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Deicide

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Everything posted by Deicide

  1. Deicide

    Uber Gun

    Im not sure if its impossible or not but would you be able to add an option to where it uses the players rockets instead of the ammo the gun of choice uses?
  2. Deicide

    Skin Capability

    Hello, I would like to add this on my server to allow players who find a certain skinned gun to be able to use this. Do you have plans to add a skin option? I would assume i could give the perm to the default group and then if they find the gun with the certain skin, they would be allowed to use it as the plugin intends.
  3. I just got this and so far i love it BUT is it supposed to spawn under the map and float up? edited to add: this issue appears to only happen when i was testing the plugin and force starting thru console. You can disregard
  4. I am still having an issue with resources stacking with each other. Specifically what we have seen so far is diesel from outpost not stacking with diesel that is made thru virtual quarries and then im getting reports of metal frags not stacking as some are named metal frags and some are named metal fragments. I havent found the origin of that yet but i would assume its from virtual quarries as well.
  5. Im not sure if its just me but i recently applied the new update for this and once i implemented it, the cooking workbench stopped working but they were able to use the mixing table for drugs and those teas, even tho the UI was completely different for both. I removed Custom Mixing and then the Cooking Workbench table started working again. Any ideas?
  6. this issue has also started occuring for me as of very recently, i think this may be a bug or some sort.
    Purchased this map for our prim server and it is AMAZINGLY done! Monuments are beautiful. Landscape is gorgeous and the players are IN LOVE. The puzzles and places to explore REALLY bring this map so much life. Reported small issue i had and dev got back with me immediately! HIGHLY RECOMMEND!
  7. Deicide

    Having Difficulties

    for me no. Its giving me the same error as posted above
  8. Hello, I purchased this map today and first of all, i just wanna say it is ABSOLUTELY amazing. Only complaint so far was the lava room being so hard lol. Other than that, id like to report some gaps and floating rocks on the map. Areas are T5/T6/U6. pics below for reference. ALSO, id love to also be able to use this map for my PVE server soon, would you be able to make a version with both Oil RIgs added? If not, completely understand but no harm in asking.
  9. Deicide

    Having Difficulties

    Im also having this issue upon loading of this plugin.
  10. Deicide

    Bradley Drops

    is there also a way that the drop method can be setup differently? Not a huge deal just wondered if there was consideration on using chinook delivery instead of balloon drop
  11. Deicide

    Bradley Drops

    Hello, Ive had some players report to not being able to mine gibs due to the being too hot or loot boxes due to them being a fire but i have all of that disabled within the plugin. Any ideas?
  12. Deicide

    Dungeon Events

    i saw your message about a reconfiguration, i will say this plugin is WONDERFUL as an alternative to raidable bases for prim server. Would you be able to make each tier more configurable and each tiers bots loot pool configurable per difficulty?
  13. Deicide

    KeyCrates

    i purchased not long ago and i am having the same issue. I am using a custom map.
  14. Deicide

    Loot Reroll

    Is there anyway to get the reroll to work with bradley drop and heli signal crates? for some reason, it doesnt work with any of those.
  15. Deicide

    Skill Tree

    okay, i unloaded everything and it works so i loaded each plugin at a time and it appears it conflicting with loottable.
  16. Deicide

    Skill Tree

    Im having an issue since force with collectibles getting XP upon pickup, any ideas on what this may be? i reviewed json and dont see any issues that would be causing this.
  17. Are there plans to update this plugin to be able to be used along with the new cooking things added? So people can still uses all the features from the vanilla mixing table
  18. Deicide

    Bag Timer Status

    also: Failed to call hook 'OnPlayerSleepEnded' on plugin 'BagTimerStatus v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BagTimerStatus.UpdateBagStatuses (System.UInt64 userID, System.Boolean remove) [0x00154] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.BagTimerStatus.OnPlayerSleepEnded (BasePlayer basePlayer) [0x0000c] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.BagTimerStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000d9] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 [Shop] Player [Insane] qlluvia (76561199057890124) bought items for 500$: [ITEM--1604058733] keycard_greenx1(DN: , SKIN: 0). GATORADE with steamid 76561199514028302 joined from ip 70.52.106.184:55028 NetworkId 76561199514028302 is 227551 (GATORADE) GATORADE[76561199514028302] has spawned
  19. Deicide

    Bag Timer Status

    Failed to call hook 'OnEntitySpawned' on plugin 'BagTimerStatus v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BagTimerStatus.UpdateBagStatuses (System.UInt64 userID, System.Boolean remove) [0x000ad] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.BagTimerStatus.OnEntitySpawned (SleepingBag bag) [0x00000] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.BagTimerStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019a] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Failed to call hook 'OnEntitySpawned' on plugin 'BagTimerStatus v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BagTimerStatus.UpdateBagStatuses (System.UInt64 userID, System.Boolean remove) [0x000ad] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.BagTimerStatus.OnEntitySpawned (SleepingBag bag) [0x00000] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.BagTimerStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019a] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BagTimerStatus.UpdateBagStatuses (System.UInt64 userID, System.Boolean remove) [0x000ad] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Plugins.BagTimerStatus+<>c__DisplayClass13_0.<CanAssignBed>b__0 () [0x0003d] in <65ec0da07fee47838e3860b8ffd7d859>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0
  20. hello, my players are noticing an issue upon collecting wild berries they are only receiving the seeds. I have confirmed this is happening. Can you look into it? i checked whats in the UI and its correctly in there.
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