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Everything posted by Krungh Crow
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ah ill fix that soon. when using backtothewild it changes the prefab links and add their propper names. you could temp hardcode the language file lines and remove the {0} and change it to Animal or whatever till i can check the variables. "Hunter_Spawned": "You killed the {0} now pay the price !!!!", "Hunter_Spawned_Backpack": "{0} Dropped his Backpack !" these 2 lines
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- 37 comments
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- 1
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- #back to the wild
- #animals
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- 37 comments
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- #back to the wild
- #animals
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as serverowner i know players are lazy sobs and it is the risk of not knowing your targets health that makes it interesting. The Mapmarker system that i added can help them determin if they really want to engage to the Alpha for now. Attaching anything to animals will have impact to its surroundings and drop fps for the player but the suggestion can be tested out. Same for HealthTresholds which does sound like fun
- 37 comments
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- #back to the wild
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Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.3'
Krungh Crow replied to The Friendly Chap's Support Request in Support
on corpse spawn ? ill have a look -
- yes working on the randomization sequence a bit more for more control - Magic panel will be a big task i highly doubt many plugins uses his API most are added by himself since it would require at least 4 extra icons for each tier , considering allot servers use multiple Bradley spawns.(not saying it is impossible tho) shoot the Bradley once will show you the tier so...they will always see which one it is same goes for spawn commands. if maps use only the launch site then it can be done easier. It is not as easy as a helicopter spawn which can be done everywhere and does not require custom paths or a immobile Bradley. That's why this Tiers plugin started as a global randomizer without too many features so any server could use more variety in the Bradley events. We can slowly build it up to more advanced features
- 197 comments
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- #bradley
- #krunghcrow
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Back to the wild makes their hp random just like normal animals are stronger or weaker. You can give them the perm to show the gametip that it is a Alpha or Omega animal. Like giving them a different color is not possible since there is nothing to skin them with.. with back of the wild they complain that they cant see if it is stronger or weaker then the vanilla animals ? If so i could add that same gametip permission system to that with a configurable minimum and max setting
- 37 comments
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- #back to the wild
- #animals
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- 238 comments
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- 46 comments
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- #spawn
- #modular vehicle
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- 18 comments
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- #fun
- #krunghcrow
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- 37 comments
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- #back to the wild
- #animals
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- 197 comments
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- #bradley
- #krunghcrow
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- 238 comments
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- 238 comments
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[Error] Exception while calling NextTick callback
Krungh Crow replied to TOP-ic's Support Request in Support
i see might be the npc not being fully initialized yet ill have some tests -
no api so cant
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- 34 comments
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Changed Status from Pending to Closed Changed Fixed In to 1.4.6
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- 238 comments
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Version 1.2.4
1,375 downloads
Addon for my BackToTheWild plugin that can make the Alpha animals call for their pack and get aid. Features : Requires BackToTheWild plugin for the Alpha animal spawns When a Alpha animal is killed it will call for their weaker Omega who will come (too late) for its aid. Simple configuration Permissions for Gametip animal engagements Permissions for Mapmarker system to see Alpha's on the map Support for Economics Support for ServerRewards Chatnotifications when a alpha has spawned with Grid section through cfg Alpha Animal Types : Bear Polar Bear Wolf Permissions : alphaanimals.tipsimple : Simple Gametip message permisison alphaanimals.tipfull : Full info Gametip message permission alphaanimals.marker : To see the alpha mapmarkers if not set globaly alphaanimals.economics : To be granted economics points on alpha/omega kills alphaanimals.ServerRewards : To be granted ServerRewards points on alpha/omega kills Configuration : For the spawned Omegas the min and