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tacman1981

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Everything posted by tacman1981

  1. tacman1981

    loot table

    Is there any examples for how to set up the loot config? The video doesnt even show an example and the scientist loot table i used before isnt working. i have profiles but it doesnt show how to add them
  2. tacman1981

    NpcRaiders

    any chance that corpses can be disappeared right away? they stay around for so long that it eventually affects fps. I have figured this 1 out but am struggling now to add profiles. there are zero examples of how to add them to the config and no matter what i try they drop nothing any more
  3. you might want to update the plugin then, just click download and install it as normal
  4. no console error. nothing in chat either when running it, even when i dont have it learned
  5. have you considered using 1 of the items that usually sell to the shop as the currency for this? vending manager is supposed to support rp purchases but i have no luck setting it up to use it
  6. i think there is something wrong with the mining ultimate. players are reporting it not doing anything at all. they type the command and nothing. could you look into it please?
  7. the announcement clearly states it is for the february update, it will only work after wipe
    I absolutely love how easy it makes raidable bases loot tables to configure. Why wasnt this made sooner, by anyone? GREAT job
  8. the best way to do this is to add the scrolls and tomes to the shop with their relevant skin id
  9. yes, i like this even better. that way the experienced players can help the less experienced to grow, if they so choose it is mostly for things like bradleys, or anything that requires more than 2-3 bullets to kill, to just be shared amongst all team members
  10. i feel like this would be a totally possible addition, team sharing of xp when nearby. think it would be nice for players who team to have a share of xp even if it is equal amongst participants and not damage base. this was recommended by a player.
  11. it is the plugin i use to allow my players to add 2 rockets to a launcher on reload, has a bunch of options for different permissions
  12. i think firearm modifier may be able to do this 1 for you, it is available on umod and has a ton of options for every gun.
  13. also possible for you to remove this line? Found null entries in the RF listener list for frequency for days now my console was clear of any spam, now suddenly it begins again with this returning annoyance, regularly
  14. since the last update, my console is filled with debug spam, when can i expect this to be removed?
  15. my players are reporting this plugin as non functional. level 5 weapons deal same damage as level 0, however, protection on armours works fine so no idea why weapons do not
  16. i see this often too, but doesnt seem to cause problems. altho i am not happy that 5 star crafted items stack on top of a zero star item after craft, this never used to be the case, once i got my first star on an item, it would create a new stack for every craft, now it just piles them all on top of each other, removing the stars, until the stack is maxed, then it creates a new stack with the correct quality.
  17. i honestly couldnt say, its just appearing in console every so often. ill message you if i ever figure out what the cause is tho Edit: seems to come from swiping super card in any slot (master keycard)
  18. im seeing a lot of this in my console now Failed to call hook 'OnCardSwipe' on plugin 'SkillTree v1.2.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnCardSwipe (CardReader cardReader, Keycard card, BasePlayer player) [0x00020] in <352ea79388c74ac3b3fa30aa13fad9ba>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03456] in <352ea79388c74ac3b3fa30aa13fad9ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  19. it is already in top right corner, very small but its there. only appears when under water
  20. did you remember to use /setgenes, this ultimate did work last time i placed a seed less than 12 hours ago.
  21. Version 1.0.5

    105 downloads

    ABOUT Allow players to change their individual fuse timers on all types of thrown explosives. Also control dud chance values. Fully configurable per type, individual settings stored in data folder. Now comes with a UI which can be used to change the appropriate values. The permission "use" is necessary for full functionality. The new permission for "nodud" is only to be granted if you want the players to have no duds. If this is not granted then it will return vanilla behaviour for dud chance. to apply the use permission in server console: o.grant <user/group> <username or groupname> explosivescontrol.use I highly recommend permissions manager by steenamaroo to handle perms through an in game interface CONFIG { "itemNames": { "beancan": 1840822026, "c4": 1248356124, "flare": 304481038, "flashbang": -936921910, "grenade": 143803535, "satchel": -1878475007, "smokegrenade": 1263920163, "surveycharge": 1975934948, "lunar.firecrackers": -1961560162 }, "items": { "1248356124": { "itemId": 1248356124, "itemName": "c4", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1263920163": { "itemId": 1263920163, "itemName": "smokegrenade", "defaultFuseTime": 5.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "143803535": { "itemId": 143803535, "itemName": "grenade", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "1840822026": { "itemId": 1840822026, "itemName": "beancan", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "-1878475007": { "itemId": -1878475007, "itemName": "satchel", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1975934948": { "itemId": 1975934948, "itemName": "surveycharge", "defaultFuseTime": 1.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "304481038": { "itemId": 304481038, "itemName": "flare", "defaultFuseTime": 30.0, "minFuseTime": 10.0, "maxFuseTime": 60.0, "DudChance": 0.0 }, "-936921910": { "itemId": -936921910, "itemName": "flashbang", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 10.0, "DudChance": 0.0 }, "-1961560162": { "itemId": -1961560162, "itemName": "lunar.firecrackers", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 } }, "itemBlacklist": [ 1397052267, 1556365900, 1975934948, 304481038, -1961560162 ], "fallbackItemConfig": { "itemId": 0, "itemName": "", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "enableOnUserConnected": true, "connectMessage": "To change your explosive fuse timer, you can use /fuseui", "Title Bar Red": 10, "Title Bar Green": 10, "Title Bar Blue": 10, "Side Bar Red": 200, "Side Bar Green": 200, "Side Bar Blue": 200, "Item Panel Red": 128, "Item Panel Green": 128, "Item Panel Blue": 128, "Item BG Red": 80, "Item BG Green": 80, "Item BG Blue": 80, "Item Name Background Red": 150, "Item Name Background Green": 150, "Item Name Background Blue": 150, "Fuse Input Field Red": 80, "Fuse Input Field Green": 80, "Fuse Input Field Blue": 80, "Button Colour (must be <= 1) The last number is transparency in this string and is required to generate the button correctly. R G B A": "0.5 0.5 0.5 1" } COMMANDS /fuseui will bring up the UI where your players can edit each explosive type within the specified range (changes inside config file should be reflected in the UI) <Must have the "use" permission to use the plugin fully, bonus "nodud" permission is exactly as it sounds> all credit for the new logo belongs to 4yzhen, many thanks
    $4.00
  22. it should be totally possible to change it yourself to large present line 3 and line 51 in config
  23. Hi, would it be possible to get compatibility with npc raiders please? would love to see this addition. i know they use military tunnel scientist but not sure why it doesnt give xp for killing them.
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