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Everything posted by tacman1981
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Is there any examples for how to set up the loot config? The video doesnt even show an example and the scientist loot table i used before isnt working. i have profiles but it doesnt show how to add them
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- 1,260 comments
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- #leveling
- #progression
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- 1,260 comments
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- #leveling
- #progression
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have you considered using 1 of the items that usually sell to the shop as the currency for this? vending manager is supposed to support rp purchases but i have no luck setting it up to use it
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- 1,260 comments
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- #leveling
- #progression
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- 1,260 comments
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- #leveling
- #progression
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- 1,260 comments
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- #leveling
- #progression
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- 1,260 comments
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- #leveling
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it is the plugin i use to allow my players to add 2 rockets to a launcher on reload, has a bunch of options for different permissions
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i think firearm modifier may be able to do this 1 for you, it is available on umod and has a ton of options for every gun.
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- 17 comments
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- 1
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- #console
- #spam cleaner
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- 992 comments
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- #loot
- #customloot
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i see this often too, but doesnt seem to cause problems. altho i am not happy that 5 star crafted items stack on top of a zero star item after craft, this never used to be the case, once i got my first star on an item, it would create a new stack for every craft, now it just piles them all on top of each other, removing the stars, until the stack is maxed, then it creates a new stack with the correct quality.
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- 1,260 comments
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- #leveling
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- 1,260 comments
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- #leveling
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im seeing a lot of this in my console now Failed to call hook 'OnCardSwipe' on plugin 'SkillTree v1.2.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnCardSwipe (CardReader cardReader, Keycard card, BasePlayer player) [0x00020] in <352ea79388c74ac3b3fa30aa13fad9ba>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03456] in <352ea79388c74ac3b3fa30aa13fad9ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
- 1,260 comments
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- #leveling
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- 1,260 comments
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- 1
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- #leveling
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- 1,260 comments
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Version 1.0.5
105 downloads
ABOUT Allow players to change their individual fuse timers on all types of thrown explosives. Also control dud chance values. Fully configurable per type, individual settings stored in data folder. Now comes with a UI which can be used to change the appropriate values. The permission "use" is necessary for full functionality. The new permission for "nodud" is only to be granted if you want the players to have no duds. If this is not granted then it will return vanilla behaviour for dud chance. to apply the use permission in server console: o.grant <user/group> <username or groupname> explosivescontrol.use I highly recommend permissions manager by steenamaroo to handle perms through an in game interface CONFIG { "itemNames": { "beancan": 1840822026, "c4": 1248356124, "flare": 304481038, "flashbang": -936921910, "grenade": 143803535, "satchel": -1878475007, "smokegrenade": 1263920163, "surveycharge": 1975934948, "lunar.firecrackers": -1961560162 }, "items": { "1248356124": { "itemId": 1248356124, "itemName": "c4", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1263920163": { "itemId": 1263920163, "itemName": "smokegrenade", "defaultFuseTime": 5.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "143803535": { "itemId": 143803535, "itemName": "grenade", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "1840822026": { "itemId": 1840822026, "itemName": "beancan", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "-1878475007": { "itemId": -1878475007, "itemName": "satchel", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1975934948": { "itemId": 1975934948, "itemName": "surveycharge", "defaultFuseTime": 1.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "304481038": { "itemId": 304481038, "itemName": "flare", "defaultFuseTime": 30.0, "minFuseTime": 10.0, "maxFuseTime": 60.0, "DudChance": 0.0 }, "-936921910": { "itemId": -936921910, "itemName": "flashbang", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 10.0, "DudChance": 0.0 }, "-1961560162": { "itemId": -1961560162, "itemName": "lunar.firecrackers", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 } }, "itemBlacklist": [ 1397052267, 1556365900, 1975934948, 304481038, -1961560162 ], "fallbackItemConfig": { "itemId": 0, "itemName": "", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "enableOnUserConnected": true, "connectMessage": "To change your explosive fuse timer, you can use /fuseui", "Title Bar Red": 10, "Title Bar Green": 10, "Title Bar Blue": 10, "Side Bar Red": 200, "Side Bar Green": 200, "Side Bar Blue": 200, "Item Panel Red": 128, "Item Panel Green": 128, "Item Panel Blue": 128, "Item BG Red": 80, "Item BG Green": 80, "Item BG Blue": 80, "Item Name Background Red": 150, "Item Name Background Green": 150, "Item Name Background Blue": 150, "Fuse Input Field Red": 80, "Fuse Input Field Green": 80, "Fuse Input Field Blue": 80, "Button Colour (must be <= 1) The last number is transparency in this string and is required to generate the button correctly. R G B A": "0.5 0.5 0.5 1" } COMMANDS /fuseui will bring up the UI where your players can edit each explosive type within the specified range (changes inside config file should be reflected in the UI) <Must have the "use" permission to use the plugin fully, bonus "nodud" permission is exactly as it sounds> all credit for the new logo belongs to 4yzhen, many thanks$4.00- 12 comments
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- #explosives
- #control
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- 1,260 comments
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