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Everything posted by tacman1981
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- 3 comments
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- #conveyors
- #industrial
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(and 1 more)
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Version 1.5.2
168 downloads
Conveyors lagging your server? Disable them with this. Comes with multiple language support and a permission to allow admins to control who can place them. Can add more languages if requested, currently supports French, German, Spanish, Chinese, Russian and Dutch. Not including the default English support. If any languages are incorrect, please do let me know. New languages added are Finnish, Swedish, Danish, Norwegian, Portuguese and Japanese.Free- 3 comments
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- #conveyors
- #industrial
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(and 1 more)
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the exploit in this plugin is not actually related to the plugin itself, but the functionality of another 1 causing undesired results in combination. water catcher boost breaks the whole point of this 1 when you put a drop of alcohol into a water catcher, as it overrides your check to make water catchers not create anything if not water
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placing alcohol or wort in a water catcher will make it duplicate for free over time. with water catcher boost, it can give stupid amounts instantly for very little effort. the check added to the barrel, needs to be added to both water catcher types too.
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- 1,042 comments
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- #loot
- #customloot
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Changed Status from No Response to Closed
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sorry about the oversight. the problem should now be fixed. upon testing the crates become immediately lootable the second they land on the water
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Changed Status from Pending to No Response Changed Fixed In to 1.4.0
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- 33 comments
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Changed Status from Work in Progress to Closed
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Changed Fixed In 1.2.0
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Changed Status from Pending to Work in Progress
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it works but on a seemingly long delay, totally inconsistant with desired results. im looking into making it lootable immediately
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Version 2.1.6
2,114 downloads
Support for 3 crate types, heli_crate, codelockedhackablecrate and supply_drop by default, now fully configurable. They can be removed or you can add more, it is now up to you as the user. CONFIG { "How long after the crate lands in water does it apply buoyancy (lower is faster)": 1, "Buoyancy Scale (recommended to use between 0.7 and 2.0, any higher and it will be a trampoline)": 1.0, "Debug Mode": false, "Crates which will float (list by crate name)": [ "heli_crate", "codelockedhackablecrate", "supply_drop" ] }Free- 33 comments
- 2 reviews
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- 5
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forgot to mention in update notes. Added frequency check on c4 so it should now function as normal if RF is detected, else it continues to the stored data like before. previous upload i forgot to include permission for the OnExplosiveThrown hook so updated with same version number after fix. console spam can be solved by commenting or removing line 326 `Puts($"Player {player.displayName} threw an RFTimedExplosive");` also i should mention, if not figured out yet, permissions are now throw and drop, to allow for functionality of the plugin throw and drop must be assigned. command permission is still required to open the ui.
- 12 comments
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- #explosives
- #control
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(and 1 more)
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- 1,337 comments
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- 1
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- #leveling
- #progression
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- 1,337 comments
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- #leveling
- #progression
- (and 19 more)
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regular occurence of error when calling OnItemAddedToContainer
tacman1981 posted A Support Request in Support
Failed to call hook 'OnItemAddedToContainer' on plugin 'AmmoHUD v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Plugins.AmmoHUD.OnItemAddedToContainer (ItemContainer container, Item item) [0x0003a] in <d061de02c0f64dbb87406f04f13e0cba>:0 at Oxide.Plugins.AmmoHUD.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c6] in <d061de02c0f64dbb87406f04f13e0cba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 this was from my console upon restart, nobody online yet. any ideas?