max hp values will be used { "Plugin": { "Debug": false, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>AlphaAnimals</color>] ", "Anounce Alpha spawns": true }, "Economics": { "Use Economics": false, "Alpha Bear points": 300.0, "Omega Bear points": 100.0, "Alpha Polarbear points": 400.0, "Omega Polarbear points": 150.0, "Alpha Wolf points": 200.0, "Omega Wolf points": 50.0 }, "ServerRewards": { "Use ServerRewards": false, "Alpha Bear points": 300, "Omega Bear points": 100, "Alpha Polarbear points": 400, "Omega Polarbear points": 150, "Alpha Wolf points": 200, "Omega Wolf points": 50 }, "Animals": { "Life Duration (minutes)": 5.0, "Spawn Radius": 12, "Bear Packsize": 2, "Bear settings": { "Min HP": 350.0, "Max HP": 600.0 }, "Polarbear Packsize": 2, "Polarbear settings": { "Min HP": 350.0, "Max HP": 600.0 }, "Wolf Packsize": 5, "Wolf settings": { "Min HP": 350.0, "Max HP": 600.0 }, "Use Random Skins": false, "Loot settings (Alphas)": { "Spawn Min Amount Items": 10, "Spawn Max Amount Items": 15, "Loot Table": [ { "Item shortname": "ammo.pistol", "Custom name": "T3st name", "Skin ID": 2532520857, "Amount min": 1, "Amount max": 5, "Always add": true }, { "Item shortname": "ammo.pistol.fire", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.pistol.hv", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle.explosive", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle.hv", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle.incendiary", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rocket.basic.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": true }, { "Item shortname": "ammo.rocket.fire.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": true }, { "Item shortname": "ammo.rocket.hv.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "ammo.shotgun", "Custom name": "", "Skin ID": 0, "Amount min": 8, "Amount max": 12, "Always add": false }, { "Item shortname": "explosive.timed", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "explosives", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "pistol.m92", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "rifle.ak.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "rifle.bolt.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "shotgun.spas12", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "smg.2.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "smg.thompson.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.8x.scope.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.flashlight.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.holosight.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.lasersight.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.silencer.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.small.scope.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "grenade.f1.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "pickaxe", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "hatchet", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "can.beans", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 3, "Always add": false }, { "Item shortname": "can.tuna", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 3, "Always add": false }, { "Item shortname": "black.raspberries", "Custom name": "", "Skin ID": 0, "Amount min": 3, "Amount max": 5, "Always add": false } ] } } } Localization : English language file included to use a different language just make a new file in the language folder. { "EngageSimple": "<color=yellow>carefull This is a {animal}</color>", "EngageFull": "<color=yellow>carefull This is a {animal} {health} HP</color>", "KillAlpha": "You Killed a <color=green>{animal}</color> and <color=green>{packsize} Omega's</color> are summoned", "KillAlphaAll": "{player} Killed a <color=green>{animal}</color> and <color=green>{packsize} Omega's</color> are summoned", "KillOmega": "You Killed the <color=green>{animal}</color>", "EngageSimpleKill": "<color=yellow>You killed the {animal}</color>", "EngageFullKill": "<color=yellow>You got points killing the {animal}</color>", "AlphaAnnounce": "A <color=yellow>{animal}</color> was located around <color=orange>Grid {location}</color>" } Rust native API : To remove the Omega Animals the following can be used in console del omega del omega wolf del omega bear del omega polarbear Example call to see if a animal is a Omega : void OnEntityDeath(BaseAnimalNPC animal, HitInfo info) { if (animal == null) return; BasePlayer attacker = info.InitiatorPlayer; if (attacker != null && animal.name.Contains("Omega")) { Puts($"The animal was a {animal.name}"); } return; }Free- 37 comments
- 1 review
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- 2
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- #back to the wild
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- 197 comments
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- #bradley
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Nullreference Spam every millisecond in console...
Krungh Crow replied to Kaho's Support Request in Support
где я могу найти плагин Stealth, чтобы посмотретЬ? where can i find the Stealth plugin so i cna have a look ? -
- 238 comments
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Changed Status from Pending to Closed
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found the issue "AttackMessage": "Du kämpfst gegen einen {1} Bradley", needs to be "AttackMessage": "Du kämpfst gegen einen {0} Bradley", the {0} is the bradley type the {1} in this case does not exist