aimacak
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Everything posted by aimacak
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No, you don't need BetterNpc, I just checked your NpcSpawn prefab on it, and any plugin running on NpcSpawn will work the same way when it asks NpcSpawn to spawn an NPC. I passed the information to the developer, perhaps the developers of these two plugins will be able to come up with some kind of solution for convenient XP configuration, for example, by the name of an NPC.
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Thanks for contacting us, the problem has been resolved in the Mad Mappers discord server ticket, follow the update instructions and everything will be fine.
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@Samson Hello, u saw this instructions? Tell me what you did step by step and send oxide/config and oxide/data folders. BetterNpc_2.1.0\en\Update Guide (With BetterNpc).txt
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If you can add me to discord, it would be great @shrpndfcsd Your configurations are broken, if you have a backup of your files, then you need to delete NpcSpawn_old.json, BetterNpc_old.json, oxide/data/BetterNpc_old, transfer files from your backup to the server and upload them to the UpdaterBetterNpc.cs server. In other words, the BetterNpc archive has instructions that you can follow step by step and everything should work out, just be careful. Instruction: BetterNpc_2.1.0\en\Update Guide (With BetterNpc).txt
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please send the NpcSpawn files.json, NpcSpawn_old.json, BetterNpc.json, BetterNpc_old.json, oxide/data/BetterNpc folder and oxide/data/BetterNpc_old folder. If you don't have any of this, please tell me and send the server logs file, updating is not easy and you can easily get confused and break the entire algorithm, you need to know exactly the contents of each file and folder at the moment.
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Hello, you have the file oxide/config/NpcSpawn_old.json? If so, delete the oxide/config/NpcSpawn.json file and rename NpcSpawn_old.json in NpcSpawn.json. If you still have UpdaterBetterNpc in the oxide/plugins/ folder, delete it and download it again, an update should happen, send all the information from the console to make it easier for us to solve this problem, thank you.
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Hello, please send the server logs file and the data/BetterNpc folder.
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Hello, try it from another ticket: https://codefling.com/files/sc/26309-error/#findComment-130804 Find this method in BossMonster.cs and paste these 2 lines, 1 commented with the standard code, the second is an assumed fix (in my example, the final version that you should get), then restart the plugin. private object OnEntityTakeDamage(ScientistNPC entity, HitInfo info) { //if (entity == null || info == null) return null; if (entity == null || info == null || entity.net == null) return null; if (_controllers.ContainsKey(entity.net.ID.Value)) { And if it doesn't bother you, try to provide as much information as possible, under what circumstances it appeared or any other details that you can relate to it by time, it's not always just one mistake without any comments that you can understand something, thank you
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Hello, please send the config and tell me the size and seed of the map.
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Yes, indeed, only NpcSpawn is being compiled, and when loading BetterNpc, a lot of errors occur, in your case, when spawning Defendable Homes, I will discuss this point as soon as the information appears, I will write to you. But your final task is to adjust the experience gained when killing NPCs in Defendable Homes for SkillTree? Ideally, you probably need to configure SkillTree in every data file BetterNpc, if you use them, and in every event, right?
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Hello, have you solved the problem? Everything is working as usual for me.
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@Covfefe Do I understand correctly that your problem should be resolved after adding the message to the players that I told you about in this ticket? https://codefling.com/files/support/18691-request:-treasure-chest-skin-on-loot-box/
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@Wompa Hello again, I apologize for the strange sequence of messages, Tugboats have been removed from the game at the moment, but it seems to me that it would be difficult enough to prohibit them from doing this, but I'm not sure if Tugboats will be returned to the game, or if you have a similar situation now, let us know with all the details, we will try to help you to help if it is in our power, thank you.
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@Covfefe Hello again, in version 1.1.1 of Water Patrol, a message has been added to the player's chat when killing all NPCs that it is necessary to pick up loot on the bow of the boat.
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@copcopekcro Hello again, updated in version 1.1.1 of Water Patrol, check out the update notes, it should help you.
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Hello again, updated in version 1.1.1 of Water Patrol, check out the update notes.
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- 194 comments
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- #boat
- #facepunch
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Hello, it's just that other NPCs immediately transferred to control the boat, and a plug-in update will be released in the next hour, which will add a 1-second delay before transferring other NPCs to control the boat.
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Hello, please check the value of this parameter in each preset configuration: "Marker configuration on the map"
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@Covfefe Hello again, I'm sorry, but why do you need corpses? I just didn't know that the NPC didn't have loot, so your request seemed understandable to me, but now that I know that the NPC doesn't have loot, I don't understand why you need corpses.. Is it hard for players to find a loot box after destroying a boat? Maybe something like pink smoke from a box, like in supply signal, would be useful to you?
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@Bob Kazamakis A big update for NpcSpawn and BetterNpc will be released soon, BetterNpc will be switched to LootManager, after that the rest of the plugins will be updated, BossMonster, as far as I know, is the first or one of the first, your problem will be fixed with this BossMonster update.
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@Bob Kazamakis Hello, I probably figured out what the problem is, don't worry, you won't do anything about it right now, so for now I can only recommend postponing the loot from codelockedhackablecrate and codelockedhackablecrate_oilrig, I'll try to provide you with additional information later.