
Hawkhill
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Everything posted by Hawkhill
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Hi! I have some issues controlling the cargoship event. It simply wont start at the schedule ive set in eventmanager. Earlier i had problem that there sometimes were 2 active cargoship events, so i ended up disabling it with cargoship.event_enabled “False” in server config file. That worked fine whole last wipe, but now players get notification that cargoship is inbound, but no cargoship appears.
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I have a small request for the plugin. Could you be so kind to add a option in config that makes bosses passive until they are attacked? Alot of players on my PVE server ends up in trouble when out farming cause they dont look at the map and run into the bosses. Would be great to have the possibillity to set them to passive until you attack them.
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Hi! I just bought this plugin. Seems pretty awesome. Easy to set up with the /em command. But i have one question. Should i disable automatic eventstarts in the event configs and let Eventmanager take care of when its gonna start? Convoy for example: "Enable automatic event holding [true/false]": true, Should this be false in every event plugin?
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- 427 comments
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- #abilities
- #boss
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Ive tried to manually start the event 10-15 times now. NPC's are standing around the loot crates as they are suppose to do.... So i have no clue what causes them to get stuck inside the hangar. Ive just restarted the event with the /afefast command and watched it in vanished mode tho. Saw it were working as intended, then started it again.
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A couple of questions before i buy this plugin. - Do i have to manually edit each items or is it possible to import what i sell in the different vending machines / traders on my server? - Possible to add a permission that is required to open the shop? - Possible to add custom items in shop? For example Jetpack from the Jetpack plugin. This modifies a parachute into a jetpack.
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There something wrong with the convoy NPC's A player attacked convoy from a supermarket that were about 3 grids away from his base. He died and respawned in his base, then NPC's were running all the way to his base and started shooting rocket at it while he was inside. Ive set chase range to 110m. Seems like the NPC's ignore that 110m chase range limit if they cannot see the player. If they see players, they run max 110m, then runs back to the convoy. Possible to fix this? Other thing..... Normal Convoy NPC's (not bradley ones) wont run even if they get shot at. They just roam around the convoy vehicles. Bradley NPC's run when they get shot at. Last thing..... Possible to make the convoy only attack owner and team mates? If im friend with convoy owner, i get attacked if im nearby. Running a PVE server and use the PVEmode plugin.