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Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,800+ servers powered by Carbon
Combined Storage lets players connect multiple storage containers so they function as one large inventory. Includes automatic item sorting, search functionality, and filtering to keep storage clean and efficient.   Readme Link - Click Here for Instruction and Documentation 👆 Highly recommend reading the FAQ section!   All Your Items - In One Place Link multiple containers so they all share a single organized inventory.   Automatic Sorting Items are automatically sorted as they are inserted, no manual effort required. Search Functionality Quickly find any item across all linked containers using a fast, built-in search bar.   Simple Setup Simply press Link in a container to hook it up with the rest of them in your base. Unique View for Each Player Each player sees their own automatically sorted and filtered view of the shared inventory based on their preferences, without affecting anyone else.    
5.0
In-game admin panel   Oxide & Carbon   Our Discord Everything you open RCON for, without leaving the game. PowerfulAdmin is an admin panel that lives inside Rust. Fourteen pages in the sidebar cover players, permissions, plugins, the live console, ConVars, a working server map and your own buttons. Four more tools work out in the world, on whatever you happen to be looking at. Every page and every action has a permission of its own, so a junior moderator gets what you hand them and nothing else. /padmin   opens it. After that it is point and click, or a key you bound yourself.   00 New in 1.2.0 Five things this version adds Config editor Open any plugin from the Plugins page and edit its config as a form. Booleans become switches, numbers and strings become fields, an object becomes a group, an array opens in its own window. Save writes the file and can reload the plugin for you. Lang editor The same form for language files. Copy the open language into a new code to start a translation, delete one you no longer need, or add a key and push it into every localization at once. Map objects Cupboards, bags and stashes on the map used to be dots. Click one and a menu opens with the owners and their avatars, a teleport, a remote inventory, and a destroy behind a confirmation. Economy If you run Economics, ServerRewards or IQEconomic, the player card shows the balance and lets you add to it, take from it or set it. Reading and changing are separate permissions. Hammer & hints The hammer edits container contents instead of only listing them, its action menu moved to a radial you open by holding E, and its HUD can be dragged. Tooltips were added across the sidebar, the actions and the toggles.   01 The sidebar Fourteen pages, plus whatever docks in The panel reopens on the page you left. Add-ons appear in the same sidebar, use the same permission system and follow the theme the admin picked. Dashboard Live console Players Vanish ESP Server map Binds Permissions Logs Plugins ConVars Quick buttons Appearance Settings Bans DLC Freeze DLC Whitelist DLC Your own sections land here too, through the API at the bottom of this page   02 Out in the world Walk up to it and deal with it Most moderation starts with you standing in front of a base, a player or a locked crate, not in a menu. Four tools cover that, and none of them asks the admin to install anything on their client. Vanish You leave the world properly: networking, colliders, entity queries and the game's own AI target list. NPCs stop shooting and forget you were standing there. Radiation, cold, wetness, hunger, thirst and drowning stop touching you, and everything is restored the way it was when you switch Vanish off. A silhouette for other admins, auto vanish on connect, opening locks and noclip riding along are all optional, and each has a permission. Admin hammer Hold a hammer, look at anything, and the HUD reads out the owner, position, health, upkeep, power, who is authorized, the code lock codes and what is in the container. Hold E to pick an action from the radial menu, then Shift+LMB runs it: delete, delete with gibs, delete the whole linked structure, edit the container contents, or on a hackable crate unlock it now and set its timer to any value you type. Inspect Look at a player and act on them without typing a name. E opens their inventory, RMB opens their full card. A hint on screen keeps telling you which key does what. Server ESP The server draws it with the engine's own debug draw and sends it only to admins who hold the permission. Players and sleepers carry their name, HP and held item. Loot, boxes, cupboards, bags, traps, stashes, NPCs, scientists, turrets and vehicles each get their own colour. You set the radius, the opacity and the text size, and enemy, team and admin are coloured apart.   