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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    Armored Train

    How do you stop the train? My players can't seem to stop the train no matter what. I have the stop timers at 300 seconds for each profile.
  2. Covfefe

    NpcRaiders

    Can we please get global announcements when someone buys a raid?
  3. Covfefe

    Biplane

    Can you just get in and fly without needing fuel or any parts? I couldn't find any settings in the config to disable fuel requirement.
  4. Covfefe

    Biplane

    Can you post a first person video of how the plane works? I don't care for cinematic scenes of the plane flying. I want to see you spawn it, get in it and fly and shoot with all the original sound effects.
  5. Covfefe

    Voice Levels

    How should I set the config if I want the entire server to be able to hear each other from anywhere on the map? Set the distance to 9999999?
  6. Covfefe

    Mushroom Event

    Video please. Does using baskets make you pick them up faster?
  7. every time your players /recycler it spawned a recycler under the map?
  8. Covfefe

    IQSphereEvent

    Request: Add event name to center of marker that says "Dome Event" (configurable)
  9. What settings should I use to make the recycler normal speed?
  10. Covfefe

    Airfield Event

    How do I configure the marker to be red? It showed up as very light see through black. Is my transparency too much? "Event marker name": "Airfield event", "Event marker lifetime(in seconds)": 7200, "Event marker transparency(0-1)": 0.5, "Event marker radius": 0.6, "Event marker color": { "r": 1.0, "g": 0.0, "b": 0.0, "a": 0.0, "grayscale": 0.299, "maxColorComponent": 1.0
  11. Covfefe

    Airfield Event

    Can you please add map marker config to the event? Something like this "Marker configuration on the map": { "Name": "Airfield Event", "Radius": 0.4, "Alpha": 0.5, "Marker color": { "r": 0.85, "g": 0.25, "b": 0.15 }
  12. Covfefe

    Request: Bleed Effect setting

    That's more than any man can hope for. Thank you!
  13. Covfefe

    Custom Graffiti

    because currently you have to buy something on steam to be able to free hand spray with the can. I want my entire server to be able to spray paint free hand
  14. Covfefe

    Custom Graffiti

    Would it be possible to make it so players can free hand draw?
  15. Covfefe

    Request: Bleed Effect setting

    I want the option to make players bleed each time they get hit. Specifically from melee
  16. Covfefe

    Skill Tree

    Just any type of farming once nights starts. Hitting trees & nodes. I believe that's what the original feature did. You could set the multiplier bonus in the config.
  17. Covfefe

    Request: Bleed Effect setting

    I'm referring to the bleed effect that lowers your HP slowly. Not the visual blood splatter.
  18. Covfefe

    Skill Tree

    Request: Night Time Farming Bonus Many of us have moved from zlevelsremastered for Skill Tree but one thing that's missing that a lot of us miss is the Night Time Farming Bonus. If you could add that little feature, it would be greatly appreciated and might even bring more people over who can't live without that feature.
  19. Covfefe

    Request: Bleed Effect setting

    Maybe something like this for each profile Bleed Effect (true/false): "true" Bleed per hit: "5" Stack Bleed? (true/false): "true"
  20. Covfefe

    Harbor Event

    If my map has large and small harbors, can you make it so a harder version of the event spawns at harbor and easier one spawns at small harbor? I want both harbors to have active events so players can choose which one they want to do.
  21. I"m getting reports that the event needs 2 players, because 1 player always gets stuck inside one of the rooms. Apparently the breaker pops after a minute or so. Can you change it so players only need to press a button to exit instead of having to put fuses and all that electrical crap in? It's really confusing.
  22. Covfefe

    Air Event

    They don't use the weapons in the config, they use my heavy kit which has m249, l9, c4, f1, syringe, Only the Captain profile shoots bullets, the other airship scientists just throws grenades which is really weird.
  23. Covfefe

