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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    Wrong message

    ah ill fix that soon. when using backtothewild it changes the prefab links and add their propper names. you could temp hardcode the language file lines and remove the {0} and change it to Animal or whatever till i can check the variables. "Hunter_Spawned": "You killed the {0} now pay the price !!!!", "Hunter_Spawned_Backpack": "{0} Dropped his Backpack !" these 2 lines
  2. hmm i have to research that but good call lets see if with my still learning skill i can make a testplugin for it
  3. i tested it on horses using different prefabs and they all have a different rotation and offset. animal vs player distance checks giving a message is also an option i could test. Horses are slow movers vs the bears wolves and polarbears so the attached prefabs sometimes dissapear
  4. as serverowner i know players are lazy sobs and it is the risk of not knowing your targets health that makes it interesting. The Mapmarker system that i added can help them determin if they really want to engage to the Alpha for now. Attaching anything to animals will have impact to its surroundings and drop fps for the player but the suggestion can be tested out. Same for HealthTresholds which does sound like fun
  5. on corpse spawn ? ill have a look
  6. - yes working on the randomization sequence a bit more for more control - Magic panel will be a big task i highly doubt many plugins uses his API most are added by himself since it would require at least 4 extra icons for each tier , considering allot servers use multiple Bradley spawns.(not saying it is impossible tho) shoot the Bradley once will show you the tier so...they will always see which one it is same goes for spawn commands. if maps use only the launch site then it can be done easier. It is not as easy as a helicopter spawn which can be done everywhere and does not require custom paths or a immobile Bradley. That's why this Tiers plugin started as a global randomizer without too many features so any server could use more variety in the Bradley events. We can slowly build it up to more advanced features
  7. Back to the wild makes their hp random just like normal animals are stronger or weaker. You can give them the perm to show the gametip that it is a Alpha or Omega animal. Like giving them a different color is not possible since there is nothing to skin them with.. with back of the wild they complain that they cant see if it is stronger or weaker then the vanilla animals ? If so i could add that same gametip permission system to that with a configurable minimum and max setting
  8. that is the umod BradleyGuards from Bazz3l What plugin do you use for the bradley spawns ? this should work with most plugins and should always be triggering with the bradleys placed with rustedit.
  9. Krungh Crow

    Garage

    that was their conceptart but you can change this in the config
  10. it has to be a separate plugin for that this makes the table craftable by commands only. Think there is such plugin already made but didn't find it myself either
  11. i will put that on my ToDo list thx for the suggestion
  12. wanting to update my lootsystems for my plugins so i can take this allong (no eta)
  13. hm ok so its seeing a normal bradley as the armored train one ?
  14. the npc ? what does console say after a bradley was destroyed. and do you use any kind of bradley locking plugin? if so i might have an idea how this (possibly) can be fixed
  15. i see might be the npc not being fully initialized yet ill have some tests
  16. Krungh Crow

    exclude satdishevent

    no api so cant
  17. Changed Status from Pending to Closed Changed Fixed In to 1.4.6
  18. MLRS issues and hardmode fixed and added in latest update @Zoreeno
  19. Version 1.2.4