03 The player card One card per player, awake or asleep A searchable, paginated roster of everyone the server has ever seen. The card holds the SteamID, live status, current session and total playtime, total Rust hours from the Steam API, groups, first and last seen, the balance if you run an economy plugin, and the IP behind a permission of its own. Under that sit the actions. Heal Kill Strip Kick Ban Freeze Mute Teleport Inventory Spectate Give Blueprints Modifiers Vitals Permissions Notes Show on map Each of these has its own permission Give is a cart, not a single item. Search the item list, stack up what you want, edit any quantity by clicking the number, then send the lot. Vitals reads the real limits off the prefab, so a raised max HP or a frozen metabolism survives death, respawn, reconnect and wipe.   04 The map The server map, drawn inside the panel The island and the Deep Sea, with zoom. Layers go on one at a time, so you look at what you came for and nothing else. Layers Players, sleepers, cupboards, bags, stashes, cars, horses, air, shops, events and map notes. Cars, boats, submarines, trains, horses and player helicopters each have their own icon and an arrow showing where they are heading. The cargo ship, the cargo plane and the chinook are on the map with the rest. Click an object Cupboards, bags and stashes open a menu that names the owners and shows their Steam avatars. From there you can teleport to it, open its inventory from where you are standing, or destroy it behind a confirmation. Each of the three actions has a separate permission, so a moderator can be allowed to look without being allowed to delete. Heat PVP and raid heat build up from kills that actually happened and explosive damage that actually landed, over a window you set. It shows where the server is loud right now rather than guessing. Side panel A player search next to the map, and a card for whoever you picked with the same actions as the full player card. Hold Shift and place a map note to teleport straight to it.   05 Server control The parts you used to need RCON for Live console Server output as it happens, filtered by category, with a command line and history. It can be switched off entirely for everyone in Settings. Permissions Every permission on the server, grouped under the plugin that owns it. Toggle per user or per group, create and delete groups, set a parent group, and search across thousands of entries. PowerfulAdmin's own permissions can be locked so nobody edits them from inside the panel. Plugins Load, unload and reload anything on the server, then open its config and language files as a form and edit them without touching the filesystem. Editing is a separate permission from reloading, so an admin can restart a plugin without being able to rewrite it. ConVars Edit the server ConVars that matter, grouped and searchable. The panel keeps them in its own cfg file and applies them again on boot, so a restart does not quietly undo your work. Logs Commands, chat, joins, leaves, errors and warnings, colour coded and capped at a number you choose. Companion plugins write into the same log through the API.   06 Make it yours Bend it to how your team works Quick buttons Your own console commands as buttons, each with an icon, a colour, an optional confirmation and a permission of its own. You decide where a button shows up: the player card, the map, the dashboard or the floating widget. Binds Ready bind lines for the panel, Vanish, god mode, noclip, ESP, the hammer, inspect and the map. Type the key you want, select the generated line, Ctrl+C, paste into F1. One key toggles both ways. Appearance Three themes, Rust, Midnight and Plum, chosen per admin. Fonts are picked per slot, the window can be dragged, and the ESP text size is adjustable. Fonts without Cyrillic are marked in the picker. Notifications Panel messages go through Notify or NCP if you have either installed, or through chat, or nowhere at all. You pick the provider in Settings and the add-ons follow it. Storage SQLite by default, and it needs no setup. MySQL is there for networks that share data between servers, JSON for people who prefer files. Moving between them is one click in Settings and the data comes along. Discord An optional companion plugin ships in the same archive. Two way chat relay, feeds for bans, actions and errors, a bot with a live status line, and roles that decide who may run commands from Discord. It is set up in game, not in a config file.   07 Permissions Twenty seven of them, and that is the point A trial moderator can be given Vanish, the player card and nothing else. A head admin gets the lot. The panel greys out what an admin cannot reach instead of hiding it, so nobody has to guess why a page is missing. powerfuladmin.use Open the panel at all powerfuladmin.players Player page and player cards powerfuladmin.map Map page powerfuladmin.map.teleport Teleport to an object on the map powerfuladmin.map.loot Open an object's inventory from the map powerfuladmin.map.remove Destroy an object from the map powerfuladmin.esp