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Everything posted by Tage2
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7x more times this has repeated. Each time, the player does not regain their gear upon death despite using the properly named respawn options.
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each time the error happens, the player does not get their items restored when using the proper respawn methods.
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And more errors: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 3x
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Here's the error code from the error reporting plugin: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 1x
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He has set his beds properly (DMName format). He's lost some items each time he revives. The plugin seems to be working for most people. I'm not sure why it's glitching for him.
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so enable the flag, then disable it as false. Got it. Thank you very much.
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Not sure how to turn off deep sea entirely. "Set DeepSea Enabled Flag (restart may be required)": false, "DeepSea Enabled": false That's how it is right now. I want it entirely off, as entirely as humanly possible. I'm trying to troubleshoot something. Is this correct or should the settings be different in order to have the naval update/deep sea wholly off?
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Skinner was compiled successfully in 1328ms (08:15:05) | [Skinner] DataSaved (08:15:05) | Unloaded plugin Skinner v3.1.1 by Whispers88 (08:15:05) | [Skinner] Steamworks Updated, Updating Skins (08:15:05) | [Skinner] Configuration changes saved to Skinner.json (08:15:05) | [Skinner] 6297 Workshop skins were indexed.. Checking for imported skins and collections (08:15:05) | Duplicate permission registered 'skinner.default' (by plugin 'Skinner') (08:15:05) | [Skinner] Saved Workshop Skins (08:15:05) | Failed to call hook 'OnServerInitialized' on plugin 'Skinner v3.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.ProcessPlayerInventory (BasePlayer player, System.Collections.Generic.Dictionary`2[TKey,TValue] cachedSkins) [0x0011c] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x000ab] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.UpdatePlayerSkins () [0x00015] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.UpdateImportedSkins () [0x0019c] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.GetSkins () [0x00799] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.OnServerInitialized () [0x0032b] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) (08:15:05) | Loaded plugin Skinner v3.1.1 by Whispers88
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We have a plugin right now that lets you set up your items for sale, and then save a template of that vending machine, so all you do is reload the template after wipe day and it sets up the items and prices according to what you saved. Saves time in setting up big vending machine bases. I was just wondering if that was possible with this plugin. This looks fantastic, and we'll probably switch to it either way, but if you could save the set-up of your vending machines and reload that after wipe, it would save a few of our more creative and involved players a lot of time.
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Working. Thank you sir.
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that was after the last update
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Still not working: o.reload StackModifier [CSharp] Started Oxide.Compiler v successfully StackModifier was compiled successfully in 1260ms Unloaded plugin Stack Modifier v2.8.27 by Khan [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% Loaded plugin Stack Modifier v2.8.28 by Khan [Stack Modifier] 66% [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: #heavy.scientist.plushie.name_146221721_heavy.scientist.plushie_1 #scientist.plushie.name_445662288_scientist.plushie_1 [Stack Modifier] 100% [Stack Modifier] Modifying Stacks KeyNotFoundException: The given key '146221721' was not present in the dictionary.
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appreciate your efforts, sir. Thank you
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It produces this when I put in the new update: o.reload StackModifier [CSharp] Started Oxide.Compiler v successfully StackModifier was compiled successfully in 1248ms Unloaded plugin Stack Modifier v2.8.26 by Khan [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% Loaded plugin Stack Modifier v2.8.27 by Khan [Stack Modifier] 66% [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Birthday Candle Hat_1633553557_hat.candle.birthday_1 Twitch Rivals Neon Sign_381595627_neonsigntr_1 Twitch Rivals 2025 Sofa_1604092540_twitchrivals2025sofa_2 Circle Balloon_-105343718_circleballoon2025_1 Heart Balloon_362863314_heartballoon2025_1 Latex Balloon_1295301598_latexballoon2025_1 Clump of Latex Balloons_-1440443161_latexclumpballoon2025_1 Clump of Mixed Balloons_571949408_mixedclumpballoon2025_1 Speech Bubble Balloon_963400638_speechbubbleballoon2025_1 Star Balloon_-1782127806_starballoon2025_1 Space LR-300 Assault Rifle_533993281_rifle.lr300.space_1 [Stack Modifier] 100% [Stack Modifier] Modifying Stacks KeyNotFoundException: The given key '1633553557' was not present in the dictionary. And it doesn't work.
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Stack Modifier is not working. It won't load. (08:13:18) | Unloaded plugin Stack Modifier v2.8.26 by Khan (08:13:18) | [Stack Modifier] Checking For Discrepancies With Game Items (08:13:18) | [Stack Modifier] 16% (08:13:18) | Loaded plugin Stack Modifier v2.8.26 by Khan (08:13:18) | [Stack Modifier] 66% (08:13:18) | [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: #heavy.scientist.plushie.name_146221721_heavy.scientist.plushie_1 #scientist.plushie.name_445662288_scientist.plushie_1 (08:13:19) | [Stack Modifier] 100% (08:13:19) | [Stack Modifier] Modifying Stacks (08:13:19) | KeyNotFoundException: The given key '146221721' was not present in the dictionary.
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Skinner was doing great, but after yesterday's wipe, everything is very slow for everyone -- waiting for skins to fill in so players can select a skin, that's noticeably slower today over 2 days ago. Just FYI, hopefully it's something easily fixable?
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Thank you! Much appreciated and working smoothly now
