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tacman1981

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Everything posted by tacman1981

  1. after going through my boxes, ive noticed the "oversized stacks" were just dissolved to match the "non updated" max stack instead of splitting into other stacks. cant imagine the players are coming back this wipe because of these stacking problems
  2. tacman1981

    fix the stacking problems

    this sucks. ive had to change the stacks again for a third time since installing this "update". when does it start to work properly?
  3. tried 2.0.2 and 2.0.3 and both do not convert my stack sizes or custom items. i will never update if it doesnt do this conversion properly. i have at least 12 custom items set up, and everything has custom stack sizes, but still no converted file.
  4. if anyone is interested, I have an update ready to go that will allow customizing of the UI elements. This will allow server owners to make it fit within a colour theme better, instead of the various shades of grey.
  5. tacman1981

    【WORSE】StackSizeCont

    null
  6. tacman1981

    Bradley Drops

    this maybe useless spam, but we have no smoke on the signals for bradleys, and sometimes helis too. it spits an error to console with nexttick error, and no heli or bradley arrive, nor does the smoke spawn or the chat announcement. the provided image, is a heli signal has been sat there now for about 45 minutes. it errorred in console, no chat announcement, no smoke or plane
  7. Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2+KeyCollection[TKey,TValue].System.Collections.Generic.ICollection<TKey>.Contains (TKey item) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Linq.Enumerable.Contains[TSource] (System.Collections.Generic.IEnumerable`1[T] source, TSource value) [0x00013] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.HeliSignals.HeliSignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x00092] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Plugins.HeliSignals+<>c__DisplayClass59_0.<OnExplosiveThrown>b__0 () [0x00000] in <544355685a1a405c9a365340a6371613>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 same, with update it is the same error as bradley drops now
  8. tacman1981

    v2 Stack dont work

    it does not convert the stack sizes or the custom items when i try to update, so im sticking with v1 until v2 actually works. i spent hours putting everything together, and the update doesnt convert it properly so it is no use as is.
  9. no, nothing furnace. this conflicts with other plugins. there are multiple options for airdrops, such as loot defender.
  10. Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.BradleyDrops.BradleySignalThrown (BasePlayer player, SupplySignal entity, Item signal) [0x0005b] in <ba2a3f0123a14f919d3678520cbdb0ea>:0 at Oxide.Plugins.BradleyDrops+<>c__DisplayClass39_0.<OnExplosiveThrown>b__0 () [0x00000] in <ba2a3f0123a14f919d3678520cbdb0ea>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 this happens when players use the signals, but when admin test it works perfectly fine. can you diagnose? ive watched the players throw it, then this error pop into console as soon as the smoke is supposed to start, but nothing happens.
  11. it is not populating the stack sizes folder, or the items folder. i have custom items set up and stack sizes too, but v2 doesnt convert these...
  12. tacman1981

    NpcRaiders

    is not compiling in the latest update, can we get a fix please?
  13. i saw about 20 plugins with the same error when i went into testing about 3 days ago. i patched some of them as they were mine.
  14. im gonna take a stab at patching it, shouldnt be too hard
  15. it does not compile in the latest update, please fix
  16. tacman1981

    World Modifier

    hi, can we please get the option to include or exclude the new radtown monument? it doesnt seem to auto populate the config.
  17. thats alright, i should have mentioned it when i was fixing my plugins a couple of days ago. ill remove it for the update as planned.
  18. it is not going to allow connections, but give the "Client Ready" error when players try to connect to servers with this mod installed. it must be updated today.
  19. this breaks tomorrow, please update it before then. its that "Client Ready!" again, and upon removal on staging test server, it allowed connections.
  20. omg this, while hilarious, is not intended behaviour and should be fixed in the latest update. it was a quick fix for the crates sometimes spawning under the gibs and being forced under the terrain and was never meant to work this way. it should now be fixed and ignore locked crates in the transform process
  21. ive put out a patch to stop it happening like this. it wont transform any crate other than heli crate, will still apply buoyancy on water detection
  22. you can comment out the following part for now, ill figure out something to do with the cargo ship, didnt even think about it Vector3 currentPosition = entity.transform.position; Vector3 newPosition = currentPosition + new Vector3(0, 5f, 0); entity.transform.position = newPosition; OR you can delete the && entity.ShortPrefabName != "codelockedhackablecrate" on line 75, just this part and not the rest, and this will stop the crate from spawning above its usual location. i mainly added the transform to prevent heli gibs forcing crates under the terrain but should be checking here if its heli crate too. thanks for the report, ill sort it today at some point
  23. sorry it has taken so long, but the update which allows you to use ShipWreck plugin too has finally landed. adhd brain at its finest lol. There may be an issue with the crates that spawn while the event is running, if so please do let me know. I am not magic and can not test against a plugin i have no license for. please do send me a message on discord if you encounter issues while shipwreck is running, where non event crates dont float. really fixed this time, thanks to Mabel for the assist.
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