ESP page and the overlay itself powerfuladmin.vanish Vanish powerfuladmin.vanish.unlock Open locked doors and boxes while vanished powerfuladmin.hammer Admin hammer powerfuladmin.hammer.codes See code lock codes in the hammer HUD powerfuladmin.hammer.loot Edit container contents with the hammer powerfuladmin.plugins Plugin page, load and reload powerfuladmin.plugins.edit Edit plugin configs and language files powerfuladmin.economy See a player's balance powerfuladmin.economy.edit Change a player's balance powerfuladmin.console Live console page powerfuladmin.perms Permission manager powerfuladmin.logs Logs page powerfuladmin.convars ConVar editor powerfuladmin.quickbuttons Create and edit quick buttons powerfuladmin.settings Settings, storage and Discord powerfuladmin.godmode God mode toggle powerfuladmin.noclip Noclip toggle powerfuladmin.viewip Reveal player IP addresses powerfuladmin.candisablevitals Edit player vitals and metabolism powerfuladmin.countableondashboard Counts toward the admins online figure On top of that, every action in the player card carries powerfuladmin.player.NAME, and every quick button you create carries powerfuladmin.quickbtn.NAME. You do not have to grant them one by one on day one: pa.setup <steamid or name> in the server console hands a player the whole set at once.   08 Commands One in chat, three in console There is nothing else to memorise. The console ones exist mainly so you can bind them to keys. /padmin Open the panel pa.open <page> Open the panel straight on a page, for example pa.open map pa.toggle <feature> Flip vanish, god, noclip, ESP, hammer or inspect. Called without a value it toggles, so one key does both directions pa.setup <steamid|name> Grant the full permission set to a player, once, on install Install 1 Drop the plugin into your scripts folder. It loads and writes a clean config on its own. Oxide and Carbon both work. 2 Run pa.setup with your name or steamid once in the server console. 3 Type /padmin in game. You are in. 4 Optional, later, in Settings: switch to MySQL, connect Discord, add a Steam API key for Rust hours, and copy your binds out of the Binds page.   09 Add-ons Bans, Freeze and Whitelist, sold separately Three companion plugins drop into the sidebar and share the card, the permissions and the storage backend. They are extras rather than missing pieces: everything above this line works without them. PowerfulBans Timed and permanent bans in their own database, reason templates, per role duration caps, ban history and login enforcement. Runs standalone too. PowerfulFreeze Freeze a player where they stand while you talk to them, from the card, the map or the world, with live countdowns and three freeze modes. PowerfulWhitelist Closed server whitelisting with JSON, SQLite or MySQL storage and its own standalone commands.   10 Before you buy The questions that actually get asked Will it lag my server? It is built not to. Objects are pooled and buffers reused, only the element that changed repaints instead of the whole panel, saves are debounced, state is cached behind signatures, and ESP, inspect and the map run on intervals you can tune. Nothing runs for an admin who is not looking at it. Is the ESP a cheat? There is no client mod involved. The server draws it through the engine's own debug draw and sends it only to admins holding powerfuladmin.esp. Take the permission away and it stops existing for that admin. Can a junior moderator abuse it? Only as far as you let them. Every page has a permission, every action in the player card has one, every quick button you make has one, and the plugin's own permissions can be locked so they cannot be edited from inside the panel. Do I need a database? No. SQLite is the default and needs no configuration. MySQL is there for networks that want shared data, JSON for people who like plain files, and moving between them is one click in Settings. Do I have to set up Discord or a Steam API key? Neither. Discord is optional and configured in game when you want it. The Steam key only fills in the total Rust hours figure on player cards. Without it that one line reads n/a and nothing else changes. Can I manage players who are offline? Yes. Teleport to a sleeper, heal them, strip them, edit the inventory, mute, change permissions. Only the actions that need a live connection are disabled while a player is away. Oxide or Carbon? Both. On Carbon the panel's internal commands are protected on top of that, so nothing outside the panel can call them, while the public ones stay open for your binds. What language does it speak? English and Russian out of the box, and every string lives in a language file. Adding another locale is a translation rather than a code change, and you can now do it from inside the panel. I write plugins. Can I hook into it? Yes, and the section below shows how.   11 For developers Your plugin, inside the panel Any plugin can register its own sidebar section and draw