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Everything posted by Hakkai
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Hi can we specify how high up the mlrs spawns? Currently they spawn inside the bases already making it impossible to defend with samsites.
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you now have to put a code and get zaped in the process. i think the mod is broken. im not in a team and killed it alone and now cant loot it
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- 12 comments
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- #3800
- #submarine
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wev had some serious lag and issues due to a lot of errors that were caused between the mods dn and sz. is there a fix for this?
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alright, the trainyard is there but for some reason the bradley mod is not recognizing it for what it is. is this like an older version of trainyard? also you can update the map midwipe without having players to start from 0 again. todo that: shutdown the server update the serverconfig to download the new mapversion ,go to the save-files that look like Lian_Yu_Final_v4.3.0_silo_ziptrain_railroad.243.sav and rename them to the new map version Lian_Yu_Final_v4.3.2_silo_ziptrain_railroad.243.sav delete the .map file because this will be redownloaded from the serverconfig in the previous step if you ignored the last step and get a mapfile missmatch, go to SteamLibrary\steamapps\common\Rust\maps and delete the map references there. After reconnecting the map will be downloaded again
- 102 comments
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- #custom
- #custom map
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- 102 comments
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- #custom
- #custom map
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- 102 comments
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- #custom
- #custom map
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- 15 comments
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- #transylvania
- #halloween
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we have increased ridable hors-spawns. but that is a server-setting, not a mod. I have gotten notifications from other players, that they have to wait for the nightly server restart for the collector to work. thats very likeley due to the reload of all mods when the server starts. Also it doesnt seem to be always the case, that the collector is not initially starting to work - i cant really make much sense of this issue myself. I assumed that every server that uses this mod, had the same minor issue with this. But since players already know how to deal with the issue, its not that big of a deal.
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same. looks like the maker is deleting the default images. i wonder if this is because of having 2 different versions to maintain. please make it one version again. ty.
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That i do not manually sort players into one of the 3 classes/roles because that would mean that they would have to tell me which of the 3 classes/roles they want to play for the wipe. They would have to be automatically added to that oxide.permissions.group when clicking one of the 3 classes/roles. I actually dont think that this would be a good idea, because this would have to be reverted at the end of the wipe so that they wont have 2 classes/roles the next wipe. The whole Idea i initially formulated should not go this oxide-permissions route, that we have discusses latly. I posted the idea on here (chaoscode) incase this mod does not cover it:
- 234 comments
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- #kits
- #sets
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- #auto kits
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- #rewards
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- #kits rust plugin
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- #kits with menu
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- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
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- 234 comments
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- #kits
- #sets
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(and 35 more)
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- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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both would be fine. there could also be 3rd alternative. giving the player one of 3 oxide-groups-permissions when choosing a kit. that could then also connect to various other mods using that groups-permissions. The main-feature i am looking for is that you have to stay with that class/role the entire wipe. how this can be realized is of not that much importance to me.
- 234 comments
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- #kits
- #sets
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(and 35 more)
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- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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- 234 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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- 274 comments
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- #updates checker
- #plugin
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