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Everything posted by Shark-A-Holic
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Quarries turn off when not viewing the panel?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Okay, so fixed that part and the issues are still occurring. Any ideas what plugins I should be looking into for possible causes? Edit: Players are noticing this is happening most frequently with the quarries that have the custom items. I also have one player saying it's occurring with Pump Jacks as well. The ones noticing it with the custom items see it happen just before or right after the quarry successfully mines an odd item. -
Quarries turn off when not viewing the panel?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Would that cause the other issues as well? O.o -
Quarries turn off when not viewing the panel?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Config here, let me know if that helps! JsonLint says it's valid. VirtualQuarries.json -
Quarries turn off when not viewing the panel?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Failed to call hook 'NewVirtualQuarryCommand' on plugin 'VirtualQuarries v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VirtualQuarries.OpenSurveyMenu (BasePlayer player) [0x00201] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.VirtualQuarries.NewVirtualQuarryCommand (ConsoleSystem+Arg arg) [0x00007] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.VirtualQuarries.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00740] in <b44590491bf24f3787ebc819bd169683>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 -
Hey there! We've just bought this plugin and I'm noticing that unless you're physically in the main panel with the status turned on, it'll shut the quarry off. Any way we can make it where the quarry runs regardless of if the panel is up or not as well as if the player is online/offline? Also, any time that you switch to the fuel or resource storage, it's also shutting off. Hopefully this helps!
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- #abilities
- #boss
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- 427 comments
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- #abilities
- #boss
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Lol sorry Steen! I found the issue and forgot to reply. When I updated, my config file got wiped out. I managed to get everything working, except for Auto Turrets. I have those set to give people 75.0 coins when killed, but it's still not paying them. Everything else is peachy though! These guys may wanna check their config
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Version 1.0.0
11 downloads
Discover the horrors of Hallow's Grave, an abandoned graveyard where the restless lay. A perfect aesthetic addition for any Halloween loving community! Monument Details - 373 Prefabs - Food Crate & Various Halloween Collectables (Sulfur, Stone, Wood, and Metal Ore) - Eerie Autopsy Kitchen - Hanging Deck - Collectable Pumpkins Please Note! The HUGE Pumpkins are for decorative appeal only. Players will not be able to approach them closely or climb on them due to Collider scaling. It is purely meant to be decoration and for the spoops!$5.00-
- #halloween
- #custom monument
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Sometimes the items don't place and it leaves an invisible collider?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
Ha weird! Yes I was, but I updated after he had placed it so I'm betting it was that. Sorry! Thank you! -
Sometimes the items don't place and it leaves an invisible collider?
Shark-A-Holic replied to Shark-A-Holic's Support Request in Support
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Sometimes the items don't place and it leaves an invisible collider?
Shark-A-Holic posted A Support Request in Support
Hey there, we seem to have run into a problem with the plugin. Sometimes the entity won't place physically, but it places the collider for the entity. We tried removing all the building pieces out from under it, but the collider seems to be moving/reattaching to the next piece. This has caused a pretty huge problem for one of my players as he now has to remove his entire build and go elsewhere to rebuild. Any ideas? Thanks. -
Hey guys! Looking for someone who might be interested in making a plugin that causes SAM Sites to attack the Attack Helicopter and Chinooks? There is one on uMod, but it's been unmaintained for quite some time and also has a history of causing intense lag spikes and crashes for the server. I'm willing to pay for the project and I'd love to see it posted on Codefling, as I'm sure there's quite a few other server owners who would be looking for this same experience! Thanks in advance!
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Appreciate it, Death is actually taking on the plugin. He's a lot more reputable and I find his work to be far more performance-savvy. Thank you!!!!
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Hey Restless Rust Devs! I'm wondering if anyone happens to know of a developer that has, or would be interested in creating a simple Healthbar UI plugin with a few toggle options...see below! - Show NPC Health: true/false - Show Player Health: true/false - Show Attack Heli Health: true/false - Show Bradley APC Health: true/false - Show Deployables Health: true/false - Show Buildings Health: true/false UI Position X: UI Position Y: I'm having some players on my PVE who are inquiring about a simple UI that would pop up on their screen with the health left on certain enemies, like our buffed zombies and helis for instance. It would be an additional plus if we could change the color scheme of the Health Bar itself? Thanks in Advance!
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- #shark-a-holic
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This is still an issue, and it's also not taking Z-Levels into Account.
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I'm looking for some help on a private game mode I'd like to launch. I'm hoping to find eager individuals who would like to be a part of what will hopefully be the next successful "non-rust" rust server. This is a private project so I will send details via PM to those interested. I'm hoping to have this ready for launch in around 2 months, but with that being said, it may change based on what everyone can do and that is okay! I'd rather take the time to get it right the first time than not at all. We are in need of the following: Experienced Map Maker(s) Experienced Prefab/Monument Creators Plugin Developers Future Staff If you're interested, please get ahold of me via PM here or on Discord, either works for me. Shark-A-Holic#8849
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The auto smelt pickup if active reduces how many berries you pick and you get no seeds. Any ideas? Looks like it doesn't support z-levels either, that's odd.
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- #admin tool
- #teleport
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