inside the panel, in the player's language and in whichever theme the admin picked. Bans, Freeze and Whitelist are built on this same public API, so it gets exercised on every release. [PluginReference] private Plugin PowerfulAdmin; var definition = new Dictionary<string, object> {     ["id"]            = "mystats",     ["icon"]          = "assets/icons/star.png",     ["category"]      = "nav.cat.tools",     ["permission"]    = "myplugin.view",     ["title"]         = (Func<BasePlayer, string>)(p => "My Stats"),     ["hint"]          = (Func<BasePlayer, string>)(p => "Kills, deaths, playtime"),     ["open"]          = (Action<BasePlayer>)OpenSection,     ["cardRows"]      = (Func<string, List<string[]>>)CardRows,     ["settings"]      = (Action<BasePlayer, CuiElementContainer, string, int>)DrawSettings,     ["settingsHeight"] = (Func<BasePlayer, int>)(p => 180),     ["popupActions"]   = new Dictionary<string, Action<BasePlayer, ulong, string>>     {         ["ban"] = OnBan     } }; PowerfulAdmin.Call("API_AddSection", definition); Only id is required. Every other key is optional, and the permission is registered for you if no plugin has claimed it yet. Read API_SectionContext on every render to get the parent layer, the body size, the padding, the player's language and the full theme palette, because the admin can switch themes while your page is open. API_AddSection(def) Register or replace a section API_RemoveSection(id) Unregister, call it in Unload API_OpenSection(player, id) Send a player to your section API_SectionContext(player) Geometry, language and palette for rendering API_ReopenPanel(player) Reopen the panel where it was API_RefreshPlayerCard(steamId) Repaint a player card after your data changes API_RefreshSettings(player) Repaint the settings page after saving a value API_Notify(player, message, isError) Notify through the admin's chosen provider API_Log(message, category) Write a line into the Logs page API_KnownPlayers() Every player the server has seen API_RustHours(steamId) Total Rust playtime from the Steam API, cached   Support, updates and feature requests Bugs get fixed and requests get read. LR Development Discord
5.0
Offline Raid Limiter Stop Unfair Offline Raids in Their Tracks Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management. Key Benefits Prevent Offline Raid Abuse Daily + Per-Wipe raid limits Run daily limits, wipe limits, or both at the same time (fully configurable). Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely. Smart Raid Session Management Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded. Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly. Instant Damage Blocking Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids. Modded Server UI In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data. Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /orl.mystats command—helping everyone stay within the rules. Detailed Alerts & Reporting Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze. Export & Clear Sessions: Use /orl.export to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start. Designed for Vanilla & Modded Servers Flexible Configuration: If you set your server to "Vanilla,” the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes. Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements. Why Choose Offline Raid Limiter? Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot. Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay. Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you. If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind!   Commands & Usage Player Commands (permission based) /orl.mystats — Shows your overall stats (daily + wipe, plus active limits). /orl.mydaily — Shows your daily offline raids and daily limit. /orl.mywipe — Shows your wipe offline raids and wipe limit. Admin Commands /orl.disable <hours> — Temporarily disables enforcement for X hours. /orl.enable — Re-enables immediately. /orl.clearall — Clears all stored raid sessions (and fully resets tracking). /orl.clearplayer <SteamID64 or name> — Clears raids for a specific player/team. /orl.export — Exports raid sessions to JSON via the debug webhook. /orl.dailyall [top] — Shows a “top raiders” list for daily scope. /orl.wipeall [top] — Shows a “top raiders” list for wipe scope. /orl.dailyplayer <name/id> — Check a player’s daily count. /orl.wipeplayer <name/id> — Check a player’s wipe count.   Damage / Raid Logic OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more. If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord. Key Points to Note About Commands Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin. For "Vanilla” servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console. When Commands Might Defer Cleanup Commands: If the plugin detects that some raid sessions are still "cooling down” (meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids. Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).  