    Air Event

    How come only my Airship Captain shoots players? All the other bots only throw grenades. { "Minimum time between events [sec.]": 60.0, "Maximum time between events [sec.]": 100.0, "Is active the timer on to start the event? [true/false]": true, "Duration of the event [sec.]": 9999, "Time before the starting of the event after receiving a chat message [sec.]": 10.0, "Time until the end of the event after the last locked crate has been looted [sec.]": 30, "Time to spawn each object during a airship appears on the map [sec.]": 0.001, "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Crates setting": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-7.637, 7.350, 13.646)", "Rotation": "(0.121, 152.430, 356.192)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(6.899, 7.279, -14.312)", "Rotation": "(359.880, 332.430, 3.808)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(-3.389, 2.982, -3.597)", "Rotation": "(356.192, 62.438, 89.879)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(4.698, 3.599, 0.826)", "Rotation": "(359.879, 332.430, 93.808)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Position": "(0.595, 6.674, 0.731)", "Rotation": "(359.880, 332.430, 3.808)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Position": "(-2.830, 3.935, 3.819)", "Rotation": "(0.121, 152.430, 356.192)", "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Locked Crates setting": { "Time to unlock the Crates [sec.]": 10.0, "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, "Marker configuration on the map": { "Name": "AirShip", "Radius": 0.5, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } }, "Prefix of chat messages": "[AirEvent]", "Do you use the chat? [true/false]": true, "GUI setting": { "Do you use the countdown GUI? [true/false]": true, "OffsetMin Y": "-56" }, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Orange", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "Discord setting (only for users DiscordMessages plugin)": { "Do you use the Discord? [true/false]": false, "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "Start", "PreFinish", "Finish", "HackCrate" ] }, "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Interrupt the teleport in a airship? (only for users NTeleportation plugin) [true/false]": false, "NPCs setting": [ { "Minimum": 15, "Maximum": 15, "List of locations": [ "(9.4, 7.2, -8.5)", "(0.7, 6.6, -13.0)", "(5.2, 6.9, -11.0)", "(7.6, 7.3, -2.0)", "(4.7, 7.3, 3.3)", "(-3.4, 6.5, -7.8)", "(-6.2, 6.5, -2.4)", "(-12.9, 4.5, 11.1)", "(-2.3, 5.3, 16.8)", "(-1.4, 3.5, -10.4)", "(8.7, 4.3, -4.6)", "(-8.9, 3.5, 3.0)", "(2.0, 4.3, 8.6)", "(-8.9, 3.9, 13.1)", "(-6.1, 4.1, 14.5)" ], "NPCs setting": { "Name": "AirShip Scientist", "Health": 200.0, "Attack Range Multiplier": 2.0, "Sense Range": 100.0, "Target Memory Duration [sec.]": 300.0, "Scale damage": 1.0, "Aim Cone Scale": 0.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 180.0, "Disable radio effects? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": false, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 1700935391 }, { "ShortName": "movembermoustache", "SkinID (0 - default)": 0 }, { "ShortName": "pants", "SkinID (0 - default)": 1700938224 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2575506021 }, { "ShortName": "burlap.headwrap", "SkinID (0 - default)": 1694253807 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "heavy" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 70.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Minimum": 1, "Maximum": 1, "List of locations": [ "(-4.8, 7.0, 8.2)" ], "NPCs setting": { "Name": "AirShip Captain", "Health": 500.0, "Attack Range Multiplier": 1.0, "Sense Range": 100.0, "Target Memory Duration [sec.]": 310.0, "Scale damage": 2.0, "Aim Cone Scale": 0.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 360.0, "Disable radio effects? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 1700935391 }, { "ShortName": "movembermoustache", "SkinID (0 - default)": 0 }, { "ShortName": "pants", "SkinID (0 - default)": 1700938224 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2575506021 }, { "ShortName": "burlap.headwrap", "SkinID (0 - default)": 1694253807 }, { "ShortName": "gloweyes", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "lmg.m249", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kit (it is recommended to use the previous 2 settings to improve performance)": "heavy" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 70.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": { "crate_elite": 0.4, "crate_normal": 0.2, "crate_normal_2": 0.1 }, "Killing an NPC": 0.3, "Hacking a locked crate": 0.5, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "The first CCTV camera": "AirShipBow", "The second CCTV camera": "AirShipStern", "Height above the ground for the event appearance": 100.0, "Do you want to make a smoke screen for the airship appearance? [true/false]": true, "Configuration version": { "Major": 2, "Minor": 0, "Patch": 4 } }
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