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Everything posted by tacman1981
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Version 1.0.1
86 downloads
Simple plug and play. it will transform position of bradley crates and heli crates upwards by 10f on spawn. This will prevent the gibs from dragging the crates through terrain that i noticed happens sometimes. I have this same functionality for only helicopter crates in another plugin, but you can use this without floating crates, to address the issue outlined above.Free -
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it literally spams my chat when i run /sab ingame. with player names, that they are still active and cant be converted. this didnt happen before where can i turn this spam off?
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after going through my boxes, ive noticed the "oversized stacks" were just dissolved to match the "non updated" max stack instead of splitting into other stacks. cant imagine the players are coming back this wipe because of these stacking problems
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this sucks. ive had to change the stacks again for a third time since installing this "update". when does it start to work properly?
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tried 2.0.2 and 2.0.3 and both do not convert my stack sizes or custom items. i will never update if it doesnt do this conversion properly. i have at least 12 custom items set up, and everything has custom stack sizes, but still no converted file.
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- 12 comments
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- #explosives
- #control
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(and 1 more)
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this maybe useless spam, but we have no smoke on the signals for bradleys, and sometimes helis too. it spits an error to console with nexttick error, and no heli or bradley arrive, nor does the smoke spawn or the chat announcement. the provided image, is a heli signal has been sat there now for about 45 minutes. it errorred in console, no chat announcement, no smoke or plane
- 220 comments
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- 2
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- #bradley
- #bradleyapc
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- 220 comments
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- #bradley
- #bradleyapc
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Update causing nothing to happen when signal thrown
tacman1981 replied to Venedas's Support Request in Support
Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2+KeyCollection[TKey,TValue].System.Collections.Generic.ICollection<TKey>.Contains (TKey item) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00013] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.HeliSignals.HeliSignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x00092] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Plugins.HeliSignals+<>c__DisplayClass59_0.<OnExplosiveThrown>b__0 () [0x00000] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 same, with update it is the same error as bradley drops now -
it does not convert the stack sizes or the custom items when i try to update, so im sticking with v1 until v2 actually works. i spent hours putting everything together, and the update doesnt convert it properly so it is no use as is.
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- 992 comments
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- #loot
- #customloot
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Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BradleyDrops.BradleySignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x0005b] in <ba2a3f0123a14f919d3678520cbdb0ea>:0 at Oxide.Plugins.BradleyDrops+<>c__DisplayClass39_0.<OnExplosiveThrown>b__0 () [0x00000] in <ba2a3f0123a14f919d3678520cbdb0ea>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 this happens when players use the signals, but when admin test it works perfectly fine. can you diagnose? ive watched the players throw it, then this error pop into console as soon as the smoke is supposed to start, but nothing happens.
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- 992 comments
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- 1
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- #loot
- #customloot
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- 992 comments
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- #loot
- #customloot
- (and 13 more)
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this is going to cause problems after update
tacman1981 replied to tacman1981's Support Request in Support
thats alright, i should have mentioned it when i was fixing my plugins a couple of days ago. ill remove it for the update as planned.