5.0
$49.90
The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources. The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy. Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster. Every step here is a choice between prey and death. But the deeper you go, the more you feel that this place is going to disappear or explode... very soon. Features: Prefab Count: ~58к prefabs Size: 4500 A lot of interesting locations to explore Railway Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs Custom plugin Map Skinner  (by  Adem) Custom plugin Npc Moving Control  (by  Adem) Custom plugin Emission  (by  Adem) Custom plugin Artifacts (by  Adem) Custom plugin Anomalies (by  Adem) Profile BetterNPC Realistic zombies on the map The atmosphere of the apocalypse This map is constantly supported and updated for the current version of the game with all updates! Description of Plugins: Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be). Commands for plugins: /emissionstart /emissionstop  Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config). /spawnanomaly presetName - spawns an anomaly in a random position; /killanomaly - destroys the anomaly closest to the player; /killallanomalies - destroys all anomalies on the map; /spawnanomalymypos presetName - will spawn an anomaly in your position Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand. /giveartifact customShortName - give the artifact to yourself giveartifact customShortName userId - give the artifact to the player with the userId Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect. Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats. These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins.   Custom Monuments: Icarus Cultural Center Zalesye Orbita Station Blocked Tunnel Uranium Mining Unfinished Scanner Yanov Station Hot Runner Cemetery of Onlookers  Loners Cave Radioactive Waste Storage Anomaly Ribs Startup Failure Dead man Mine Supply Depot Dire Thicket Vent Distribution Substation Danger Tunnel Skladovsk Dredger Old Church Secret Bunker Cage Machine Station Repair Factory  interesting places to build a base marked X Shelters for escape from radiation Emission, marked with the letter S Monument Facepunch: Apartment Complex Launch Site Missile Silo   Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3  Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat
5.0
sale
🗺️Architects Paradise – 4500K CREATIVE RUST MAP MADE FOR BUILDERS AND EXPLORERS! Architects Paradise is a well designed/great performance map that is super fun to explore! 4500K Rust map built for explorers, survivors, and creative builders alike. Packed with every major monument and 30+ custom marked build locations hidden across forest terrain, forgotten coastlines, and hidden areas. Designed with ultra low entity counts for buttery smooth performance, endless creativity, and nonstop gameplay. Your players will NEVER run out of new places to explore, conquer, and build on Forsaken Islands. Even though this is a 4500K Map performance is top notch! ⭐What Makes It Special 30+ Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Snowy Mountains, Rivers, Canyons and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Floating Crystal Rock Islands with HeliPad Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Water Locations to build a base Hidden structures Unique build pockets with glass roofs Works with 100% of all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! ⚒️Custom Monuments: Deadmans Bridge  Crystal Swamp 🏰All Facepunch Monuments Included: Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. 🗺️Map Info Size: 4500k Prefabs: ~11,705 🆘Support Discord: Dymize_
0.0
sale
$40.00 $31.95
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!     🌟  Features User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.   🎮  Commands /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed   🛡️  Permissions serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions   🎥  Video   🖼️  Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer   🧪  TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015   📊  Update Fields ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements. Player Information {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Economy {economy_economics} – Economics plugin balance {economy_server_rewards} – ServerRewards points {economy_bank_system} – BankSystem balance Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones. Server Information {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example: You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."   🔧  API Documentation for Developers ServerPanel provides an API for plugin developers to integrate their plugins into the menu system. Required Methods API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.   