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Hakkai

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Everything posted by Hakkai

  1. Hakkai

    NpcRaiders

    anyway to have the dropped lootbags free to all and not just the starter of the event?
  2. Hakkai

    Kits

    both would be fine. there could also be 3rd alternative. giving the player one of 3 oxide-groups-permissions when choosing a kit. that could then also connect to various other mods using that groups-permissions. The main-feature i am looking for is that you have to stay with that class/role the entire wipe. how this can be realized is of not that much importance to me.
  3. Hakkai

    Basic Info

    ignore that - must have mistaken it for another mod that i have used in the past. can you add an option that only certain categories are listed when joining a server? it is a bit "crowded" atm.
  4. Hakkai

    Update Checker

    you can add the missing urls to the mods config. some urls are not automatically added.
  5. Hakkai

    Wonder Island

    whats the difference between vA and vB?
  6. Hakkai

    Forbidden Lands

    i really like the designs that you make, but any map above 50k will not run smooth. is there like a reduced prefab-version as well?
  7. Hakkai

    Azure Island

    its also very refined, no holes or glitches like most of the other maps come with. at least none i could find. a good map for a good price.
  8. Hakkai

    Azure Island

    wev had this map the past month on our server and it was a very nice experience. here is some of the issues (nothing big) however: 50% of the players, me uincluded got a lot of red text spamming, 5 times this message (its not a huge issue but wev had wories if thers something wrong with the map or the server): This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Client Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. btw the prefabcount is below 16k which is good as we prefer maps with lower count for performance.
  9. Hakkai

    Azure Island

    Hello, does anyone happen to have the prefab-count for this map?
  10. Hakkai

    Raidable Bases

    actually i think it is when a dirty server restart occurs after a base spawned, a server save was created, and dirty restart was triggert.
  11. Hakkai

    Raidable Bases

    Im having the despawn-issue of left-over bases as well, there are no errors: 18:44 [Info] You've successfully pasted the structure 18:44 [Info] [Raidable Bases] hak15Hard @ I1 : 170 items 18:44 [Info] [Raidable Bases] Next automated raid in 00h 12m 08s at 08/15/2022 18:57:04 .... 19:35 [Info] [Raidable Bases] The hard base at I1 has been raided by Bredared, B747400! That base was perhaps because the base was overdue timewise? checked again, that wasnt the reason, its the following most likly:
  12. Hakkai

    River Island 4k

    We are running this map for the current wipe and its very beautiful. However we do have 2 patrol helis and 2 cargo-ships sometimes - is this related to the map or another issue?
  13. Hakkai

    Staumauer Island

    Version 2.116

    9 downloads

    Mapsize: 1K Objectcount: 2700 Fully handdrawn Terrain custom monuments ( full key card progression ) + Bradley around the hidden research facility Monuments Custom Satellite Dish (Get Bluecard) (Vendor for Ressources) Staumauer (Get Redcard) Hidden Research Facility (Use All Cards) Stables Cave (x7) Vanilla Dome Oxums Gas Station Lighthous Fishing Village Bandit Camp Abandoned Supermarket Oil Rig Large Oil Rig Subway Semicustom Underwater Lab (x4) Mlrs (x2) Requires: 'Oxide.Ext.RustEdit.dll' - https://github.com/k1lly0u/Oxide.Ext.RustEdit
    $9.95
  14. Hakkai

    Custom Loot

    i second that. its one of the most important mods for me too.

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