    1,375 downloads

    Addon for my BackToTheWild plugin that can make the Alpha animals call for their pack and get aid. Features : Requires BackToTheWild plugin for the Alpha animal spawns When a Alpha animal is killed it will call for their weaker Omega who will come (too late) for its aid. Simple configuration Permissions for Gametip animal engagements Permissions for Mapmarker system to see Alpha's on the map Support for Economics Support for ServerRewards Chatnotifications when a alpha has spawned with Grid section through cfg Alpha Animal Types : Bear Polar Bear Wolf Permissions : alphaanimals.tipsimple : Simple Gametip message permisison alphaanimals.tipfull : Full info Gametip message permission alphaanimals.marker : To see the alpha mapmarkers if not set globaly alphaanimals.economics : To be granted economics points on alpha/omega kills alphaanimals.ServerRewards : To be granted ServerRewards points on alpha/omega kills Configuration : For the spawned Omegas the min and max hp values will be used { "Plugin": { "Debug": false, "Chat Steam64ID": 0, "Chat Prefix": "[<color=orange>AlphaAnimals</color>] ", "Anounce Alpha spawns": true }, "Economics": { "Use Economics": false, "Alpha Bear points": 300.0, "Omega Bear points": 100.0, "Alpha Polarbear points": 400.0, "Omega Polarbear points": 150.0, "Alpha Wolf points": 200.0, "Omega Wolf points": 50.0 }, "ServerRewards": { "Use ServerRewards": false, "Alpha Bear points": 300, "Omega Bear points": 100, "Alpha Polarbear points": 400, "Omega Polarbear points": 150, "Alpha Wolf points": 200, "Omega Wolf points": 50 }, "Animals": { "Life Duration (minutes)": 5.0, "Spawn Radius": 12, "Bear Packsize": 2, "Bear settings": { "Min HP": 350.0, "Max HP": 600.0 }, "Polarbear Packsize": 2, "Polarbear settings": { "Min HP": 350.0, "Max HP": 600.0 }, "Wolf Packsize": 5, "Wolf settings": { "Min HP": 350.0, "Max HP": 600.0 }, "Use Random Skins": false, "Loot settings (Alphas)": { "Spawn Min Amount Items": 10, "Spawn Max Amount Items": 15, "Loot Table": [ { "Item shortname": "ammo.pistol", "Custom name": "T3st name", "Skin ID": 2532520857, "Amount min": 1, "Amount max": 5, "Always add": true }, { "Item shortname": "ammo.pistol.fire", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.pistol.hv", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle.explosive", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle.hv", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rifle.incendiary", "Custom name": "", "Skin ID": 0, "Amount min": 5, "Amount max": 5, "Always add": false }, { "Item shortname": "ammo.rocket.basic.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": true }, { "Item shortname": "ammo.rocket.fire.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": true }, { "Item shortname": "ammo.rocket.hv.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "ammo.shotgun", "Custom name": "", "Skin ID": 0, "Amount min": 8, "Amount max": 12, "Always add": false }, { "Item shortname": "explosive.timed", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "explosives", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "pistol.m92", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "rifle.ak.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "rifle.bolt.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "shotgun.spas12", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "smg.2.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "smg.thompson.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.8x.scope.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.flashlight.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.holosight.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.lasersight.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.silencer.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "weapon.mod.small.scope.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "grenade.f1.bp", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "pickaxe", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "hatchet", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 1, "Always add": false }, { "Item shortname": "can.beans", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 3, "Always add": false }, { "Item shortname": "can.tuna", "Custom name": "", "Skin ID": 0, "Amount min": 1, "Amount max": 3, "Always add": false }, { "Item shortname": "black.raspberries", "Custom name": "", "Skin ID": 0, "Amount min": 3, "Amount max": 5, "Always add": false } ] } } } Localization : English language file included to use a different language just make a new file in the language folder. { "EngageSimple": "<color=yellow>carefull This is a {animal}</color>", "EngageFull": "<color=yellow>carefull This is a {animal} {health} HP</color>", "KillAlpha": "You Killed a <color=green>{animal}</color> and <color=green>{packsize} Omega's</color> are summoned", "KillAlphaAll": "{player} Killed a <color=green>{animal}</color> and <color=green>{packsize} Omega's</color> are summoned", "KillOmega": "You Killed the <color=green>{animal}</color>", "EngageSimpleKill": "<color=yellow>You killed the {animal}</color>", "EngageFullKill": "<color=yellow>You got points killing the {animal}</color>", "AlphaAnnounce": "A <color=yellow>{animal}</color> was located around <color=orange>Grid {location}</color>" } Rust native API : To remove the Omega Animals the following can be used in console del omega del omega wolf del omega bear del omega polarbear Example call to see if a animal is a Omega : void OnEntityDeath(BaseAnimalNPC animal, HitInfo info) { if (animal == null) return; BasePlayer attacker = info.InitiatorPlayer; if (attacker != null && animal.name.Contains("Omega")) { Puts($"The animal was a {animal.name}"); } return; }
    Free
  20. did u set "Use lootsystem": true,
  21. где я могу найти плагин Stealth, чтобы посмотретЬ? where can i find the Stealth plugin so i cna have a look ?
  22. yes i have it working wanted to add more checks for the event plugins that use bradleys before releasing a patch
  23. Krungh Crow

    Call Hook again :(

    Changed Status from Pending to Closed
  24. Krungh Crow

    Call Hook again :(

    found the issue "AttackMessage": "Du kämpfst gegen einen {1} Bradley", needs to be "AttackMessage": "Du kämpfst gegen einen {0} Bradley", the {0} is the bradley type the {1} in this case does not exist
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