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Everything posted by antho-blod
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Failed compiling 'OfflineRaidProtection.cs': on the new update
antho-blod replied to BjarkeH's Support Request in Support
It’s all good, I managed to make a fix and it seems to work. DM me @realedwin if you want me to send you the version so you can check it before I share it. -
No, you just need to correct the problematic entity on the monument. I found a solution, but since it's a paid plugin, I'm waiting for feedback from the developer. But this was mainly to prevent someone from installing it on their server.
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Failed compiling 'OfflineRaidProtection.cs': on the new update
antho-blod replied to BjarkeH's Support Request in Support
same -
I had to delete the monument and restart the map, and the problem disappeared. It's a serious issue that can paralyze a server.
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Since the November update, whenever you pass near the monument, you get kicked and can't reconnect to the server; the message just keeps appearing. This is certainly due to changes related to the elevators.
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I would like to know if it’s possible to add an option in the configuration to automatically destroy the debris from items related to the Softcore game mode. In Softcore mode, a lot of debris remains after each base raid
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hello , nice , it work thanks !
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Hello, I have an issue with the Simple PVE plugin — it prevents players from entering codes on code locks during the Arctic Base Event by KpucTaJl. Could you please find a solution to this problem?
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I finally found the problem on my own. Your latest update requires you to reset the configuration, otherwise you get error messages. Starting from scratch seems to work, but you have to redo the configuration. Report it in the update notes so that you avoid problems like I had.
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it's the horse
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hard to say but since it's at the beginning of the wipe I would say either horses or motorbikes/cars
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05/01 21:40:50 | Failed to call hook 'OnPlayerInput' on plugin 'AdvanceVehicle v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvanceVehicle.OnPlayerInput (BasePlayer player, InputState input) [0x00032] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.AdvanceVehicle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b7] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 05/01 21:40:50 | Failed to call hook 'OnPlayerInput' on plugin 'AdvanceVehicle v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvanceVehicle.OnPlayerInput (BasePlayer player, InputState input) [0x00032] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.AdvanceVehicle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b7] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 05/01 21:40:50 | Failed to call hook 'OnPlayerInput' on plugin 'AdvanceVehicle v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvanceVehicle.OnPlayerInput (BasePlayer player, InputState input) [0x00032] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.AdvanceVehicle.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b7] in <dc615893ce824ec3b9527f6e2f493303>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide
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- 70 comments
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- #no escape
- #no escape rust
- (and 6 more)
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- 72 comments
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- 1
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- #rust
- #rust plugin
- (and 9 more)
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- #eiffel tower
- #paris
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(and 1 more)
Tagged with:
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Yes, I rarely make messages just like that ^^, on all NPCs except Bradley and Heli. I already made a ticket on your Discord and no response since, see screen. I am using another plugin while waiting for an update.
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do you have anything new?
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same prob since update
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ok great mentality, don't tell me that in your country you don't have the click to translate the page. I don't speak English either but on most of the messages I made the effort to translate
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ou de reupload la version que tu as sur codefling
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Peux tu m'envoyer en mp ou du moyen que tu veux la version du monument que tu utilises ? et quel version de rust édit utilise tu ? Car je ne comprends pas la différence entre ton visu et le mien avec des manip équivalentes
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No, I didn't break it, it's as I received it in the zip just placed (I can even take a screenshot if I have to display it here), Can we stop making excuses and either close the ticket or start doing what's necessary for the prefab. Sorry but it's really starting to annoy me, you're the only dev I have problems with, I have dozens of custom monuments and never seen that in 3 years of rust server. If you have to tinker to make it work, put it in the description. I thought I was buying a ready-to-use monument and that's not the case. Is it you who made the prefab or are you just reselling it? As it is, it won't be on my servers, I've accustomed my players to better.
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still work, error message when starting the server, random Bradley spawn even outside the monument, the windows are made in a way that inside we see our map without oceans. Lots of entities and lag in the least efficient configs, especially when opening the top door. Greedy in poorly optimized resources. The points were reported and closed as resolved without modifications from the "dev". I bought it but I won't use it as is.
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- 1
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- #bradley
- #bradleyarena
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(and 40 more)
Tagged with:
- #bradley
- #bradleyarena
- #bradleyapc
- #bradley apc
- #bradley arena
- #bradley monument
- #bradley guards
- #npc
- #arena
- #playervsplayer
- #playervsbradley
- #bradleyvsplayer
- #pvp
- #pve
- #rp
- #roleplay
- #role play
- #oxide
- #carbon
- #facepunch
- #badgyver
- #steam
- #playrust
- #console
- #rust
- #rustgame
- #decor
- #helldivers
- #helldivers2
- #battlefield
- #dome
- #zonemanager
- #zone manager
- #bradleymod
- #automaton
- #zipline
- #tramp
- #puzle
- #parkour
- #puzzle
- #light
- #rustedit
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and all this without mentioning the random prefab spawn points and outside the monument, even when trying several textures because the basic monument does not contain any topology
