-
Posts
483 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by The Friendly Chap
-
OK, will fix. It's 7h30 and I am off to work, so I can only fix when I am back which is just after 17h00. I am in GMT - 2. As a hot fix, use the flatten tool set to "lower" and height set to 360. Then scrub the ocean floor higher. Apologies, the heightmap did not consider the unique flight characteristics of the minicopter.
-
Suggestion : Advanced Mode : Allow prefabs to be attached to car modules in the config. User can provide the prefab and Vector3 and rotation, power state. This will allow Admins to create truly custom vehicles like a 2 module car with 3 storage modules stacked up and neon signs for a "moving van" A short armoured wall at an angle at the back of a armoured van, a "ute" with a turret on the back, the possibilities become endless.
-
Version 1.0.3
1,411 downloads
Crikey, It took all arvo to make, mate. Kept getting bloody billabongs in the middle of the desert. Fair dinkum, the heightmap is iffy but a larrikin can still grab his swag, crack a tinny and go walkabout, build a base out woop woop and try keep the hoons, bludgers and bogans in budgie smugglers from buggering off with your hard yakka. Brought to you by the Department of Drongo Dags.Free -
-
Ok, this plugin is very nice and does what it does rather well. One improvement I feel would make this even better is a more discriminatory way of storing the bus stops. Is it viable to place just the stops data in a seperate file with the file structure : /oxide/data/BusStopPort/{mapname}.json Then when the plugin is loaded it can check if there is a existing bus top file for this map, and load it if it exists. This way server owners would be able to set up the bus stops on an offline server and copy the .json to thier live server so the Bus stops are ready directly after wipe, and if they cycle back to the map again, it's already go the bus stops named and set up.
-
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
-
Using the "/up all X" function on a very large building can cause the server to kick players for "Player Tick" I suspect what it's doing is listing all the items to upgrade and then upgrading them. This can be solved. Sloppy example, but the idea is to give the command a yield so it doesn't lock up the server whenever some player does /up all X on a fortress sized base. private IEnumerator Upgradeiteml(string animalDictKey) { foreach (var buildingblockthing in groupofstufftoupgrade) { { Upgradecommand(buildingblockthing); yield return new WaitWhile(() => !buldingblockisupgraded); } } }
-
-
So one one the key benefits of a Skills/XP system is the fact that grinding for levels is a thing. But grinding for levels can be competitive, and that's something I'd like to encourage. Is there a way you could add a small feature : /st.board | Displays a UI with a list (Extra pages if needed) with a leaderboard of players by level. (Highest 1st) Option B : A permission locked command to list the player names and levels in chat. Option C : Store the player's name in the file with the rest of their data, so at least one can look at who is the highest level with more ease.
-
Lol. I had the option OFF, for some reason my brain was thinking "Censor Internet Audio. = OFF" Wow. I am a dumbass. Sorry to waste your time.
-
10 o.revoke group default naturefeeling.use ? Essentially, loading this makes all players get a scream when loaded. If I want to troll an individual, it makes it harder if the permission is an exemption. Example : I wanna troll FREDDY. to troll him only, I now need to create a group with the exempt permission, add All my players to the group, except for FREDDY. Example 2 (with USE permission) I wanna troll Freddy. I add the permission to Freddy. I wanna troll everyone. o.grant group default naturefeeling.use Done. I wanna stop trolling everyone? GOTO 10
-
{ "Permission Name": "welcomemusic.use", "Need Permission": false, "Music URL": "https://github.com/blgarust/music/raw/main/WelcomeToOurServer.mp3", "Use Random List": false, "Random Music URL List (URL | Duration)": {}, "Music Duration (sec)": 15.0, "Music Delay (sec)": 1.0, "Only first-time join the server": false, "Welcome Message (Empty = No Message)": "Testing WelcomeMusic.cs" }
-
-
I set the music link to https://github.com/TheFriendlyChap/RustPlugins/raw/main/greeting1.mp3 and it just plays Rust music? This is not right? What gives?
-
Oh my word. The rail network on here is amazing. The level of detail is wonderful. I could ride the workcart around the island all day looking at scenery, The puzzles are complex enough that players will have great interaction solving them, but simple enough that I don't anticipate floods of "How do I?" DMs. I'll be running this map as soon as my wipe schedule allows. Product received for Free.
-
O Mighty ZombieLord Krungh Cow, I haz suggestification for you to heave your mighty coding skills at: Berries : Can you detect WHAT berry was picked? If so, another spinoff : Berry Bruisers? Ability to assign different NPC kits for each type of berry? The same permission required to activate the spawning, a spawning chance %, loot (MOAR berries?) Hemp: Oooooh another spinoff?! Angry Hippies, that appear when you harvest Hemp and/or Mushrooms!
-
It's the giveinjector {playerid} large, added as a shop command.
-
Failed to call hook 'GiveInjectorConsole' on plugin 'SkillExtractors v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillExtractors.GiveInjectorConsole (ConsoleSystem+Arg arg) [0x00293] in <e71d5bcd4542437ea88cc7d0f2c84a21>:0 at Oxide.Plugins.SkillExtractors.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0067b] in <e71d5bcd4542437ea88cc7d0f2c84a21>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
-
- 16 comments
-
- #admin
- #admintool
-
(and 5 more)
Tagged with:
-
What's this? I have multiple kits to sell, but if I don't change this number, they all give the same. can it be random?