, before the closing brackets, there is "e" and its mistaking this as code
  20. tacman1981

    doesnt compile

    Error while compiling CraftMenu: Syntax error, ',' expected | Line: 1203, Pos: 169 this is the latest update
  21. tacman1981

    Images not appearing

    can confirm im getting the same, even tried to fix it with the new page they use for images and its forbidden too
  22. this really does sound like a server setup issue rather than this mod, it doesnt do anything to maps or entities in the world at all, it just announces to steam that the server is connectable now, then lets you wait for full server boot cycle while "warming prefabs".
  23. Changed Status from Pending to Closed Changed Fixed In to 2.0.3
  24. hi mate, sorry about that, if there are any further events that have problems please let me know. i am pushing an update now to disable the transform while the junkyard event is running. i believe there should be no more issues with the new update.
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