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Tage2

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Everything posted by Tage2

  1. Tage2

    error in console

    that's actually thet regular backpack, we have a backpack plugin that alters its size
  2. Tage2

    error in console

    we have /bank plugin for vip/staff.
  3. Tage2

    error in console

    Staff member made a clip of it happening. Moments-clip-from-May-04-2024.mp4
  4. Tage2

    error in console

    looks like better attachments has had no updates ever, in 6 years.
  5. Tage2

    error in console

    "Better Attachments", "Firearm Modifier". Seems to be the only ones
  6. Tage2

    error in console

    lemme look at my plugins real quick and remind myself, be right back
  7. Tage2

    error in console

    I'm always try to get folks as much data as i can, honestly I most often feel like I'm not giving enough iinformation to be helpful. If that complaint from a pl;ayer helps, that's fantastic.
  8. Tage2

    error in console

    I'll try to figure it out. It's very much a "specific item" because the error isn't repeating (continuously), but it pops up at specific times. I"ll see if my staff can help me triangulate what item is doing it. Thank you for responding so quickly, I appreciate it.
  9. Tage2

    error in console

    Got a complaint that "something is ejecting ammo out of guns when stacking." I assume that's related to this error.
  10. Tage2

    error in console

    Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x0023f] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x0023f] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 That's the spewage in the console. Not sure what's going on. But it wastn' happening before the most recent update.
  11. Tage2

    Team Fix

    yup, same issue. Needs an update -- please
  12. The permissions were all fine and working yesterday. The error started when we did our daily restart and it has been... working haphazardly since. I reloaded the plugin which then tripped off the error in front of me. I doulble checked the permissions and they're all fine. Yet some work and some don't. It seems like existing boxes stop working, but if you place a new box after each daily restart, it then works.
  13. Got this error this morning and the plugin doesn't work anymore: Failed to call hook 'OnServerInitialized' on plugin 'AutoDungCollector v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0 at Oxide.Plugins.AutoDungCollector.OnServerInitialized () [0x00047] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.AutoDungCollector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Any help is appreciated. Thank you.
  14. Got this error this morning: Failed to call hook 'OnServerInitialized' on plugin 'AutoDungCollector v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0 at Oxide.Plugins.AutoDungCollector.OnServerInitialized () [0x00047] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.AutoDungCollector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Plugin doesn't work. I'm assuming because of this whatever-it-is. ??? Help appreciated.
    Really solid prefab. Lots of space, room for multiple floors inside, and it fits well in a variety of uses. We've put it in a lake on a small island; among rocks at sea; lots of places. It fits in very nicely and adds to the flavor of the environment. Completely recommend it to everyone. And my thanks to the developer, who should build more like this
  15. Tage2

    Team Info

    double post didn't mean to post the question twice
  16. Tage2

    Team Info

    Does this support more than the default 8 team members -- will it show above the 8? Cause if it does, you've got my money as soon as I confirm that it does.
  17. Tage2

    BotReSpawn

    we've been using botrespawn successfully to place bots in specific areas each month. Until this month, when we put them in place, they simply never spawn. I'm not sure what's changed, but this is a problem. We're as updated as we can be for everything and everything else we have is working, just not the specific placement of bots manually using botrespawn.
  18. Tage2

    Player Ranks

    ah, i see. Thank you for replying so quickly, I appreciate it.
  19. Tage2

    Player Ranks

    We just got the plugin -- looks fantastic, thank you very much -- but we're at a loss, feeling kind of dense: how do we set the titles to not be deployed instantly but only monthly?
  20. For quite a while now, the materials you get have a strange symbol in the icon for each material and you can't stack them with like things (stone produced by virtual quarries doesn't stack with regular stone). We've set up a workaround where players can buy/sell stone/wood for instance at the outpost at an even level... but it would be nice if the plugin correctly outputted stone/etc the same as the normal versions.
  21. Tage2

    pve settings

    was confused by the "create visual dome around zone": false line, since it didn't exist in my config. Do I need that line? Or just set that disable zone and dome to 0? And thank you for your assistance. Jet Event is VERY popular on our server and we like stuff that's that popular
  22. Tage2

    pve settings

    We're pulling it until I can get it not-pvp. Everyone loves it, but no one on our server wants anything to do with pvp anything. I'll put it back in once I understand what to do with what you said earlier -- hopefully you can explain the "create pvp zone around..." line and what to do with the "create visual dome" line (add it? Replace the pvp zone line?) Thank you.
  23. Tage2

    pve settings

    "TruePVE Settings": { "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", "Zone Radius - 0.0 Disables Zone And Dome": 50.0, "LifeTime Of The Zone In Minutes": 60, "Zone Enter Message": "You have Entered A PVP Zone", "Zone Exit Message": "You have Left A PVP Zone" That's what i have in the config. I don't have a line anywhere that says "create visual dome around zone: false," should I add it?
  24. Tage2

    pve settings

    "Create PVP Zone Around Crash Site Using ZoneManager And TruePVE Mapping Name": "", How do i make this NOT put up the pvp zone? Right now, it's spawning a pvp zone bubble and saying pvp zone. We're a pve server, we do NOT want that. How do I stop that bubble from being pvp???
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