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tacman1981

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Everything posted by tacman1981

  1. Version 1.1.0

    112 downloads

    ABOUT Allow players to change their individual fuse timers on all types of thrown explosives. Also control dud chance values. Fully configurable per type, individual settings stored in data folder. Now comes with a UI which can be used to change the appropriate values. The permission "use" is necessary for full functionality. The new permission for "nodud" is only to be granted if you want the players to have no duds. If this is not granted then it will return vanilla behaviour for dud chance. to apply the use permission in server console: o.grant <user/group> <username or groupname> explosivescontrol.use I highly recommend permissions manager by steenamaroo to handle perms through an in game interface CONFIG { "itemNames": { "beancan": 1840822026, "c4": 1248356124, "flare": 304481038, "flashbang": -936921910, "grenade": 143803535, "satchel": -1878475007, "smokegrenade": 1263920163, "surveycharge": 1975934948 }, "items": { "1248356124": { "itemId": 1248356124, "itemName": "c4", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1263920163": { "itemId": 1263920163, "itemName": "smokegrenade", "defaultFuseTime": 5.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "143803535": { "itemId": 143803535, "itemName": "grenade", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "1840822026": { "itemId": 1840822026, "itemName": "beancan", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "-1878475007": { "itemId": -1878475007, "itemName": "satchel", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1975934948": { "itemId": 1975934948, "itemName": "surveycharge", "defaultFuseTime": 1.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "304481038": { "itemId": 304481038, "itemName": "flare", "defaultFuseTime": 30.0, "minFuseTime": 10.0, "maxFuseTime": 60.0, "DudChance": 0.0 }, "-936921910": { "itemId": -936921910, "itemName": "flashbang", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 10.0, "DudChance": 0.0 } }, "itemBlacklist": [ "supply.signal", "molotov", "smokegrenade", "flare", "lunar", "surveycharge" ], "fallbackItemConfig": { "itemId": 0, "itemName": "", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "enableOnUserConnected": true, "connectMessage": "Welcome to the server! You can change fuse time of explosives with the command /fuseui", "Title Bar Red": 10, "Title Bar Green": 10, "Title Bar Blue": 10, "Side Bar Red": 200, "Side Bar Green": 200, "Side Bar Blue": 200, "Item Panel Red": 128, "Item Panel Green": 128, "Item Panel Blue": 128, "Item BG Red": 80, "Item BG Green": 80, "Item BG Blue": 80, "Item Name Background Red": 150, "Item Name Background Green": 150, "Item Name Background Blue": 150, "Fuse Input Field Red": 80, "Fuse Input Field Green": 80, "Fuse Input Field Blue": 80, "Button Colour (must be <= 1) The last number is transparency in this string and is required to generate the button correctly. R G B A": "0.5 0.5 0.5 1" } COMMANDS /fuseui will bring up the UI where your players can edit each explosive type within the specified range (changes inside config file should be reflected in the UI) <Must have the "use" permission to use the plugin fully, bonus "nodud" permission is exactly as it sounds> all credit for the new logo belongs to 4yzhen, many thanks
    $4.00
  2. Hi, would it be possible to get compatibility with npc raiders please? would love to see this addition. i know they use military tunnel scientist but not sure why it doesnt give xp for killing them.
  3. tacman1981

    F1 Console

    sounds like you are not auth 2 on your server now. in the server console type ownerID "your steam64 ID" "name" "reason" and restart the server.
  4. for everyone else who uses both plugins too
  5. it is indeed another plugin, it restores inventory when you respawn after dying
  6. The stars are what shows when its successfully crafts an upgraded item. With RestoreUponDeath it doesnt seem to give those stars back when restoring inventory.
  7. Seems like my players report losing stars on death, is this intentional? Could it be possible to make this not happen when using RestoreUponDeath? Even if its a configurable option.
    Love this plugin, has a nice rpg feel to it. Can configure xp gain per category, with percentages for each type of boost. Also like the ability to consume already learned blueprints to gain xp. Keep up the good work
  8. love this plugin, however things reset to default when skinning using skinbox and repair benches. not sure if this is avoidable but would love to see this change in the near future. works great when crafting with skin, although quite often i find it crafting unskinned versions of the items. also, if i could suggest adding ammo capacity for guns as a possible "side effect" of upgrading
  9. map is great except for 1 thing. players are reporting becoming wet the second they get to water treatment, and the snow region it is in is killing them due to the wet debuff. the ditches there, have water in them so the monument may be a touch too low
  10. how is the build space availability on this 1? is the monument build block just like vanilla?
  11. line 251 in the config "A black list of items that will not be refunded when using the thrifty tinkerer buff" check that its empty
    A must-have for any server. Very versatile and fully customizable to adjust max levels of skills, the percentage of buff per level and even add your own custom content. You even have full control over XP sources and can disable any source(s) you wish. Highly recommend this plugin, author is very quick to respond to any reported issues, and it is getting better each update.
  12. what im trying to explain, while not being very good at it. its giving xp for the card used and not the reader. the best way to check is to take a red card to launch site and use it in the green slot, while the door is not opening, the xp is being given for using a red. now i have obviously lowered xp for using cards. it might be better to give xp for opening puzzle doors instead of for swiping a card.
  13. the update including xp for using swipe cards. also works with cards when the doors dont open. i think this is a big problem. example giving xp for red card when the red card doesnt open the green door, over and over again with no durability loss. highly exploitable at default values

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