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Krungh Crow

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Everything posted by Krungh Crow

  1. no valid roads and they like to spawn around centre map thats a flaw from Facepunch side
  2. https://wiki.facepunch.com/rust/server-wipe-timer
  3. i dont spawn the bradleys thats the end of wipe bradley spaws (roadbradleys) native for rust event
  4. finally gotten this plugin some `lovin` and fixed the sickle issue and more
  5. Changed Status from Pending to Closed
  6. @The Real Butter your issue should be fixed in the current version
  7. ah this is for injecting the fibers and pumpkins on corpse harvesting or not i should clarify that in the description when set to false this wont be added (chop up a corpse and you see it will give you plantfibers when set to true) some way i add skulls to npc corpses with BetterNPCNames , BotReSpawn does that too
  8. yes prob a stuck npc not able to get edited
  9. nothing changed between version for startup but might be a bad cfg/lang edit so worth the shot
  10. carbon ?
  11. will be added in next patch "Disable scientist sounds": true,
  12. yes but the skulls cant be skinned to make it look like other animal skulls maybe they can be placed on weaponracks i havent tried that yet ^^
  13. you run carbon server ? kits work as any other (best weapon slot would be the first one but thats autodetected) Scientists have no support for melee weapons btw
  14. skulls are an actual item the animal skulls have their icon changed only not the item model that's the problem with rust , we can only create new items if we use existing prefabs. if they would be put up they are all wolf skulls. I love that idea nonetheless
  15. cant be done rust does not accept new items unfortunately but would be awesome if they would
  16. Krungh Crow

    Not Sure if Working

    Changed Status from Pending to Closed
  17. Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. they are scientists but ill do some testing with weaponequips. botrespawn builds a big monobehaviour around the npc's and cannot be compared to regular scientists or scarecrows used in smaller plugins. Scientists dont have any behaviour for melee weapons
  20. can hand them kits through cfg
  21. ah...issue on their end (i cant support for carbon)
  22. can dm me your pluginlist ? so i can see if theres anything that could change the crushing ? try to give yourself skulls and see if that is still the case /skull bear 1 /skull {animal} {amount}
  23. is that always or from crushing skulls outside of inventory (bank/backpack/box) ?

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