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Everything posted by Krungh Crow
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noted checking for a melee system without copying others
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- 241 comments
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should add the .0 on save/reload
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did u set it to have 100% spawnchance ? if not....... "Chance on Egg Injection (0-100)": 100.0,
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- 231 comments
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- #bradley
- #krunghcrow
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- 231 comments
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- #bradley
- #krunghcrow
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- 16 comments
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- #christmas sale
- #workbench
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- 16 comments
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- #christmas sale
- #workbench
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- 51 comments
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- #zombie
- #krungh crow
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Tagged with:
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- 51 comments
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- #zombie
- #krungh crow
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(and 5 more)
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- 241 comments
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- 241 comments
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- 231 comments
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- 1
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- #bradley
- #krunghcrow
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- 231 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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- 231 comments
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- #bradley
- #krunghcrow
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- 241 comments
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- 241 comments
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change HumanNPC into global::HumanNPC @FoxModsif you changed it to HumanNPC if you use the HumanNPC plugin it will use its code and throw errors on the new npc which is allso called HumanNPC
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- 241 comments
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On server reboot, BradleyGuards.cs does not compile until I reload it
Krungh Crow replied to FandangoChristmas's Support Report in Support
Changed Status from Pending to Closed Changed Fixed In to 1.2.3 -
Version 1.1.1
959 downloads
Simple plugin that reloads listed plugins after x seconds when server has finished loading in. This can be useful incase of loading order requirements or any other issue required to reload a plugin after startup. Features : Simple config Set time (seconds) to run sequence x seconds after server has finishedloading in. Set time (seconds) between each plugin to be reloaded Unloads itself when finished (1.1.0). Support for usage with Carbon (1.1.0) This is still a temp fix for plugins not doing what they need to do after startup contact the developer/maintainer of the plugin and point them to the issue ! Configuration : { "Plugin settings": { "Time After Startup (seconds)": 20.0, "Time between Reloads (seconds)": 2.0, "Plugins to Reload": [ "BradleyGuards", "PumpkinHead", "WalkingDead", "ZombieRocks" ] } } Click banner for my discord belowFree- 3 comments
- 2 reviews
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On server reboot, BradleyGuards.cs does not compile until I reload it
Krungh Crow replied to FandangoChristmas's Support Report in Support
and on reloading it doesnt have that correct ? -
On server reboot, BradleyGuards.cs does not compile until I reload it
Krungh Crow replied to FandangoChristmas's Support Report in Support
hmm i have several servers only 1 has this issue you are having time to see why ^^