📚  FAQ Q: Why can't I open the menu? A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead: Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files. Q: Does ServerPanel work only with Mevent's plugins? A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations. Q: Why do integrated plugins (Shop, Kits) have different window sizes? A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing. Q: The panel displays differently for different players. How can I make it show the same on everyone's screen? A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players: Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video? A: Yes, you can replace the default video with your own! You need to find and modify the command: serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com. Q: My custom images are not loading or show as blank/question marks. What image hosting should I use? A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead. Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories? A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this: In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu: "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu. Q: Text in V4 template is shifting or sliding out of place. How can I fix this? A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages: Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE - The language code TEXT - The localized text content WIDTH (px) - The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
5.0
Allow players can insure lost items to be retrieved for a price. This is a feature that is present in many extraction and survival multiplayer games like Escape from Tarkov, Dark and Darker and now you can bring it to your Rust server as well! If an item is insured and you drop it (from death or otherwise) then as long as no one else loots it - you can request to have it "retrieved" by your insurer and returned to you. A UI that matches seamlessly with vanilla rust is included and many configuration options are available to balance and fine-tune this plugin for your server. Please refer to the documentation section as that will likely answer most of your questions! Documentation: A full readme including permissions, commands, and config options is available in  this google doc link. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
5.0
$24.99
This map has custom places to build a base, such as: hobbit house, glass sphere in winter, tree house, places that have a farm ready to use and many others. There are 20 custom places on the map in total and they are marked on the map. And also on the map there is a tower to shoot down a helicopter. Throughout the winter biome, there is beautiful grass that glows. There is a challenge house with good loot and several other custom monuments. Also, this map is ideal for raid bases because there is a shallow ocean near the land. Specifications        •  Map size: 4500        •  Prefab count: ~35 200        •  Editing of the map is allowed, the password is in the ReadMe file Custom monuments        •  Challenge House        •  Heli Tower        •  Mine        •  Car Service        •  Railway Station        •  Large Warehouse        •  20 Custom Places To Build A Base Standard monuments        • Apartment Complex        • Jungle Ziggurat        • Toxic Village        •  Arctic Research Base        •  Caves        •  Fishing Villages        •  Harbor 1        •  Harbor 2        •  Ferry Terminal        •  Airfield        •  Giant Excavator Pit        •  Nuclear Missile Silo        •  Military Tunnel        •  Powerplant        •  Water Treatment Plant        •  Lighthouses        •  Bandit Camp        •  Outpost        •  Junkyard        •  Radtown Small        •  Military Base        •  Oilrig 1        •  Oilrig 2        •  Trainyard        •  Roadside Monuments        •  Sulfur Quarry        •  Stone Quarry        •  HQM Quarry        •  Satellite Dish        •  The Dome        •  Underwater Labs        •  Launch Site        •  Large Barn        •  Ranch
5.0
Welcome to ThemePark Island An expansive and meticulously crafted custom map for Rust, brought to you by the combined efforts of Silent Creations and Explosive Shart. This map blends high-octane thrill-seeking with gritty, urban survival. Whether you’re riding a functional coaster or navigating the trap-filled halls of a medical center, ThemePark Island offers a fresh gameplay loop for PVP and PVE servers alike. 🎡 Featured Custom Monuments The Theme Park The crown jewel of the island. This isn't just a static monument—it features a fully functional, custom-coded rollercoaster. Scale the heights for a view of the island before diving into the chaos below. Loot: High-density loot spawns throughout the park. Puzzles: Includes both Green and Blue keycard puzzle rooms. The 2 Gorges Dam A massive, custom-built architectural marvel. The dam dominates the landscape, offering scenic vistas and deep, dark secrets. Underground Puzzles: Navigate multiple puzzle rooms hidden deep within the structure. Tactical Depth: Perfect for long-range engagements or sneaky subterranean looting. Black Rock City A sprawling urban center that feels like a lived-in wasteland. Black Rock Medical Center: Enter at your own risk. This landmark is rigged with traps, multiple puzzles, and enough loot to supply an entire clan. Lazarus Automotive: A unique urban addition for those looking to secure high-tier parts. Pine Bluff A smaller, dense city center for quick skirmishes and essential supplies. Interiors: Explore a replica McDonald’s and a completely custom Supermarket. Puzzles: Features multiple puzzles and heavy loot concentrations. Mills Trailer Park An eerie, abandoned residential area. Puzzles: Features 2x Green Card puzzles and 1x Blue Card puzzle, making it a high-value stop for progression. Additional Points of Interest 7-Eleven: That’s right—a faithful replica of the iconic convenience store for all your raiding snack needs. Fuel Depot: An abandoned facility located in the snow biome, featuring a working Pumpjack and a Green Card puzzle. Rose Hill Development: An unfinished construction site offering unique verticality and parkour opportunities. Green Houses: Small botanical structures perfect for picking up plants and quick loot. Map Size 4500 Prefab Count #38450   🏛️ Facepunch Monuments Launch Site Arctic Research Large Oil Rig Small Oil Rig Military Tunnel Giant Excavator Airfield Trainyard Artic Research Ferry Terminal RadTown Jungle Ziggurat Large Harbor Small Harbor Bandit Camp Outpost The Dome Sewer Brach LightHouse Oxum's Gas Station x3 Mining Outpost x3 Ranch Abandoned SuperMarket x2 large Barn Fishing Village x2 Large Fishing Village Stone, Sulfer, & HqM Quarries Water Wells x3 Abandoned Cabins Custom Monuments Theme Park Island Black Rock Pine Bluff Fuel Depot 2 Gorges Dam 7-11 Sewage Treament Plant Fort Sentinel Heli Tower V2 Large Mod/Staff Room Mills Trailer Park Rose Hill Development Outpost Addition The 2 Cities Black Rock and Pine Bluff Include these monuments as a part of them Black Rock Medical Silents SuperMarket McDonalds Lazarus Automotive     🙏 Acknowledgements A massive thank you to those who helped bring this project to life: Substrata: For the incredible work on the custom rollercoaster plugin. Milky: For the stellar work on the promotional video. MrLiquid & the Luffy Map Testing Team: For their dedication to polishing and balancing the map.   For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
5.0
Premium Betterloot loottable V.4 Compatible + deep sea loot + August 2026 update (Heavy fuse)! Elevate your Rust server's loot economy with this meticulously crafted BetterLoot v4 configuration, designed exclusively for 2x gather servers. Probability-driven drops ensure reasonable and fair loot without flooding the map with junk loot. This covers boxes, NPC and all other loot on rust. Key Balancing Features Precision 2x Scaling: Matches vanilla logic with custom percentage drop rates for every item, ensuring a perfectly balanced 2x progression. Balanced Probabilities: Barrels stay low-tier for early-game grind. Tested for wipe-long sustainability—no early-game god-rolls or late-game starvation. Unlike generic 'copy-paste' tables that simply slap a 2x multiplier on everything, this config features distinct loot tiers. You won’t find Heavy Scientist loot on a regular NPC, and you won't find endgame items in a roadside barrel. Every drop is manually weighted for logical progression. Perfect for servers seeking premium, player-approved loot without a lot of custom plugins. Full config JSON included with setup guide. I also have a , 3x, 5x and 10x table based like this. Links: 3x, 5x and 10x Why choose this config? Setting up a balanced 2x server can be a real headache. I’ve spent countless hours fine-tuning these tables to ensure your players get a rewarding experience without breaking the progression. Save your time and focus on growing your community instead of fighting with config files! This configuration is backed by consistent positive feedback by a lot of servers, 5-STAR reviews and has been refined to ensure a stable, bug-free experience. Quality and reliability are my top priorities. You do not need to buy any plugin! BetterLoot is free to download. Video of the loot table in action:   
4.5
SkyFall (custom map)
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Kimmi
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Nightmare In Rust 3K [Halloween Custom Map]
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